Player Matchup

Ra
Ra
Badsmiteplayer69
Ra
Level 27
God Stats
3W - 2L
1,770 SR
Queue Stats
46W - 41L
1,635 Elo+
Solo
Neith
Neith
Invader Ink
Neith
Level 14
God Stats
12W - 6L
1,710 SR
Queue Stats
90W - 72L
1,580 Elo+
Party 1
Baron Samedi
Baron Samedi
MildlyBuzzing
Baron Samedi
Level 27
God Stats
7W - 7L
1,500 SR
Queue Stats
62W - 61L
1,588 Elo+
Solo
Arachne
Arachne
Pan6
Arachne
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 4L
1,750 Elo+
Party 1
Guan Yu
Guan Yu
smiter677
Guan Yu
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 10L
1,788 Elo+
Solo
Team Averages
Level 16
1,596 SR
1,668 Elo+

VS

Team Averages
Level 30
1,509 SR
1,661 Elo+
Arachne
Arachne
Arαchne
Arachne
Level 7
God Stats
3W - 4L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 2
Apollo
Apollo
HungxSolo
Apollo
Level 24
God Stats
6W - 3L
1,635 SR
Queue Stats
63W - 63L
1,709 Elo+
Solo
Susano
Susano
Knrosh
Susano
Level 69
God Stats
2W - 3L
1,481 SR
Queue Stats
330W - 247L
1,699 Elo+
Party 2
Chaac
Chaac
MntGoon
Chaac
Level 24
God Stats
5W - 4L
1,305 SR
Queue Stats
242W - 149L
1,781 Elo+
Party 2
Sylvanus
Sylvanus
Sakaanade
Sylvanus
Level 25
God Stats
2W - 2L
1,622 SR
Queue Stats
25W - 23L
1,617 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 2 / 8
10,804
540
9,570
11,508
5,124
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 4 / 5
9,042
452
7,122
11,907
4,161
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Baron Samedi
MildlyBuzzing
Baron Samedi
16
8 / 1 / 8
10,785
539
18,141
19,590
17,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
Pan6
Arachne
16
5 / 2 / 8
10,235
512
16,137
19,291
12,821
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Guan Yu
smiter677
Guan Yu
18
7 / 3 / 6
10,960
548
14,181
24,125
26,403
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Arαchne
Arachne
13
0 / 5 / 1
7,984
399
6,145
14,453
7,234
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Apollo
HungxSolo
Apollo
16
4 / 3 / 3
10,061
503
15,851
15,875
6,176
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Susano
Knrosh
Susano
15
1 / 4 / 6
9,103
455
9,205
13,996
4,756
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chaac
MntGoon
Chaac
16
6 / 2 / 2
9,986
499
21,275
19,759
22,604
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sylvanus
Sakaanade
Sylvanus
11
1 / 10 / 5
7,750
388
10,081
21,084
13,607
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
29
24
Kills
12
12
Deaths
24
35
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Arachne
Arαchne
Arachne
0
5
1
0.1
W
3
2
8
3.5
L
Apollo
HungxSolo
Apollo
4
3
3
1.83
W
1
4
5
0.88
L
Susano
Knrosh
Susano
1
4
6
1
W
Baron Samedi
MildlyBuzzing
Baron Samedi
8
1
8
12
L
Chaac
MntGoon
Chaac
6
2
2
3.5
W
Arachne
Pan6
Arachne
5
2
8
4.5
L
Sylvanus
Sakaanade
Sylvanus
1
10
5
0.35
W
Guan Yu
smiter677
Guan Yu
7
3
6
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,151
Damage
62,557
86,421
Taken
85,167
66,440
Mitigated
54,377
51,885
Healing
25,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Arαchne
Arachne
6,145
4,277
0
2,224
14,453
7,234
759
7,091
7,362
0
43,881
W
9,570
534
2,795
5,121
11,508
5,124
61
736
10,672
91,648
0
L
Apollo
HungxSolo
Apollo
15,851
10,851
0
7,143
15,875
6,176
0
5,730
10,145
0
62,909
W
7,122
4,161
0
3,761
11,907
4,161
2,424
1,524
10,383
0
55,563
L
Susano
Knrosh
Susano
9,205
1,318
0
3,739
13,996
4,756
247
2,381
11,615
0
59,037
W
Baron Samedi
MildlyBuzzing
Baron Samedi
18,141
2,660
4,067
10,814
19,590
17,931
123
4,283
15,232
54,345
0
L
Chaac
MntGoon
Chaac
21,275
3,641
0
8,964
19,759
22,604
219
3,695
16,064
229
68,705
W
Arachne
Pan6
Arachne
16,137
9,233
0
9,746
19,291
12,821
0
2,024
17,135
0
72,937
L
Sylvanus
Sakaanade
Sylvanus
10,081
2,720
672
2,839
21,084
13,607
26
8,814
12,270
26,927
4,955
W
Guan Yu
smiter677
Guan Yu
14,181
1,789
5,116
10,465
24,125
26,403
0
1,291
22,335
0
64,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,826
Gold Earned
44,884
537
Minions Killed
474
0
Camps Cleared
0
1,871,680
Distance Traveled
1,840,991
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,984
399
89
4
0
386,149
5
W
Ra
10,804
540
181
9
0
406,249
9
L
Apollo
10,061
503
114
6
0
358,685
5
W
Neith
9,042
452
88
4
0
367,169
0
L
Susano
9,103
455
102
5
0
412,412
2
W
Baron Samedi
10,785
539
66
3
0
326,340
3
L
Chaac
9,986
499
128
6
0
374,581
3
W
Arachne
10,235
512
94
5
0
372,379
1
L
Sylvanus
7,750
388
41
2
0
309,164
0
W
Guan Yu
10,960
548
108
5
0
399,543
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role