Player Matchup

Vamana
Vamana
Albertorio_
Vamana
Level 82
God Stats
73W - 44L
1,781 SR
Queue Stats
379W - 280L
1,600 Elo+
Party 1
Hel
Hel
Cap_JadShadow
Hel
Level 88
God Stats
4W - 0L
1,927 SR
Queue Stats
70W - 53L
1,582 Elo+
Party 1
Arachne
Arachne
ezcallouts
Arachne
Level 68
God Stats
38W - 37L
1,652 SR
Queue Stats
49W - 60L
1,608 Elo+
Party 3
Danzaburou
Danzaburou
saphiresensation
Danzaburou
Level 85
God Stats
27W - 13L
1,276 SR
Queue Stats
267W - 249L
1,598 Elo+
Party 3
Thoth
Thoth
zig_zags21
Thoth
Level 82
God Stats
47W - 39L
1,796 SR
Queue Stats
305W - 284L
1,579 Elo+
Party 3
Team Averages
Level 81
1,686 SR
1,593 Elo+

VS

Team Averages
Level 115
1,461 SR
1,549 Elo+
Sun Wukong
Sun Wukong
JordanUltamo
Sun Wukong
Level 109
God Stats
3W - 3L
1,500 SR
Queue Stats
111W - 105L
1,589 Elo+
Party 4
Heimdallr
Heimdallr
La-li-Iu-le-lo
Heimdallr
Level 124
God Stats
4W - 7L
1,500 SR
Queue Stats
151W - 123L
1,463 Elo+
Party 4
Cthulhu
Cthulhu
NightwingRising
Cthulhu
Level 127
God Stats
8W - 7L
1,527 SR
Queue Stats
134W - 122L
1,565 Elo+
Party 2
The Morrigan
The Morrigan
Rabbster01
The Morrigan
Level 125
God Stats
6W - 10L
1,439 SR
Queue Stats
171W - 143L
1,551 Elo+
Party 4
Ne Zha
Ne Zha
Sparton220
Ne Zha
Level 88
God Stats
0W - 3L
1,341 SR
Queue Stats
296W - 266L
1,576 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
16
2 / 1 / 2
9,880
581
6,576
13,457
9,763
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
1 / 6 / 7
8,082
475
4,656
11,312
3,432
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Arachne
ezcallouts
Arachne
18
8 / 1 / 5
11,273
663
9,088
15,795
7,272
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Danzaburou
saphiresensation
Danzaburou
14
4 / 6 / 7
9,704
571
7,678
14,150
4,424
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Thoth
16
11 / 3 / 2
10,687
629
12,000
10,686
3,726
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
JordanUltamo
Sun Wukong
14
0 / 7 / 9
8,046
473
5,969
13,463
9,860
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heimdallr
La-li-Iu-le-lo
Heimdallr
15
10 / 3 / 3
9,775
575
11,409
11,345
4,862
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
1 / 3 / 1
8,218
483
10,104
9,733
9,741
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

The Morrigan
Rabbster01
The Morrigan
16
4 / 7 / 3
10,030
590
6,808
11,159
4,208
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
Sparton220
Ne Zha
14
2 / 6 / 2
8,547
503
4,490
14,511
4,916
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
35
26
Kills
17
17
Deaths
26
23
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Vamana
2
1
2
3
W
1
6
7
0.75
L
Sun Wukong
JordanUltamo
Sun Wukong
0
7
9
0.64
L
Heimdallr
La-li-Iu-le-lo
Heimdallr
10
3
3
3.83
L
1
3
1
0.5
L
The Morrigan
Rabbster01
The Morrigan
4
7
3
0.79
L
Ne Zha
Sparton220
Ne Zha
2
6
2
0.5
W
Arachne
ezcallouts
Arachne
8
1
5
10.5
W
Danzaburou
saphiresensation
Danzaburou
4
6
7
1.25
W
Thoth
11
3
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,998
Damage
38,780
65,400
Taken
60,211
28,617
Mitigated
33,587
32,503
Healing
13,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
6,576
3,249
0
6,247
13,457
9,763
255
7,915
5,499
0
70,334
W
4,656
388
7,601
4,339
11,312
3,432
222
2,982
8,288
29,395
0
L
Sun Wukong
JordanUltamo
Sun Wukong
5,969
522
270
2,152
13,463
9,860
518
4,916
8,307
7,647
32,533
L
Heimdallr
La-li-Iu-le-lo
Heimdallr
11,409
4,855
0
2,961
11,345
4,862
2,428
4,944
6,302
0
56,014
L
10,104
1,016
38
1,653
9,733
9,741
0
1,319
8,392
50,586
0
L
The Morrigan
Rabbster01
The Morrigan
6,808
819
0
1,332
11,159
4,208
0
2,891
8,023
61,151
1,073
L
Ne Zha
Sparton220
Ne Zha
4,490
1,209
0
5,248
14,511
4,916
0
1,921
12,500
0
54,045
W
Arachne
ezcallouts
Arachne
9,088
5,575
0
9,400
15,795
7,272
0
3,582
12,113
0
74,348
W
Danzaburou
saphiresensation
Danzaburou
7,678
3,596
0
2,272
14,150
4,424
540
1,086
13,021
0
41,746
W
Thoth
12,000
457
0
2,644
10,686
3,726
863
1,372
9,150
57,206
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,626
Gold Earned
44,616
494
Minions Killed
503
0
Camps Cleared
0
1,757,068
Distance Traveled
1,508,117
10
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
9,880
581
137
8
0
294,837
0
W
Hel
8,082
475
56
3
0
347,335
0
L
Sun Wukong
8,046
473
60
4
0
286,326
6
L
Heimdallr
9,775
575
90
5
0
313,323
1
L
Cthulhu
8,218
483
103
6
0
298,669
8
L
The Morrigan
10,030
590
143
8
0
285,244
1
L
Ne Zha
8,547
503
107
6
0
324,555
6
W
Arachne
11,273
663
129
8
0
370,140
2
W
Danzaburou
9,704
571
65
4
0
371,227
5
W
Thoth
10,687
629
107
6
0
373,529
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role