Player Matchup

Nike
Nike
JMGR1920
Nike
Level 27
God Stats
0W - 1L
1,494 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Neith
Neith
Wilier
Neith
Level 91
God Stats
29W - 10L
1,500 SR
Queue Stats
295W - 199L
1,653 Elo+
Party 2
Chang'e
Chang'e
bonus0sniper
Chang'e
Level 28
God Stats
28W - 14L
1,702 SR
Queue Stats
475W - 367L
1,626 Elo+
Party 2
Team Averages
Level 49
1,565 SR
1,593 Elo+

VS

Team Averages
Level 80
1,665 SR
1,838 Elo+
Scylla
Scylla
HyperionRaex
Scylla
Level 128
God Stats
8W - 2L
1,615 SR
Queue Stats
260W - 44L
2,132 Elo+
Party 1
Skadi
Skadi
InfamousHyperion
Skadi
Level 28
God Stats
4W - 0L
1,879 SR
Queue Stats
148W - 16L
2,051 Elo+
Party 1
Yemoja
Yemoja
SinnerLXV
Yemoja
Level 83
God Stats
2W - 1L
1,500 SR
Queue Stats
20W - 23L
1,330 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
11
0 / 7 / 3
8,158
544
4,660
15,135
8,633
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Neith
Wilier
Neith
13
3 / 3 / 0
9,201
613
5,511
10,669
2,898
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Chang'e
bonus0sniper
Chang'e
12
0 / 2 / 3
8,484
566
4,345
13,300
5,498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
14
2 / 1 / 9
10,046
670
11,527
4,443
1,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

15
9 / 0 / 2
11,605
774
15,154
11,361
5,731
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
SinnerLXV
Yemoja
14
1 / 2 / 10
9,654
644
6,810
9,916
8,824
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
33
3
Kills
12
12
Deaths
3
6
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Scylla
2
1
9
6.5
W
9
0
2
10
L
Nike
0
7
3
0.21
W
Yemoja
SinnerLXV
Yemoja
1
2
10
3
L
Neith
Wilier
Neith
3
3
0
1
L
Chang'e
bonus0sniper
Chang'e
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,516
Damage
33,491
39,104
Taken
25,720
17,029
Mitigated
16,125
9,412
Healing
12,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
11,527
702
0
1,939
4,443
1,570
475
689
3,754
44,849
0
W
15,154
8,508
0
4,251
11,361
5,731
1,603
1,435
9,926
0
88,200
L
Nike
4,660
1,067
0
740
15,135
8,633
0
6,859
8,030
0
18,850
W
Yemoja
SinnerLXV
Yemoja
6,810
1,073
2,628
3,364
9,916
8,824
760
2,257
7,659
29,622
0
L
Neith
Wilier
Neith
5,511
1,559
0
3,819
10,669
2,898
0
5,024
5,307
0
37,409
L
Chang'e
bonus0sniper
Chang'e
4,345
86
1,423
3,430
13,300
5,498
0
5,671
7,391
37,040
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,843
Gold Earned
31,305
153
Minions Killed
201
0
Camps Cleared
0
764,291
Distance Traveled
816,303
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,046
670
81
5
0
279,834
5
W
Skadi
11,605
774
95
6
0
284,242
4
L
Nike
8,158
544
30
2
0
234,988
2
W
Yemoja
9,654
644
25
2
0
252,227
4
L
Neith
9,201
613
52
3
0
233,045
4
L
Chang'e
8,484
566
71
5
0
296,258
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role