Player Matchup

Ravana
Ravana
CelestialDanny
Ravana
Level 23
God Stats
31W - 24L
1,685 SR
Queue Stats
55W - 59L
1,514 Elo+
Solo
Horus
Horus
Kuuch
Horus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 34L
1,683 Elo+
Solo
Bellona
Bellona
Miannmo
Bellona
Level 11
God Stats
1W - 2L
1,516 SR
Queue Stats
21W - 21L
1,508 Elo+
Party 1
Izanami
Izanami
Spider2514
Izanami
Level 20
God Stats
1W - 2L
1,351 SR
Queue Stats
2W - 3L
1,583 Elo+
Solo
Chang'e
Chang'e
TomoharuNatsume
Chang'e
Level 27
God Stats
21W - 12L
1,627 SR
Queue Stats
80W - 76L
1,602 Elo+
Party 1
Team Averages
Level 20
1,536 SR
1,578 Elo+

VS

Team Averages
Level 39
1,484 SR
1,639 Elo+
Scylla
Scylla
AresAngel
Scylla
Level 16
God Stats
11W - 5L
1,664 SR
Queue Stats
33W - 20L
1,701 Elo+
Party 2
King Arthur
King Arthur
DrGoodTouch28
King Arthur
Level 16
God Stats
9W - 16L
1,201 SR
Queue Stats
59W - 68L
1,386 Elo+
Solo
Danzaburou
Danzaburou
Edwin41
Danzaburou
Level 18
God Stats
13W - 7L
1,729 SR
Queue Stats
57W - 33L
1,740 Elo+
Party 2
Awilix
Awilix
Mex_acekyase
Awilix
Level 125
God Stats
5W - 9L
1,273 SR
Queue Stats
428W - 422L
1,640 Elo+
Party 2
Jormungandr
Jormungandr
raayrooy
Jormungandr
Level 18
God Stats
2W - 2L
1,553 SR
Queue Stats
46W - 32L
1,728 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 4 / 1
8,258
551
5,434
7,974
4,248
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Horus
Kuuch
Horus
9
1 / 3 / 1
6,230
415
2,647
9,780
6,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bellona
Miannmo
Bellona
11
1 / 4 / 3
6,702
447
4,295
9,799
7,031
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Izanami
Spider2514
Izanami
5
0 / 2 / 0
4,937
329
2,128
2,373
413
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
4 / 3 / 4
8,371
558
13,554
11,876
3,668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
AresAngel
Scylla
12
2 / 3 / 4
6,729
449
3,689
7,060
2,258
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
DrGoodTouch28
King Arthur
12
1 / 4 / 4
6,932
462
4,809
9,409
5,109
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
Edwin41
Danzaburou
13
3 / 4 / 4
8,088
539
5,375
8,965
2,956
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Awilix
15
5 / 1 / 4
8,507
567
8,919
11,106
4,253
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Jormungandr
raayrooy
Jormungandr
11
5 / 0 / 5
7,735
516
8,602
8,064
5,531
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
37
12
Kills
16
16
Deaths
12
9
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Scylla
AresAngel
Scylla
2
3
4
1.33
L
6
4
1
1.63
W
King Arthur
DrGoodTouch28
King Arthur
1
4
4
0.75
W
Danzaburou
Edwin41
Danzaburou
3
4
4
1.25
L
Horus
Kuuch
Horus
1
3
1
0.5
W
Awilix
5
1
4
7
L
Bellona
Miannmo
Bellona
1
4
3
0.63
L
Izanami
Spider2514
Izanami
0
2
0
0
L
4
3
4
2
W
Jormungandr
raayrooy
Jormungandr
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,058
Damage
31,394
41,802
Taken
44,604
21,519
Mitigated
20,107
11,334
Healing
10,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
AresAngel
Scylla
3,689
465
0
985
7,060
2,258
346
3,712
3,074
22,673
0
L
5,434
1,443
0
398
7,974
4,248
0
2,176
5,776
0
46,780
W
King Arthur
DrGoodTouch28
King Arthur
4,809
274
0
2,020
9,409
5,109
342
1,932
7,087
0
27,311
W
Danzaburou
Edwin41
Danzaburou
5,375
2,680
0
1,458
8,965
2,956
2,312
2,026
6,833
0
54,549
L
Horus
Kuuch
Horus
2,647
1,550
833
1,915
9,780
6,159
62
4,219
5,561
0
7,975
W
Awilix
8,919
3,973
0
4,337
11,106
4,253
0
3,413
7,520
0
57,012
L
Bellona
Miannmo
Bellona
4,295
1,074
0
504
9,799
7,031
654
2,676
6,823
0
20,246
L
Izanami
Spider2514
Izanami
2,128
1,743
0
688
2,373
413
0
518
1,855
0
12,708
L
13,554
1,168
825
6,171
11,876
3,668
760
2,702
9,099
55,338
0
W
Jormungandr
raayrooy
Jormungandr
8,602
1,472
0
1,884
8,064
5,531
426
1,726
6,163
24,345
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,498
Gold Earned
37,991
277
Minions Killed
331
0
Camps Cleared
0
1,205,495
Distance Traveled
1,391,447
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
6,729
449
50
3
0
269,046
4
L
Ravana
8,258
551
96
6
0
289,175
3
W
King Arthur
6,932
462
50
3
0
229,178
0
W
Danzaburou
8,088
539
105
7
0
232,729
3
L
Horus
6,230
415
9
1
0
316,521
4
W
Awilix
8,507
567
99
7
0
342,339
1
L
Bellona
6,702
447
41
3
0
229,298
0
L
Izanami
4,937
329
31
2
0
73,170
0
L
Chang'e
8,371
558
100
7
0
297,331
5
W
Jormungandr
7,735
516
27
2
0
318,155
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role