Player Matchup

Ymir
Ymir
Big Al Bos
Ymir
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 13L
1,572 Elo+
Party 2
Fenrir
Fenrir
DaeWae
Fenrir
Level 129
God Stats
17W - 5L
1,502 SR
Queue Stats
244W - 205L
1,548 Elo+
Solo
Danzaburou
Danzaburou
I E Dawg I
Danzaburou
Level 89
God Stats
2W - 1L
1,334 SR
Queue Stats
29W - 14L
1,504 Elo+
Party 2
Olorun
Olorun
SamoanTsunami55
Olorun
Level 108
God Stats
6W - 3L
1,565 SR
Queue Stats
297W - 269L
1,390 Elo+
Solo
Achilles
Achilles
le coolest cat
Achilles
Level 66
God Stats
2W - 0L
1,500 SR
Queue Stats
89W - 74L
1,483 Elo+
Solo
Team Averages
Level 99
1,480 SR
1,499 Elo+

VS

Team Averages
Level 90
1,562 SR
1,574 Elo+
Neith
Neith
TheSilentDuke
Neith
Level 79
God Stats
17W - 11L
1,903 SR
Queue Stats
188W - 180L
1,599 Elo+
Party 1
Thor
Thor
aguilar_uhyuh
Thor
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
213W - 193L
1,460 Elo+
Solo
Horus
Horus
cotonesa
Horus
Level 85
God Stats
9W - 12L
1,500 SR
Queue Stats
199W - 187L
1,622 Elo+
Party 1
Discordia
Discordia
hgffgg5rrd
Discordia
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
201W - 192L
1,595 Elo+
Party 1
King Arthur
King Arthur
twin_inc
King Arthur
Level 83
God Stats
6W - 15L
1,407 SR
Queue Stats
196W - 187L
1,595 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 2 / 22
12,680
507
15,556
21,220
25,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fenrir
DaeWae
Fenrir
20
13 / 2 / 8
14,477
579
20,192
20,601
11,526
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Danzaburou
I E Dawg I
Danzaburou
20
11 / 3 / 10
14,220
569
26,447
24,245
10,802
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

20
7 / 3 / 6
13,987
559
15,689
22,112
10,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
5
0 / 2 / 0
7,364
295
822
1,973
486
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 5 / 6
12,429
497
15,862
21,984
8,622
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
3 / 7 / 2
12,632
505
9,827
22,315
9,739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Horus
cotonesa
Horus
15
2 / 9 / 5
10,231
409
5,349
25,787
20,051
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Discordia
hgffgg5rrd
Discordia
17
3 / 10 / 3
12,190
488
12,163
15,922
6,262
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
twin_inc
King Arthur
18
2 / 4 / 3
12,256
490
8,209
18,962
20,834
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
31
35
Kills
12
12
Deaths
35
46
Assists
19
Player
Kills
Deaths
Assists
KDA
W
4
2
22
7.5
W
Fenrir
DaeWae
Fenrir
13
2
8
8.5
W
Danzaburou
I E Dawg I
Danzaburou
11
3
10
5.33
W
7
3
6
3.33
L
2
5
6
1
L
3
7
2
0.57
L
Horus
cotonesa
Horus
2
9
5
0.5
L
Discordia
hgffgg5rrd
Discordia
3
10
3
0.45
W
Achilles
0
2
0
0
L
King Arthur
twin_inc
King Arthur
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,706
Damage
51,410
90,151
Taken
104,970
58,716
Mitigated
65,508
38,367
Healing
25,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,556
2,276
0
1,442
21,220
25,005
486
1,767
19,274
59,629
0
W
Fenrir
DaeWae
Fenrir
20,192
4,829
0
7,816
20,601
11,526
753
1,713
18,718
0
108,673
W
Danzaburou
I E Dawg I
Danzaburou
26,447
12,367
0
13,126
24,245
10,802
2,017
3,596
20,379
0
104,368
W
15,689
7,029
837
14,715
22,112
10,897
6,907
3,984
17,644
122,827
0
L
15,862
7,890
0
9,665
21,984
8,622
3,470
6,408
15,576
0
80,131
L
9,827
2,976
0
6,321
22,315
9,739
0
7,445
14,870
0
96,940
L
Horus
cotonesa
Horus
5,349
2,388
1,509
4,014
25,787
20,051
460
9,262
16,525
0
30,904
L
Discordia
hgffgg5rrd
Discordia
12,163
563
0
1,369
15,922
6,262
284
5,927
9,957
64,615
0
W
Achilles
822
379
0
431
1,973
486
0
0
1,973
0
3,794
L
King Arthur
twin_inc
King Arthur
8,209
1,170
0
2,426
18,962
20,834
266
2,203
16,759
0
60,983

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,728
Gold Earned
59,738
574
Minions Killed
530
0
Camps Cleared
0
1,972,577
Distance Traveled
2,266,884
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
12,680
507
67
3
0
482,387
3
W
Fenrir
14,477
579
174
7
0
513,490
3
W
Danzaburou
14,220
569
129
5
0
467,132
4
W
Olorun
13,987
559
195
8
0
454,379
0
L
Neith
12,429
497
116
5
0
440,819
3
L
Thor
12,632
505
139
6
0
479,211
1
L
Horus
10,231
409
39
2
0
467,360
5
L
Discordia
12,190
488
116
5
0
407,515
5
W
Achilles
7,364
295
9
0
0
55,189
0
L
King Arthur
12,256
490
120
5
0
471,979
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role