Player Matchup

Nemesis
Nemesis
Bronze I
DrProfessorBeatz
Nemesis
Bronze I
Level 45
God Stats
5W - 9L
1,357 SR
Queue Stats
47W - 66L
906 MMR
Solo
Cthulhu
Cthulhu
Silver II
IvonVFudge
Cthulhu
Silver II
Level 154
God Stats
12W - 10L
1,809 SR
Queue Stats
247W - 271L
1,152 MMR
Solo
Ares
Ares
Bronze IV
NinjaxSniperZ1
Ares
Bronze IV
Level 66
God Stats
2W - 2L
1,500 SR
Queue Stats
299W - 310L
1,141 MMR
Solo
Heimdallr
Heimdallr
Bronze IV
TophatLlama5278
Heimdallr
Bronze IV
Level 82
God Stats
0W - 3L
1,232 SR
Queue Stats
78W - 85L
1,137 MMR
Solo
Ah Puch
Ah Puch
Silver I
ZoMbsHoT420
Ah Puch
Silver I
Level 155
God Stats
0W - 1L
1,503 SR
Queue Stats
13W - 22L
1,121 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 100
1,480 SR
1,091 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 117
1,502 SR
1,155 MMR
Chernobog
Chernobog
Silver III
 
Chernobog
Silver III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Silver I
BxT Kakashi22
Fenrir
Silver I
Level 160
God Stats
2W - 9L
1,500 SR
Queue Stats
296W - 306L
1,127 MMR
Solo
Sobek
Sobek
Gold V
KhanGoldenHorde
Sobek
Gold V
Level 69
God Stats
117W - 95L
1,473 SR
Queue Stats
775W - 770L
1,157 MMR
Solo
Chaac
Chaac
Silver IV
MjFanForever_KOP
Chaac
Silver IV
Level 63
God Stats
4W - 3L
1,712 SR
Queue Stats
98W - 123L
834 MMR
Solo
Scylla
Scylla
Gold V
Otosoba
Scylla
Gold V
Level 143
God Stats
6W - 12L
1,324 SR
Queue Stats
57W - 64L
1,157 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 6 / 1
10,609
461
7,265
19,084
7,327
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
IvonVFudge
Cthulhu
17
1 / 8 / 1
10,966
477
9,726
22,871
17,401
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
0 / 8 / 2
8,295
361
9,318
21,457
11,803
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heimdallr
TophatLlama5278
Heimdallr
15
2 / 8 / 0
9,353
407
8,051
16,633
5,729
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Puch
ZoMbsHoT420
Ah Puch
15
0 / 7 / 1
9,748
424
8,110
12,869
4,213
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Bans
Nu WaSetApolloDanzaburouErlang Shen

VS

Bans
ArachneCupidAchillesSkadiThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
20
9 / 1 / 11
13,601
591
14,953
19,286
7,611
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

20
10 / 1 / 8
13,893
604
13,937
16,283
12,729
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

18
3 / 1 / 18
13,525
588
8,187
25,998
26,689
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
3 / 2 / 6
12,412
540
8,765
14,749
15,394
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Scylla
Otosoba
Scylla
20
12 / 0 / 9
13,891
604
23,514
8,891
3,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
89
5
Kills
37
37
Deaths
5
5
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Chernobog
 
Chernobog
9
1
11
14.5
W
10
1
8
14
L
2
6
1
0.42
L
Cthulhu
IvonVFudge
Cthulhu
1
8
1
0.19
W
3
1
18
12
W
3
2
6
3
L
0
8
2
0.13
W
Scylla
Otosoba
Scylla
12
0
9
16.5
L
Heimdallr
TophatLlama5278
Heimdallr
2
8
0
0.25
L
Ah Puch
ZoMbsHoT420
Ah Puch
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,470
Damage
69,356
92,914
Taken
85,207
46,473
Mitigated
65,752
16,618
Healing
39,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
 
Chernobog
14,953
9,186
0
12,933
19,286
7,611
4,262
5,886
13,274
0
116,291
W
13,937
3,344
0
6,513
16,283
12,729
3,640
4,186
11,906
145
99,911
L
7,265
2,331
0
4,504
19,084
7,327
0
5,626
13,408
0
66,831
L
Cthulhu
IvonVFudge
Cthulhu
9,726
1,562
0
1,437
22,871
17,401
310
3,740
18,575
72,920
0
W
8,187
196
0
11,935
25,998
26,689
594
9,099
16,576
47,996
0
W
8,765
2,628
0
5,147
14,749
15,394
522
6,568
7,631
0
56,424
L
9,318
910
1,093
2,200
21,457
11,803
0
11,661
9,796
34,420
0
W
Scylla
Otosoba
Scylla
23,514
992
0
3,340
8,891
3,329
960
3,085
5,565
100,465
0
L
Heimdallr
TophatLlama5278
Heimdallr
8,051
2,953
0
4,058
16,633
5,729
0
7,067
9,566
0
63,059
L
Ah Puch
ZoMbsHoT420
Ah Puch
8,110
255
0
3,326
12,869
4,213
0
3,674
9,170
55,340
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,971
Gold Earned
67,322
491
Minions Killed
640
0
Camps Cleared
0
2,078,191
Distance Traveled
2,210,875
29
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
13,601
591
152
7
0
459,216
7
W
Fenrir
13,893
604
152
7
0
494,485
0
L
Nemesis
10,609
461
111
5
0
461,741
0
L
Cthulhu
10,966
477
140
6
0
363,658
5
W
Sobek
13,525
588
75
3
0
456,844
9
W
Chaac
12,412
540
96
4
0
333,610
2
L
Ares
8,295
361
37
2
0
416,532
2
W
Scylla
13,891
604
165
7
0
466,720
3
L
Heimdallr
9,353
407
96
4
0
425,870
8
L
Ah Puch
9,748
424
107
5
0
410,390
14

Distance Traveled

Minion Kills by Role

Gold Earned by Role