Player Matchup

Cthulhu
Cthulhu
Diosnt
Cthulhu
Level 146
God Stats
2W - 1L
1,500 SR
Queue Stats
24W - 18L
1,712 Elo+
Party 2
Neith
Neith
JORGE CR74680
Neith
Level 6
God Stats
6W - 4L
1,662 SR
Queue Stats
13W - 16L
1,564 Elo+
Party 2
Thoth
Thoth
Karmakinss
Thoth
Level 26
God Stats
2W - 0L
1,271 SR
Queue Stats
179W - 168L
1,672 Elo+
Party 1
Fenrir
Fenrir
LarryLeans
Fenrir
Level 23
God Stats
8W - 5L
1,933 SR
Queue Stats
66W - 55L
1,682 Elo+
Party 1
Nemesis
Nemesis
LetGoOfTheBuddy
Nemesis
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 19L
1,532 Elo+
Party 2
Team Averages
Level 46
1,573 SR
1,633 Elo+

VS

Team Averages
Level 20
1,629 SR
1,643 Elo+
Cupid
Cupid
EX0tic Yankees
Cupid
Level 28
God Stats
35W - 25L
1,364 SR
Queue Stats
77W - 53L
1,667 Elo+
Solo
Chaac
Chaac
Skull_Buster619
Chaac
Level 27
God Stats
4W - 6L
1,808 SR
Queue Stats
104W - 125L
1,626 Elo+
Solo
Janus
Janus
UnchartedKrieg
Janus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 22L
1,634 Elo+
Solo
Hades
Hades
rango_estatico3
Hades
Level 5
God Stats
1W - 1L
1,713 SR
Queue Stats
1W - 3L
1,662 Elo+
Solo
Ne Zha
Ne Zha
sedativesolid
Ne Zha
Level 22
God Stats
2W - 1L
1,763 SR
Queue Stats
89W - 60L
1,628 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Diosnt
Cthulhu
10
0 / 1 / 4
6,032
548
2,982
7,039
3,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

9
0 / 4 / 0
4,900
445
1,149
5,945
1,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thoth
10
0 / 2 / 3
5,941
540
3,453
3,503
900
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
LarryLeans
Fenrir
10
4 / 3 / 0
6,231
566
4,240
6,016
2,954
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
8 / 0 / 1
7,324
666
6,517
6,655
4,089
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 3
5,956
541
3,022
5,038
1,409
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
1 / 1 / 0
5,617
511
2,476
7,239
2,986
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
0 / 2 / 2
5,888
535
824
5,175
1,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

9
3 / 6 / 0
5,683
517
2,241
8,879
2,553
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
4 / 3 / 2
5,772
525
5,521
7,873
1,995
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
17
12
Kills
10
10
Deaths
13
8
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Diosnt
Cthulhu
0
1
4
2
L
2
1
3
3.5
W
0
4
0
0
W
Thoth
0
2
3
0.75
W
Fenrir
LarryLeans
Fenrir
4
3
0
1.33
W
8
0
1
8.5
L
1
1
0
1
L
0
2
2
0.5
L
3
6
0
0.5
L
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,341
Damage
14,084
29,158
Taken
34,204
12,355
Mitigated
10,261
5,545
Healing
9,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Diosnt
Cthulhu
2,982
630
0
848
7,039
3,097
99
54
6,985
26,490
0
L
3,022
1,456
187
2,793
5,038
1,409
0
2,119
2,919
0
21,486
W
1,149
577
0
1,382
5,945
1,315
435
0
5,945
0
18,122
W
Thoth
3,453
100
0
436
3,503
900
250
1,464
2,039
31,016
0
W
Fenrir
LarryLeans
Fenrir
4,240
933
0
838
6,016
2,954
985
1,289
4,727
0
23,923
W
6,517
3,459
0
2,041
6,655
4,089
0
258
6,397
0
41,858
L
2,476
474
0
2,621
7,239
2,986
0
0
7,114
0
27,954
L
824
118
0
97
5,175
1,318
150
2,761
2,414
30,779
0
L
2,241
160
357
1,941
8,879
2,553
833
118
8,686
25,155
0
L
5,521
1,647
0
1,853
7,873
1,995
0
1,437
6,436
0
26,872

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,428
Gold Earned
28,916
270
Minions Killed
276
0
Camps Cleared
0
1,070,937
Distance Traveled
945,690
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,032
548
60
5
0
220,901
1
L
Cupid
5,956
541
44
4
0
198,739
4
W
Neith
4,900
445
36
3
0
189,890
0
W
Thoth
5,941
540
64
6
0
188,086
0
W
Fenrir
6,231
566
44
4
0
217,875
0
W
Nemesis
7,324
666
66
6
0
254,185
0
L
Chaac
5,617
511
73
7
0
185,117
0
L
Janus
5,888
535
73
7
0
181,083
0
L
Hades
5,683
517
50
5
0
166,723
0
L
Ne Zha
5,772
525
36
3
0
214,028
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role