Player Matchup

Chernobog
Chernobog
Artion1990
Chernobog
Level 84
God Stats
7W - 6L
1,732 SR
Queue Stats
790W - 914L
1,459 Elo+
Solo
King Arthur
King Arthur
Lucarin18
King Arthur
Level 58
God Stats
0W - 1L
1,837 SR
Queue Stats
3W - 4L
1,513 Elo+
Solo
Fenrir
Fenrir
OM Drag0n
Fenrir
Level 69
God Stats
5W - 4L
1,500 SR
Queue Stats
198W - 215L
1,495 Elo+
Solo
Discordia
Discordia
Seasham
Discordia
Level 62
God Stats
7W - 14L
1,514 SR
Queue Stats
322W - 308L
1,167 Elo+
Solo
Cthulhu
Cthulhu
chopper0090
Cthulhu
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
149W - 144L
1,347 Elo+
Solo
Team Averages
Level 72
1,617 SR
1,396 Elo+

VS

Team Averages
Level 96
1,589 SR
1,441 Elo+
Raijin
Raijin
Ahouston
Raijin
Level 58
God Stats
2W - 4L
1,319 SR
Queue Stats
73W - 73L
1,201 Elo+
Solo
Jing Wei
Jing Wei
BlipBlapAttack
Jing Wei
Level 141
God Stats
20W - 23L
1,803 SR
Queue Stats
922W - 890L
1,521 Elo+
Solo
Sun Wukong
Sun Wukong
LinkXV1
Sun Wukong
Level 118
God Stats
5W - 9L
1,676 SR
Queue Stats
56W - 81L
1,531 Elo+
Party 1
Nemesis
Nemesis
MEGA1EX
Nemesis
Level 55
God Stats
18W - 16L
1,649 SR
Queue Stats
97W - 127L
1,541 Elo+
Party 1
Zhong Kui
Zhong Kui
SilverBack1318
Zhong Kui
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 49L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Artion1990
Chernobog
17
1 / 13 / 7
11,290
434
16,435
23,672
9,822
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
Lucarin18
King Arthur
17
1 / 9 / 6
11,383
438
13,179
21,925
20,910
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
OM Drag0n
Fenrir
20
15 / 5 / 3
14,145
544
18,754
25,056
13,921
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Discordia
Seasham
Discordia
18
1 / 5 / 8
11,403
439
17,385
13,151
4,962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
chopper0090
Cthulhu
17
5 / 6 / 5
11,700
450
15,720
27,375
26,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Ahouston
Raijin
19
10 / 6 / 11
13,845
533
22,079
21,136
9,724
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
19
3 / 6 / 13
12,598
485
14,308
19,777
11,033
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
LinkXV1
Sun Wukong
20
9 / 4 / 14
13,323
512
16,790
28,794
33,311
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nemesis
MEGA1EX
Nemesis
17
3 / 4 / 5
11,844
456
7,184
19,039
12,252
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
SilverBack1318
Zhong Kui
20
13 / 4 / 9
14,870
572
23,262
27,761
26,373
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
90
23
Kills
38
38
Deaths
24
29
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Raijin
Ahouston
Raijin
10
6
11
2.58
L
Chernobog
Artion1990
Chernobog
1
13
7
0.35
W
Jing Wei
3
6
13
1.58
W
Sun Wukong
LinkXV1
Sun Wukong
9
4
14
4
L
King Arthur
Lucarin18
King Arthur
1
9
6
0.44
W
Nemesis
MEGA1EX
Nemesis
3
4
5
1.38
L
Fenrir
OM Drag0n
Fenrir
15
5
3
3.3
L
Discordia
Seasham
Discordia
1
5
8
1
W
Zhong Kui
SilverBack1318
Zhong Kui
13
4
9
4.38
L
Cthulhu
chopper0090
Cthulhu
5
6
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,473
Damage
83,623
111,179
Taken
116,507
75,728
Mitigated
92,693
15,401
Healing
31,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
Ahouston
Raijin
22,079
1,946
0
5,258
21,136
9,724
1,243
8,452
12,020
74,535
0
L
Chernobog
Artion1990
Chernobog
16,435
12,759
0
4,107
23,672
9,822
1,480
8,926
14,517
0
80,575
W
Jing Wei
14,308
8,036
0
4,519
19,777
11,033
3,672
5,718
13,882
0
85,692
W
Sun Wukong
LinkXV1
Sun Wukong
16,790
3,854
807
4,896
28,794
33,311
877
11,578
16,851
182
59,677
L
King Arthur
Lucarin18
King Arthur
13,179
2,632
0
515
21,925
20,910
898
10,374
11,443
0
61,185
W
Nemesis
MEGA1EX
Nemesis
7,184
3,249
0
2,567
19,039
12,252
657
5,483
13,384
0
78,323
L
Fenrir
OM Drag0n
Fenrir
18,754
5,101
0
6,360
25,056
13,921
0
9,384
15,486
0
99,223
L
Discordia
Seasham
Discordia
17,385
249
0
1,253
13,151
4,962
39
4,965
7,939
83,602
0
W
Zhong Kui
SilverBack1318
Zhong Kui
23,262
2,735
0
13,652
27,761
26,373
2,128
5,537
21,752
91,262
0
L
Cthulhu
chopper0090
Cthulhu
15,720
1,337
395
2,771
27,375
26,113
337
10,778
16,271
47,176
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,921
Gold Earned
66,480
588
Minions Killed
584
0
Camps Cleared
0
2,282,964
Distance Traveled
2,345,778
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
13,845
533
122
5
0
403,936
6
L
Chernobog
11,290
434
147
6
0
398,451
2
W
Jing Wei
12,598
485
124
5
0
462,110
4
W
Sun Wukong
13,323
512
62
2
0
535,482
0
L
King Arthur
11,383
438
111
4
0
480,017
5
W
Nemesis
11,844
456
120
5
0
538,391
2
L
Fenrir
14,145
544
132
5
0
442,355
2
L
Discordia
11,403
439
137
5
0
482,794
6
W
Zhong Kui
14,870
572
156
6
0
405,859
0
L
Cthulhu
11,700
450
61
2
0
479,347
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role