Player Matchup

Neith
Neith
Brenpopo
Neith
Level 23
God Stats
33W - 39L
1,644 SR
Queue Stats
73W - 98L
1,465 Elo+
Party 1
Tyr
Tyr
GpZahid
Tyr
Level 18
God Stats
1W - 2L
1,681 SR
Queue Stats
23W - 29L
1,432 Elo+
Party 1
Discordia
Discordia
Hideki975
Discordia
Level 15
God Stats
3W - 1L
1,500 SR
Queue Stats
9W - 4L
1,510 Elo+
Party 4
Achilles
Achilles
RichardVC300
Achilles
Level 8
God Stats
3W - 1L
1,663 SR
Queue Stats
16W - 14L
1,482 Elo+
Party 4
Nemesis
Nemesis
Staykla
Nemesis
Level 142
God Stats
1W - 1L
1,799 SR
Queue Stats
33W - 28L
1,515 Elo+
Party 4
Team Averages
Level 41
1,657 SR
1,481 Elo+

VS

Team Averages
Level 35
1,409 SR
1,587 Elo+
Freya
Freya
BasicallylDoWork
Freya
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 14L
1,752 Elo+
Party 2
Mulan
Mulan
Melee20XX
Mulan
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 22L
1,742 Elo+
Party 2
Cthulhu
Cthulhu
MuslumSlayer
Cthulhu
Level 4
God Stats
44W - 44L
1,241 SR
Queue Stats
178W - 204L
1,413 Elo+
Party 3
Bakasura
Bakasura
Roxco2580
Bakasura
Level 28
God Stats
10W - 3L
1,504 SR
Queue Stats
115W - 103L
1,534 Elo+
Solo
Hachiman
Hachiman
YourJaBrosky
Hachiman
Level 89
God Stats
2W - 3L
1,297 SR
Queue Stats
302W - 315L
1,492 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Brenpopo
Neith
12
2 / 2 / 3
6,898
493
4,458
6,143
1,838
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tyr
9
1 / 3 / 2
5,974
427
2,754
9,200
6,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Discordia
Hideki975
Discordia
11
1 / 5 / 1
6,464
462
3,520
6,501
1,961
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
RichardVC300
Achilles
11
2 / 6 / 1
6,663
476
6,942
12,145
9,191
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
Staykla
Nemesis
11
3 / 4 / 5
7,235
517
9,464
9,980
5,305
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 2 / 4
8,547
611
6,999
10,063
3,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Mulan
Melee20XX
Mulan
12
2 / 2 / 5
7,483
535
9,577
10,924
7,668
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cthulhu
MuslumSlayer
Cthulhu
10
1 / 2 / 3
6,983
499
4,628
7,208
2,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bakasura
Roxco2580
Bakasura
16
8 / 0 / 3
9,254
661
7,057
8,757
5,778
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hachiman
YourJaBrosky
Hachiman
11
3 / 3 / 2
6,745
482
4,129
7,350
1,624
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
37
9
Kills
20
20
Deaths
9
12
Assists
17
Player
Kills
Deaths
Assists
KDA
W
6
2
4
4
L
Neith
Brenpopo
Neith
2
2
3
1.75
L
Tyr
1
3
2
0.67
L
Discordia
Hideki975
Discordia
1
5
1
0.3
W
Mulan
Melee20XX
Mulan
2
2
5
2.25
W
Cthulhu
MuslumSlayer
Cthulhu
1
2
3
1.25
L
Achilles
RichardVC300
Achilles
2
6
1
0.42
W
Bakasura
Roxco2580
Bakasura
8
0
3
9.5
L
Nemesis
Staykla
Nemesis
3
4
5
1.38
W
Hachiman
YourJaBrosky
Hachiman
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,138
Damage
32,390
43,969
Taken
44,302
24,973
Mitigated
21,442
11,197
Healing
17,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,999
2,499
0
5,665
10,063
3,455
266
2,509
7,504
35,412
0
L
Neith
Brenpopo
Neith
4,458
2,047
0
3,032
6,143
1,838
507
1,710
4,223
0
38,482
L
Tyr
2,754
334
0
2,181
9,200
6,678
0
2,868
5,680
0
20,080
L
Discordia
Hideki975
Discordia
3,520
387
0
250
6,501
1,961
140
3,045
3,148
24,318
0
W
Mulan
Melee20XX
Mulan
9,577
2,222
0
4,075
10,924
7,668
140
869
9,680
0
39,598
W
Cthulhu
MuslumSlayer
Cthulhu
4,628
547
0
956
7,208
2,917
55
0
7,208
23,108
0
L
Achilles
RichardVC300
Achilles
6,942
2,395
0
3,077
12,145
9,191
120
883
10,702
0
23,286
W
Bakasura
Roxco2580
Bakasura
7,057
4,886
0
3,609
8,757
5,778
0
142
8,549
0
65,145
L
Nemesis
Staykla
Nemesis
9,464
4,537
0
2,657
9,980
5,305
0
3,121
6,648
0
37,297
W
Hachiman
YourJaBrosky
Hachiman
4,129
2,595
0
2,825
7,350
1,624
400
0
7,325
0
27,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,234
Gold Earned
39,012
246
Minions Killed
364
0
Camps Cleared
0
1,341,456
Distance Traveled
1,364,492
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
8,547
611
72
5
0
241,662
0
L
Neith
6,898
493
72
5
0
240,933
5
L
Tyr
5,974
427
33
2
0
275,459
5
L
Discordia
6,464
462
40
3
0
260,448
0
W
Mulan
7,483
535
72
5
0
271,538
4
W
Cthulhu
6,983
499
36
3
0
269,260
0
L
Achilles
6,663
476
45
3
0
272,873
1
W
Bakasura
9,254
661
125
9
0
340,082
2
L
Nemesis
7,235
517
56
4
0
291,743
3
W
Hachiman
6,745
482
59
4
0
241,950
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role