Player Matchup

Danzaburou
Danzaburou
EasyE88
Danzaburou
Level 119
God Stats
33W - 23L
1,574 SR
Queue Stats
535W - 504L
1,477 Elo+
Party 2
Osiris
Osiris
GloriousMatt
Osiris
Level 39
God Stats
1W - 1L
1,702 SR
Queue Stats
15W - 32L
1,510 Elo+
Party 3
Bakasura
Bakasura
KrazySkadoodle
Bakasura
Level 114
God Stats
13W - 16L
1,629 SR
Queue Stats
440W - 418L
1,444 Elo+
Party 2
Thoth
Thoth
MinnesotaSenpai
Thoth
Level 39
God Stats
0W - 3L
1,176 SR
Queue Stats
26W - 39L
1,540 Elo+
Party 3
Kumbhakarna
Kumbhakarna
ShmoDaNewHoncho
Kumbhakarna
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,473 Elo+
Party 3
Team Averages
Level 86
1,516 SR
1,489 Elo+

VS

Team Averages
Level 88
1,513 SR
1,498 Elo+
Neith
Neith
DatNiftyBoi
Neith
Level 117
God Stats
2W - 0L
1,500 SR
Queue Stats
87W - 83L
1,533 Elo+
Party 1
Janus
Janus
EckoXPopstarX
Janus
Level 122
God Stats
5W - 5L
1,684 SR
Queue Stats
108W - 115L
1,476 Elo+
Party 1
King Arthur
King Arthur
LxrdTre
King Arthur
Level 28
God Stats
4W - 6L
1,500 SR
Queue Stats
104W - 93L
1,475 Elo+
Party 1
Fenrir
Fenrir
RoloDemon
Fenrir
Level 109
God Stats
5W - 8L
1,339 SR
Queue Stats
28W - 22L
1,612 Elo+
Solo
Ganesha
Ganesha
vT ScreamZ
Ganesha
Level 66
God Stats
6W - 7L
1,541 SR
Queue Stats
77W - 85L
1,392 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
EasyE88
Danzaburou
12
3 / 3 / 1
7,930
529
5,070
5,826
1,645
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Osiris
13
2 / 5 / 1
7,928
529
7,843
11,063
13,659
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bakasura
14
2 / 3 / 1
7,906
527
3,868
10,395
3,761
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 4 / 2
8,369
558
5,805
8,802
2,518
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kumbhakarna
ShmoDaNewHoncho
Kumbhakarna
9
0 / 5 / 1
5,599
373
1,711
9,192
5,245
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 2 / 5
8,533
569
7,754
5,570
1,922
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
3 / 0 / 5
9,053
604
7,447
5,512
1,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
LxrdTre
King Arthur
14
1 / 3 / 6
8,002
533
5,594
12,757
8,753
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
RoloDemon
Fenrir
14
6 / 2 / 6
8,602
573
5,298
13,444
5,430
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ganesha
vT ScreamZ
Ganesha
13
1 / 1 / 10
8,140
543
3,121
8,055
3,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
52
8
Kills
20
20
Deaths
8
6
Assists
32
Player
Kills
Deaths
Assists
KDA
W
9
2
5
5.75
L
Danzaburou
EasyE88
Danzaburou
3
3
1
1.17
W
3
0
5
5.5
L
Osiris
2
5
1
0.5
L
Bakasura
2
3
1
0.83
W
King Arthur
LxrdTre
King Arthur
1
3
6
1.33
L
1
4
2
0.5
W
Fenrir
RoloDemon
Fenrir
6
2
6
4.5
L
Kumbhakarna
ShmoDaNewHoncho
Kumbhakarna
0
5
1
0.1
W
Ganesha
vT ScreamZ
Ganesha
1
1
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,297
Damage
29,214
45,278
Taken
45,338
26,828
Mitigated
21,073
8,046
Healing
16,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,754
3,609
0
820
5,570
1,922
670
1,902
3,424
0
47,154
L
Danzaburou
EasyE88
Danzaburou
5,070
1,802
0
683
5,826
1,645
0
1,450
4,340
0
43,563
W
7,447
335
132
2,310
5,512
1,575
0
1,440
3,874
68,212
0
L
Osiris
7,843
2,747
0
2,000
11,063
13,659
0
859
9,715
0
40,876
L
Bakasura
3,868
2,746
0
2,837
10,395
3,761
0
1,336
8,990
0
51,306
W
King Arthur
LxrdTre
King Arthur
5,594
710
0
4,342
12,757
8,753
9
710
11,893
0
43,162
L
5,805
466
0
1,156
8,802
2,518
0
3,876
4,691
50,917
0
W
Fenrir
RoloDemon
Fenrir
5,298
662
0
6,114
13,444
5,430
0
831
12,300
287
49,636
L
Kumbhakarna
ShmoDaNewHoncho
Kumbhakarna
1,711
181
123
1,247
9,192
5,245
0
2,946
6,183
13,974
0
W
Ganesha
vT ScreamZ
Ganesha
3,121
227
42
2,942
8,055
3,393
234
2,230
5,769
22,706
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,732
Gold Earned
42,330
404
Minions Killed
443
0
Camps Cleared
0
1,376,951
Distance Traveled
1,424,896
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,533
569
117
8
0
246,853
2
L
Danzaburou
7,930
529
87
6
0
257,993
3
W
Janus
9,053
604
144
10
0
315,372
1
L
Osiris
7,928
529
81
5
0
254,480
0
L
Bakasura
7,906
527
109
7
0
341,825
2
W
King Arthur
8,002
533
82
5
0
295,900
3
L
Thoth
8,369
558
106
7
0
255,522
2
W
Fenrir
8,602
573
93
6
0
294,064
5
L
Kumbhakarna
5,599
373
21
1
0
267,131
0
W
Ganesha
8,140
543
7
0
0
272,707
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role