Player Matchup

Cthulhu
Cthulhu
DTA_Frappe
Cthulhu
Level 8
God Stats
5W - 3L
1,660 SR
Queue Stats
16W - 24L
1,635 Elo+
Party 1
Scylla
Scylla
GzXenos
Scylla
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 20L
1,320 Elo+
Solo
Bellona
Bellona
Regulator_DTA
Bellona
Level 74
God Stats
279W - 210L
1,680 SR
Queue Stats
642W - 640L
1,527 Elo+
Party 1
Artemis
Artemis
SINBREAKER24
Artemis
Level 26
God Stats
2W - 4L
1,187 SR
Queue Stats
23W - 25L
1,599 Elo+
Solo
Izanami
Izanami
TSM T Bagger
Izanami
Level 4
God Stats
10W - 7L
1,705 SR
Queue Stats
11W - 10L
1,676 Elo+
Party 1
Team Averages
Level 26
1,547 SR
1,551 Elo+

VS

Team Averages
Level 24
1,539 SR
1,537 Elo+
Sun Wukong
Sun Wukong
ArtilleryBound
Sun Wukong
Level 25
God Stats
2W - 3L
1,500 SR
Queue Stats
54W - 60L
1,683 Elo+
Solo
Ra
Ra
DukesmosH
Ra
Level 28
God Stats
21W - 16L
1,526 SR
Queue Stats
115W - 102L
1,600 Elo+
Solo
Cthulhu
Cthulhu
Red Hood10245
Cthulhu
Level 18
God Stats
5W - 3L
1,671 SR
Queue Stats
30W - 33L
1,528 Elo+
Solo
Freya
Freya
Sulli the cat
Freya
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
98W - 88L
1,295 Elo+
Solo
Nemesis
Nemesis
dragonslaer210
Nemesis
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 31L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DTA_Frappe
Cthulhu
9
1 / 0 / 8
5,872
587
2,418
5,497
2,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Scylla
GzXenos
Scylla
11
3 / 1 / 1
6,004
600
2,573
3,269
959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
10
2 / 3 / 1
5,694
569
4,260
8,554
5,281
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Artemis
SINBREAKER24
Artemis
10
9 / 0 / 1
6,637
664
6,097
4,391
1,294
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Izanami
TSM T Bagger
Izanami
9
1 / 1 / 2
5,401
540
1,580
5,239
1,433
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ArtilleryBound
Sun Wukong
9
3 / 1 / 0
5,185
519
4,918
5,897
4,449
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

9
2 / 2 / 0
5,314
531
3,396
4,863
1,424
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cthulhu
6
0 / 4 / 0
4,210
421
1,947
4,988
1,600
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

5
0 / 6 / 0
3,863
386
1,762
5,554
1,931
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

6
0 / 3 / 1
4,241
424
462
4,212
1,259
Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
6
16
Kills
5
5
Deaths
16
13
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
ArtilleryBound
Sun Wukong
3
1
0
3
W
Cthulhu
DTA_Frappe
Cthulhu
1
0
8
5
L
2
2
0
1
W
Scylla
GzXenos
Scylla
3
1
1
3.5
L
Cthulhu
0
4
0
0
W
Bellona
2
3
1
0.83
W
Artemis
SINBREAKER24
Artemis
9
0
1
9.5
L
0
6
0
0
W
Izanami
TSM T Bagger
Izanami
1
1
2
2
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,928
Damage
12,485
26,950
Taken
25,514
11,646
Mitigated
10,663
11,329
Healing
5,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
ArtilleryBound
Sun Wukong
4,918
1,274
0
1,920
5,897
4,449
0
18
5,879
0
20,568
W
Cthulhu
DTA_Frappe
Cthulhu
2,418
77
44
1,574
5,497
2,679
0
2,742
2,755
13,739
0
L
3,396
146
0
1,249
4,863
1,424
0
2,091
2,598
23,741
0
W
Scylla
GzXenos
Scylla
2,573
472
0
1,078
3,269
959
1,913
1,625
1,644
26,157
0
L
Cthulhu
1,947
138
0
145
4,988
1,600
0
510
4,478
11,509
0
W
Bellona
4,260
1,356
0
4,006
8,554
5,281
808
0
8,179
0
29,616
W
Artemis
SINBREAKER24
Artemis
6,097
4,292
0
1,651
4,391
1,294
482
1,357
3,034
0
28,537
L
1,762
614
0
1,060
5,554
1,931
0
1,490
4,064
9,308
1,631
W
Izanami
TSM T Bagger
Izanami
1,580
1,003
191
2,785
5,239
1,433
861
1,156
4,033
0
26,328
L
462
240
0
850
4,212
1,259
0
684
3,504
0
12,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,608
Gold Earned
22,813
252
Minions Killed
137
0
Camps Cleared
0
844,513
Distance Traveled
721,306
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
5,185
519
33
3
0
149,703
1
W
Cthulhu
5,872
587
17
2
0
181,943
0
L
Ra
5,314
531
50
5
0
189,639
4
W
Scylla
6,004
600
60
6
0
172,569
0
L
Cthulhu
4,210
421
18
2
0
159,111
2
W
Bellona
5,694
569
65
7
0
173,665
0
W
Artemis
6,637
664
52
5
0
152,134
3
L
Freya
3,863
386
12
1
0
133,601
0
W
Izanami
5,401
540
58
6
0
164,202
0
L
Nemesis
4,241
424
24
2
0
89,252
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role