Player Matchup

Jormungandr
Jormungandr
BloodiestIvan
Jormungandr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
Ivannus20
Hun Batz
Level 148
God Stats
5W - 7L
1,297 SR
Queue Stats
541W - 545L
1,484 Elo+
Party 2
Raijin
Raijin
RnkdaGr8gg
Raijin
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 80L
1,628 Elo+
Party 3
Osiris
Osiris
jony46261
Osiris
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Ra
Ra
memo44
Ra
Level 156
God Stats
6W - 3L
1,500 SR
Queue Stats
205W - 211L
1,612 Elo+
Party 2
Team Averages
Level 75
1,459 SR
1,545 Elo+

VS

Team Averages
Level 90
1,460 SR
1,559 Elo+
Hera
Hera
JustCallMeKNOX
Hera
Level 141
God Stats
3W - 0L
1,500 SR
Queue Stats
48W - 48L
1,487 Elo+
Party 1
Hercules
Hercules
R3AP
Hercules
Level 128
God Stats
3W - 1L
1,500 SR
Queue Stats
119W - 107L
1,648 Elo+
Party 1
Chang'e
Chang'e
SUH-LEEZY206
Chang'e
Level 25
God Stats
1W - 3L
1,298 SR
Queue Stats
226W - 264L
1,427 Elo+
Solo
King Arthur
King Arthur
SlingingCape887
King Arthur
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 57L
1,667 Elo+
Party 1
Ne Zha
Ne Zha
x Itz Gunplay o
Ne Zha
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 86L
1,564 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BloodiestIvan
Jormungandr
17
2 / 7 / 13
11,239
661
9,702
18,659
23,967
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Hun Batz
Ivannus20
Hun Batz
17
4 / 8 / 10
11,643
685
10,876
16,698
6,725
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Raijin
RnkdaGr8gg
Raijin
20
7 / 6 / 9
13,617
801
24,015
16,664
8,328
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
jony46261
Osiris
19
4 / 6 / 13
12,074
710
14,318
18,124
15,979
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ra
20
6 / 3 / 14
13,630
802
18,274
14,779
7,808
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 5 / 15
13,502
794
17,403
13,258
6,611
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hercules
R3AP
Hercules
20
7 / 5 / 14
12,852
756
12,581
30,161
37,070
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chang'e
SUH-LEEZY206
Chang'e
20
6 / 4 / 19
12,684
746
15,343
20,518
10,647
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

King Arthur
SlingingCape887
King Arthur
18
0 / 5 / 18
10,934
643
3,242
19,557
18,478
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

20
8 / 4 / 19
12,945
761
23,688
21,453
10,560
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
115
23
Kills
30
30
Deaths
23
59
Assists
85
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
BloodiestIvan
Jormungandr
2
7
13
1.21
L
Hun Batz
Ivannus20
Hun Batz
4
8
10
1.13
W
9
5
15
3.3
W
Hercules
R3AP
Hercules
7
5
14
2.8
L
Raijin
RnkdaGr8gg
Raijin
7
6
9
1.92
W
Chang'e
SUH-LEEZY206
Chang'e
6
4
19
3.88
W
King Arthur
SlingingCape887
King Arthur
0
5
18
1.8
L
Osiris
jony46261
Osiris
4
6
13
1.75
L
Ra
6
3
14
4.33
W
8
4
19
4.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,185
Damage
72,257
84,924
Taken
104,947
62,807
Mitigated
83,366
29,264
Healing
51,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
BloodiestIvan
Jormungandr
9,702
1,070
40
918
18,659
23,967
271
8,847
9,812
24,892
0
L
Hun Batz
Ivannus20
Hun Batz
10,876
1,218
235
333
16,698
6,725
1,672
6,093
10,605
0
25,476
W
17,403
5,118
2,167
1,226
13,258
6,611
1,351
8,002
5,256
43,480
0
W
Hercules
R3AP
Hercules
12,581
2,537
3,590
10,030
30,161
37,070
1,249
11,290
18,871
0
27,107
L
Raijin
RnkdaGr8gg
Raijin
24,015
2,342
3,102
1,979
16,664
8,328
762
6,776
9,888
50,290
0
W
Chang'e
SUH-LEEZY206
Chang'e
15,343
2,432
13,098
8,322
20,518
10,647
1,993
11,683
8,835
39,614
0
W
King Arthur
SlingingCape887
King Arthur
3,242
791
1,777
1,122
19,557
18,478
487
7,771
11,786
0
13,384
L
Osiris
jony46261
Osiris
14,318
6,569
1,503
1,709
18,124
15,979
762
6,441
11,683
0
21,901
L
Ra
18,274
1,428
11,571
7,874
14,779
7,808
1,686
4,589
10,190
53,203
0
W
23,688
4,073
2,383
7,543
21,453
10,560
1,009
13,245
8,208
0
50,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,203
Gold Earned
62,917
178
Minions Killed
181
0
Camps Cleared
0
1,390,992
Distance Traveled
1,519,823
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
11,239
661
19
1
0
234,924
0
L
Hun Batz
11,643
685
14
1
0
265,631
0
W
Hera
13,502
794
53
3
0
279,774
2
W
Hercules
12,852
756
32
2
0
288,590
2
L
Raijin
13,617
801
49
3
0
286,912
0
W
Chang'e
12,684
746
57
3
0
295,188
0
W
King Arthur
10,934
643
17
1
0
318,286
0
L
Osiris
12,074
710
10
1
0
297,838
0
L
Ra
13,630
802
86
5
0
305,687
0
W
Ne Zha
12,945
761
22
1
0
337,985
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role