Player Matchup

Cthulhu
Cthulhu
CarnosaurRex
Cthulhu
Level 41
God Stats
3W - 4L
1,500 SR
Queue Stats
56W - 72L
1,506 Elo+
Solo
Nemesis
Nemesis
ElectroWzrd
Nemesis
Level 122
God Stats
7W - 9L
1,768 SR
Queue Stats
255W - 277L
1,459 Elo+
Solo
Scylla
Scylla
Mr_Inosencio777
Scylla
Level 106
God Stats
1W - 5L
1,216 SR
Queue Stats
23W - 20L
1,481 Elo+
Solo
Team Averages
Level 90
1,495 SR
1,482 Elo+

VS

Team Averages
Level 93
1,667 SR
1,504 Elo+
Hercules
Hercules
XGNTheShield
Hercules
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
aKidNamedDirtyy
Jing Wei
Level 83
God Stats
0W - 3L
1,545 SR
Queue Stats
17W - 24L
1,517 Elo+
Party 1
He Bo
He Bo
burrr2x
He Bo
Level 67
God Stats
4W - 2L
1,957 SR
Queue Stats
13W - 19L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CarnosaurRex
Cthulhu
15
3 / 2 / 16
11,405
713
9,845
14,122
14,483
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Nemesis
ElectroWzrd
Nemesis
16
12 / 0 / 3
12,521
783
13,539
13,964
7,007
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

15
4 / 2 / 11
11,372
711
11,072
6,398
2,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
XGNTheShield
Hercules
13
0 / 6 / 2
9,845
615
5,016
16,820
13,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jing Wei
13
1 / 5 / 3
9,595
600
10,319
14,498
5,353
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

He Bo
burrr2x
He Bo
12
3 / 8 / 1
9,619
601
7,450
10,389
3,354
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
10
19
Kills
4
4
Deaths
19
30
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
CarnosaurRex
Cthulhu
3
2
16
5.5
W
Nemesis
ElectroWzrd
Nemesis
12
0
3
13.5
W
4
2
11
4.75
L
Hercules
XGNTheShield
Hercules
0
6
2
0.17
L
Jing Wei
1
5
3
0.5
L
He Bo
burrr2x
He Bo
3
8
1
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,456
Damage
22,785
34,484
Taken
41,707
23,651
Mitigated
22,197
6,428
Healing
10,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
CarnosaurRex
Cthulhu
9,845
727
991
2,789
14,122
14,483
142
2,035
11,793
32,573
0
W
Nemesis
ElectroWzrd
Nemesis
13,539
5,406
0
1,491
13,964
7,007
798
3,171
10,447
0
46,741
W
11,072
530
0
1,157
6,398
2,161
830
1,585
4,703
60,066
0
L
Hercules
XGNTheShield
Hercules
5,016
1,710
0
5,821
16,820
13,490
873
9,171
7,649
0
29,783
L
Jing Wei
10,319
8,316
0
3,449
14,498
5,353
96
8,013
6,485
0
49,150
L
He Bo
burrr2x
He Bo
7,450
328
0
1,541
10,389
3,354
234
3,769
6,620
17,879
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,298
Gold Earned
29,059
176
Minions Killed
146
0
Camps Cleared
0
942,576
Distance Traveled
797,186
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,405
713
40
3
0
317,996
5
W
Nemesis
12,521
783
51
3
0
338,333
0
W
Scylla
11,372
711
85
5
0
286,247
2
L
Hercules
9,845
615
47
3
0
286,294
4
L
Jing Wei
9,595
600
69
4
0
278,761
0
L
He Bo
9,619
601
30
2
0
232,131
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role