Player Matchup

Janus
Janus
Frolicking_Lemon
Janus
Level 32
God Stats
1W - 3L
1,231 SR
Queue Stats
21W - 15L
1,013 Elo+
Party 2
Hachiman
Hachiman
IndecisiveJerry
Hachiman
Level 44
God Stats
6W - 6L
1,246 SR
Queue Stats
18W - 18L
1,170 Elo+
Party 2
Achilles
Achilles
The_Hulls
Achilles
Level 62
God Stats
2W - 9L
1,192 SR
Queue Stats
11W - 18L
1,207 Elo+
Party 2
Susano
Susano
ironman62
Susano
Level 125
God Stats
4W - 0L
1,519 SR
Queue Stats
120W - 69L
1,121 Elo+
Party 2
Khepri
Khepri
tacticalweapon1
Khepri
Level 57
God Stats
4W - 2L
1,500 SR
Queue Stats
197W - 125L
1,121 Elo+
Party 2
Team Averages
Level 64
1,338 SR
1,127 Elo+

VS

Team Averages
Level 47
1,437 SR
1,504 Elo+
Cthulhu
Cthulhu
BrewziVert
Cthulhu
Level 17
God Stats
5W - 6L
1,474 SR
Queue Stats
23W - 39L
1,500 Elo+
Party 1
Thoth
Thoth
FriedPenguin8
Thoth
Level 80
God Stats
3W - 5L
1,185 SR
Queue Stats
27W - 40L
1,500 Elo+
Party 1
Ra
Ra
MeHoffMeHoff
Ra
Level 25
God Stats
3W - 3L
1,256 SR
Queue Stats
25W - 38L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
Ocean2C
Jing Wei
Level 87
God Stats
1W - 1L
1,770 SR
Queue Stats
78W - 62L
1,520 Elo+
Solo
Nemesis
Nemesis
ValkNADO
Nemesis
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 36L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 4
8,599
717
4,969
4,540
1,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
14
2 / 6 / 5
8,815
735
7,446
12,504
4,996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
The_Hulls
Achilles
15
5 / 2 / 3
9,610
801
9,654
10,656
11,793
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Susano
ironman62
Susano
15
3 / 4 / 1
9,005
750
8,563
10,337
4,051
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

15
2 / 2 / 8
9,821
818
11,231
11,450
8,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BrewziVert
Cthulhu
14
1 / 2 / 6
8,099
675
3,835
12,874
11,290
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
6 / 4 / 4
9,398
783
7,096
10,154
3,814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
1 / 4 / 8
8,038
670
8,004
7,717
2,883
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jing Wei
Ocean2C
Jing Wei
16
4 / 2 / 6
9,518
793
8,681
10,382
4,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
ValkNADO
Nemesis
15
4 / 2 / 9
9,530
794
8,727
8,305
3,656
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
49
14
Kills
16
16
Deaths
14
21
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BrewziVert
Cthulhu
1
2
6
2
L
6
4
4
2
W
2
2
4
2
W
Hachiman
2
6
5
0.75
L
1
4
8
1.25
L
Jing Wei
Ocean2C
Jing Wei
4
2
6
3.5
W
Achilles
The_Hulls
Achilles
5
2
3
3.25
L
Nemesis
ValkNADO
Nemesis
4
2
9
4.25
W
Susano
ironman62
Susano
3
4
1
0.88
W
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,863
Damage
36,343
49,487
Taken
49,432
30,959
Mitigated
25,781
5,084
Healing
8,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BrewziVert
Cthulhu
3,835
70
0
1,186
12,874
11,290
0
5,312
7,562
12,349
0
L
7,096
688
0
2,036
10,154
3,814
0
2,826
7,328
15,841
0
W
4,969
277
0
0
4,540
1,495
1
2,303
2,163
18,151
0
W
Hachiman
7,446
3,598
0
2,222
12,504
4,996
44
5,515
6,769
0
18,389
L
8,004
1,126
1,929
1,243
7,717
2,883
0
2,585
5,132
30,099
0
L
Jing Wei
Ocean2C
Jing Wei
8,681
5,836
0
2,405
10,382
4,138
345
2,890
7,492
0
32,214
W
Achilles
The_Hulls
Achilles
9,654
897
0
1,533
10,656
11,793
0
3,335
7,113
0
25,500
L
Nemesis
ValkNADO
Nemesis
8,727
3,485
0
196
8,305
3,656
0
2,820
5,485
0
16,559
W
Susano
ironman62
Susano
8,563
960
0
0
10,337
4,051
764
3,715
6,508
0
33,523
W
11,231
333
243
1,086
11,450
8,624
0
3,379
7,999
21,994
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,850
Gold Earned
44,583
209
Minions Killed
194
4
Camps Cleared
4
1,188,730
Distance Traveled
1,123,069
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,099
675
22
2
0
223,448
0
L
Thoth
9,398
783
25
2
0
201,075
0
W
Janus
8,599
717
49
4
0
223,377
0
W
Hachiman
8,815
735
33
3
0
217,249
0
L
Ra
8,038
670
62
5
2
211,427
0
L
Jing Wei
9,518
793
63
5
1
216,142
2
W
Achilles
9,610
801
41
3
1
246,351
1
L
Nemesis
9,530
794
22
2
1
270,977
0
W
Susano
9,005
750
70
6
3
240,122
3
W
Khepri
9,821
818
16
1
0
261,631
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role