Player Matchup

Medusa
Medusa
Gold V
CageTheElephant
Medusa
Gold V
Level 57
God Stats
3W - 0L
1,879 SR
Queue Stats
17W - 11L
1,685 MMR
Party 2
Sobek
Sobek
Gold V
GenerousLover
Sobek
Gold V
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,685 MMR
Party 2
Merlin
Merlin
Silver I
NotCombinations
Merlin
Silver I
Level 108
God Stats
1W - 4L
1,285 SR
Queue Stats
76W - 63L
1,645 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 67
1,554 SR
1,671 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 99
1,456 SR
1,584 MMR
Bellona
Bellona
Bronze III
UnholyMattzilla
Bellona
Bronze III
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,468 MMR
Solo
Cabrakan
Cabrakan
Gold II
Voitel2387
Cabrakan
Gold II
Level 118
God Stats
7W - 5L
1,356 SR
Queue Stats
125W - 56L
1,642 MMR
Party 1
The Morrigan
The Morrigan
Gold II
WILLOW1O1
The Morrigan
Gold II
Level 116
God Stats
6W - 9L
1,511 SR
Queue Stats
125W - 56L
1,642 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 3 / 5
11,127
742
14,363
11,923
4,504
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 4 / 11
10,542
703
6,610
17,165
15,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
6 / 1 / 8
10,966
731
14,248
5,999
2,818
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
ThothNe ZhaAchillesDanzaburouCthulhu

VS

Bans
PersephoneHou YiScyllaCupidChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 5
8,504
567
3,523
13,245
8,540
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cabrakan
Voitel2387
Cabrakan
12
0 / 4 / 8
9,925
662
7,953
20,298
29,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Morrigan
WILLOW1O1
The Morrigan
14
8 / 4 / 0
10,621
708
10,024
9,965
4,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
21
15
Kills
8
8
Deaths
15
24
Assists
13
Player
Kills
Deaths
Assists
KDA
W
8
3
5
3.5
W
1
4
11
1.63
W
6
1
8
10
L
0
7
5
0.36
L
Cabrakan
Voitel2387
Cabrakan
0
4
8
1
L
The Morrigan
WILLOW1O1
The Morrigan
8
4
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,221
Damage
21,500
35,087
Taken
43,508
22,914
Mitigated
42,908
8,692
Healing
7,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,363
7,050
0
3,542
11,923
4,504
2,130
7,140
4,505
0
53,072
W
6,610
615
0
4,573
17,165
15,592
375
5,693
11,114
26,537
0
W
14,248
541
0
577
5,999
2,818
102
4,451
1,488
62,001
0
L
3,523
1,007
472
606
13,245
8,540
88
6,113
6,861
0
20,917
L
Cabrakan
Voitel2387
Cabrakan
7,953
1,334
0
4,661
20,298
29,706
0
8,777
11,045
22,626
0
L
The Morrigan
WILLOW1O1
The Morrigan
10,024
1,011
0
1,739
9,965
4,662
0
4,996
4,663
54,554
2,067

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,635
Gold Earned
29,050
193
Minions Killed
154
0
Camps Cleared
0
818,859
Distance Traveled
751,596
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,127
742
52
3
0
276,846
2
W
Sobek
10,542
703
38
3
0
276,852
3
W
Merlin
10,966
731
103
7
0
265,161
4
L
Bellona
8,504
567
42
3
0
254,612
2
L
Cabrakan
9,925
662
14
1
0
261,493
4
L
The Morrigan
10,621
708
98
7
0
235,491
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role