Player Matchup

Ra
Ra
ItsKaros
Ra
Level 39
God Stats
1W - 0L
1,639 SR
Queue Stats
16W - 17L
1,544 Elo+
Party 1
Nemesis
Nemesis
TheRealCoachCarp
Nemesis
Level 13
God Stats
8W - 3L
1,544 SR
Queue Stats
10W - 5L
1,649 Elo+
Party 1
Chaac
Chaac
TreeSmoke4
Chaac
Level 29
God Stats
2W - 0L
1,822 SR
Queue Stats
55W - 42L
1,637 Elo+
Solo
Set
Set
Winie3
Set
Level 26
God Stats
3W - 1L
1,500 SR
Queue Stats
41W - 35L
1,600 Elo+
Solo
Aphrodite
Aphrodite
yuesiab
Aphrodite
Level 27
God Stats
12W - 4L
1,685 SR
Queue Stats
121W - 115L
1,646 Elo+
Solo
Team Averages
Level 27
1,638 SR
1,615 Elo+

VS

Team Averages
Level 17
1,518 SR
1,694 Elo+
Kukulkan
Kukulkan
CrunchyyPurpp
Kukulkan
Level 8
God Stats
2W - 2L
1,394 SR
Queue Stats
2W - 2L
1,652 Elo+
Party 3
Yemoja
Yemoja
EievuiEevee
Yemoja
Level 24
God Stats
2W - 4L
1,368 SR
Queue Stats
48W - 34L
1,653 Elo+
Party 2
Nu Wa
Nu Wa
OokamiMio
Nu Wa
Level 17
God Stats
1W - 1L
1,826 SR
Queue Stats
14W - 6L
1,762 Elo+
Solo
Ullr
Ullr
Xyphrox628
Ullr
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
34W - 27L
1,640 Elo+
Party 2
Da Ji
Da Ji
cHatred
Da Ji
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 11L
1,762 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 0 / 8
13,186
573
10,070
8,861
4,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

18
3 / 4 / 8
11,810
513
9,035
16,022
8,414
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Chaac
19
9 / 0 / 3
12,475
542
15,907
18,962
18,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Set
Winie3
Set
19
4 / 3 / 8
13,052
567
9,419
16,812
11,639
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Aphrodite
yuesiab
Aphrodite
18
5 / 0 / 12
12,763
555
10,039
10,878
7,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
CrunchyyPurpp
Kukulkan
16
0 / 6 / 2
9,945
432
6,204
12,284
5,798
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yemoja
11
0 / 2 / 0
7,699
335
2,146
7,970
6,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Nu Wa
OokamiMio
Nu Wa
19
4 / 2 / 1
11,676
508
21,975
14,767
5,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
0 / 7 / 1
8,130
353
2,791
15,768
4,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
cHatred
Da Ji
17
3 / 7 / 3
10,264
446
7,377
20,741
9,359
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
14
24
Kills
7
7
Deaths
24
39
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
CrunchyyPurpp
Kukulkan
0
6
2
0.17
L
Yemoja
0
2
0
0
W
3
0
8
7
L
Nu Wa
OokamiMio
Nu Wa
4
2
1
2.25
W
3
4
8
1.75
W
Chaac
9
0
3
10.5
W
Set
Winie3
Set
4
3
8
2.67
L
0
7
1
0.07
L
Da Ji
cHatred
Da Ji
3
7
3
0.64
W
Aphrodite
yuesiab
Aphrodite
5
0
12
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,470
Damage
40,493
71,535
Taken
71,530
50,806
Mitigated
31,906
39,640
Healing
13,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
CrunchyyPurpp
Kukulkan
6,204
479
0
0
12,284
5,798
1,215
2,316
9,968
64,350
0
L
Yemoja
2,146
471
4,543
2,055
7,970
6,422
0
2,553
5,290
9,489
0
W
10,070
261
5,299
5,016
8,861
4,238
2,770
4,477
4,158
107,670
0
L
Nu Wa
OokamiMio
Nu Wa
21,975
2,834
177
1,418
14,767
5,749
0
5,763
8,871
97,222
0
W
9,035
3,572
0
2,701
16,022
8,414
1,905
6,831
9,005
0
99,268
W
Chaac
15,907
1,517
0
5,419
18,962
18,856
5,230
5,645
13,080
0
96,840
W
Set
Winie3
Set
9,419
3,230
0
3,632
16,812
11,639
998
7,040
9,649
0
71,350
L
2,791
751
0
1,661
15,768
4,578
0
5,190
10,120
0
37,616
L
Da Ji
cHatred
Da Ji
7,377
1,235
0
4,029
20,741
9,359
0
4,287
16,404
0
68,389
W
Aphrodite
yuesiab
Aphrodite
10,039
2,118
10,342
7,231
10,878
7,659
1,868
5,338
5,318
35,746
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,286
Gold Earned
47,714
668
Minions Killed
522
0
Camps Cleared
0
2,275,905
Distance Traveled
1,895,949
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
9,945
432
146
6
0
380,538
0
L
Yemoja
7,699
335
15
1
0
364,708
3
W
Ra
13,186
573
194
8
0
461,181
2
L
Nu Wa
11,676
508
165
7
0
405,379
4
W
Nemesis
11,810
513
126
5
0
449,493
3
W
Chaac
12,475
542
154
7
0
468,455
1
W
Set
13,052
567
131
6
0
449,118
6
L
Ullr
8,130
353
79
3
0
373,044
2
L
Da Ji
10,264
446
117
5
0
372,280
2
W
Aphrodite
12,763
555
63
3
0
447,658
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role