Player Matchup

Geb
Geb
BwinLoss
Geb
Level 60
God Stats
1W - 0L
1,881 SR
Queue Stats
9W - 11L
1,464 Elo+
Party 1
Danzaburou
Danzaburou
PowerMoan
Danzaburou
Level 148
God Stats
8W - 3L
1,760 SR
Queue Stats
161W - 164L
1,541 Elo+
Party 1
Vamana
Vamana
VirgoWithDreads
Vamana
Level 154
God Stats
3W - 0L
1,730 SR
Queue Stats
498W - 430L
1,549 Elo+
Party 1
Pele
Pele
darkstarleon
Pele
Level 114
God Stats
59W - 33L
1,603 SR
Queue Stats
280W - 265L
1,551 Elo+
Party 1
Hera
Hera
himmelsheilemich
Hera
Level 113
God Stats
6W - 2L
1,500 SR
Queue Stats
139W - 120L
1,459 Elo+
Party 1
Team Averages
Level 118
1,695 SR
1,513 Elo+

VS

Team Averages
Level 112
1,591 SR
1,670 Elo+
Chernobog
Chernobog
Kryptic_3Freeze
Chernobog
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
167W - 146L
1,892 Elo+
Party 2
Vamana
Vamana
Zero_Z54
Vamana
Level 112
God Stats
13W - 10L
1,700 SR
Queue Stats
325W - 294L
1,725 Elo+
Solo
Heimdallr
Heimdallr
got5ive
Heimdallr
Level 105
God Stats
1W - 3L
1,343 SR
Queue Stats
302W - 273L
1,499 Elo+
Party 3
Nu Wa
Nu Wa
starlord196
Nu Wa
Level 122
God Stats
8W - 4L
1,912 SR
Queue Stats
366W - 302L
1,701 Elo+
Party 2
Fafnir
Fafnir
tovarchristian01
Fafnir
Level 128
God Stats
0W - 3L
1,500 SR
Queue Stats
251W - 242L
1,534 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 10
6,479
540
3,845
6,593
3,763
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
PowerMoan
Danzaburou
12
5 / 2 / 3
7,273
606
6,038
8,539
2,764
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

13
3 / 0 / 3
7,549
629
8,559
7,931
6,049
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
6 / 1 / 6
7,370
614
4,679
5,336
2,888
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
4 / 3 / 7
7,211
601
5,976
6,683
1,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Kryptic_3Freeze
Chernobog
9
0 / 5 / 2
5,734
478
1,388
7,684
2,145
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Vamana
Zero_Z54
Vamana
11
0 / 3 / 0
6,202
517
4,440
8,994
3,854
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heimdallr
got5ive
Heimdallr
11
4 / 4 / 1
7,016
585
3,351
6,949
3,988
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 5 / 4
5,732
478
5,495
6,385
1,982
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
2 / 4 / 2
5,442
454
3,651
8,839
6,638
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
15
21
Kills
6
6
Deaths
21
29
Assists
9
Player
Kills
Deaths
Assists
KDA
W
3
0
10
8
L
Chernobog
Kryptic_3Freeze
Chernobog
0
5
2
0.2
W
Danzaburou
PowerMoan
Danzaburou
5
2
3
3.25
W
3
0
3
4.5
L
Vamana
Zero_Z54
Vamana
0
3
0
0
W
6
1
6
9
L
Heimdallr
got5ive
Heimdallr
4
4
1
1.13
W
4
3
7
2.5
L
0
5
4
0.4
L
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,097
Damage
18,325
35,082
Taken
38,851
17,427
Mitigated
18,607
12,731
Healing
9,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,845
674
0
1,150
6,593
3,763
310
2,040
4,367
14,495
0
L
Chernobog
Kryptic_3Freeze
Chernobog
1,388
654
0
1,163
7,684
2,145
0
1,274
6,235
0
25,971
W
Danzaburou
PowerMoan
Danzaburou
6,038
2,359
0
3,924
8,539
2,764
977
1,472
6,864
0
39,734
W
8,559
3,377
0
5,362
7,931
6,049
1,102
303
7,582
0
40,136
L
Vamana
Zero_Z54
Vamana
4,440
1,967
0
3,677
8,994
3,854
693
383
8,011
0
36,625
W
4,679
1,718
0
957
5,336
2,888
1,417
1,633
3,570
0
34,576
L
Heimdallr
got5ive
Heimdallr
3,351
1,317
0
20
6,949
3,988
0
1,629
5,232
0
39,524
W
5,976
1,669
0
1,338
6,683
1,963
896
2,837
3,553
35,127
0
L
5,495
1,446
0
1,182
6,385
1,982
0
3,773
2,537
29,668
0
L
3,651
867
0
3,021
8,839
6,638
0
2,368
6,396
13,500
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,882
Gold Earned
30,126
298
Minions Killed
298
0
Camps Cleared
0
1,230,697
Distance Traveled
1,061,664
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
6,479
540
19
2
0
262,682
1
L
Chernobog
5,734
478
57
5
0
203,529
2
W
Danzaburou
7,273
606
71
6
0
249,876
4
W
Vamana
7,549
629
84
7
0
233,164
4
L
Vamana
6,202
517
80
7
0
213,312
2
W
Pele
7,370
614
59
5
0
266,830
3
L
Heimdallr
7,016
585
78
7
0
217,176
3
W
Hera
7,211
601
65
5
0
218,145
6
L
Nu Wa
5,732
478
59
5
0
209,753
2
L
Fafnir
5,442
454
24
2
0
217,894
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role