Player Matchup

Kuzenbo
Kuzenbo
Silver II
Jxvial
Kuzenbo
Silver II
Level 147
God Stats
7W - 8L
1,248 SR
Queue Stats
218W - 216L
1,232 MMR
Solo
Fenrir
Fenrir
Silver IV
KALLASORRAPUM
Fenrir
Silver IV
Level 45
God Stats
3W - 1L
1,500 SR
Queue Stats
20W - 20L
1,236 MMR
Solo
Bellona
Bellona
Silver III
Pumdaddy6
Bellona
Silver III
Level 92
God Stats
18W - 24L
1,318 SR
Queue Stats
339W - 337L
1,182 MMR
Solo
Anubis
Anubis
Silver I
TheDarkSaiyan70
Anubis
Silver I
Level 146
God Stats
18W - 17L
1,500 SR
Queue Stats
543W - 560L
1,230 MMR
Solo
Apollo
Apollo
Silver I
wrorschac
Apollo
Silver I
Level 125
God Stats
16W - 10L
1,632 SR
Queue Stats
121W - 108L
1,214 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 111
1,440 SR
1,219 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 85
1,353 SR
1,219 MMR
Chang'e
Chang'e
Silver III
ForgivenLeader
Chang'e
Silver III
Level 129
God Stats
18W - 25L
1,437 SR
Queue Stats
35W - 51L
1,227 MMR
Solo
Cerberus
Cerberus
Silver II
KalamityQTip125
Cerberus
Silver II
Level 87
God Stats
0W - 2L
1,494 SR
Queue Stats
73W - 86L
1,311 MMR
Party 1
Kukulkan
Kukulkan
Silver III
Realsamesta6
Kukulkan
Silver III
Level 87
God Stats
1W - 4L
1,202 SR
Queue Stats
112W - 127L
1,222 MMR
Solo
Arachne
Arachne
Silver II
RussBucket98
Arachne
Silver II
Level 84
God Stats
2W - 3L
1,234 SR
Queue Stats
99W - 109L
1,179 MMR
Solo
Cupid
Cupid
Silver IV
Th3 Sliver4764
Cupid
Silver IV
Level 37
God Stats
23W - 19L
1,397 SR
Queue Stats
111W - 124L
1,157 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Jxvial
Kuzenbo
16
8 / 2 / 12
10,965
609
8,970
14,289
15,269
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

16
7 / 4 / 8
10,739
597
8,986
14,990
5,912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bellona
Pumdaddy6
Bellona
16
6 / 7 / 7
10,480
582
10,974
14,346
12,803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

17
4 / 2 / 13
10,973
610
11,669
14,860
7,203
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Apollo
wrorschac
Apollo
18
12 / 2 / 13
11,767
654
15,114
17,813
6,574
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
AphroditeSetDanzaburouCu ChulainnCthulhu

VS

Bans
YemojaErlang ShenIzanamiAnhurNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 5 / 2
9,014
501
8,801
14,474
10,643
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
15
4 / 8 / 1
9,862
548
9,471
20,297
14,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Kukulkan
Realsamesta6
Kukulkan
12
0 / 5 / 2
7,858
437
6,964
8,535
2,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
RussBucket98
Arachne
14
2 / 10 / 7
9,223
512
8,443
17,952
6,117
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
2 / 9 / 2
8,321
462
7,521
12,119
5,126
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
28
37
Kills
14
17
Deaths
37
53
Assists
14
Player
Kills
Deaths
Assists
KDA
L
6
5
2
1.4
W
Kuzenbo
Jxvial
Kuzenbo
8
2
12
7
W
7
4
8
2.75
L
Cerberus
4
8
1
0.56
W
Bellona
Pumdaddy6
Bellona
6
7
7
1.36
L
Kukulkan
Realsamesta6
Kukulkan
0
5
2
0.2
L
Arachne
RussBucket98
Arachne
2
10
7
0.55
L
2
9
2
0.33
W
4
2
13
5.25
W
Apollo
wrorschac
Apollo
12
2
13
9.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,713
Damage
41,200
76,298
Taken
73,377
47,761
Mitigated
38,351
31,080
Healing
21,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,801
710
1,271
6,151
14,474
10,643
719
2,313
12,161
45,471
0
W
Kuzenbo
Jxvial
Kuzenbo
8,970
3,455
699
2,643
14,289
15,269
1,106
1,423
12,816
42,510
0
W
8,986
2,384
234
5,302
14,990
5,912
947
3,834
10,997
0
57,936
L
Cerberus
9,471
400
0
6,100
20,297
14,036
0
5,931
14,366
41,920
0
W
Bellona
Pumdaddy6
Bellona
10,974
3,983
0
2,518
14,346
12,803
3,428
6,493
7,421
0
53,437
L
Kukulkan
Realsamesta6
Kukulkan
6,964
701
0
1,346
8,535
2,429
0
4,311
4,224
37,543
0
L
Arachne
RussBucket98
Arachne
8,443
6,355
397
4,274
17,952
6,117
823
3,285
14,667
0
35,500
L
7,521
2,916
276
1,995
12,119
5,126
1,126
4,799
7,320
0
45,822
W
11,669
293
0
9,665
14,860
7,203
1,563
7,321
7,167
79,496
0
W
Apollo
wrorschac
Apollo
15,114
10,666
0
10,019
17,813
6,574
4,214
5,052
12,661
0
69,365

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,924
Gold Earned
44,278
493
Minions Killed
429
0
Camps Cleared
0
1,681,586
Distance Traveled
1,449,341
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
9,014
501
104
6
0
303,783
2
W
Kuzenbo
10,965
609
60
3
0
348,844
5
W
Fenrir
10,739
597
99
6
0
354,400
4
L
Cerberus
9,862
548
112
6
0
333,280
4
W
Bellona
10,480
582
102
6
0
320,356
1
L
Kukulkan
7,858
437
73
4
0
240,674
5
L
Arachne
9,223
512
64
4
0
291,520
0
L
Cupid
8,321
462
76
4
0
280,084
0
W
Anubis
10,973
610
126
7
0
303,836
1
W
Apollo
11,767
654
106
6
0
354,150
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role