Player Matchup

Chang'e
Chang'e
Dreddshots
Chang'e
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,652 Elo+
Party 1
Tsukuyomi
Tsukuyomi
ExpressConnect
Tsukuyomi
Level 153
God Stats
2W - 6L
1,880 SR
Queue Stats
75W - 56L
1,639 Elo+
Party 1
Ymir
Ymir
Hansen424
Ymir
Level 13
God Stats
1W - 0L
1,817 SR
Queue Stats
5W - 2L
1,743 Elo+
Party 1
Anhur
Anhur
MrBob46201
Anhur
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 61L
1,612 Elo+
Party 1
Achilles
Achilles
Whoeroftheheyy
Achilles
Level 120
God Stats
1W - 1L
1,929 SR
Queue Stats
26W - 19L
1,763 Elo+
Party 1
Team Averages
Level 102
1,725 SR
1,682 Elo+

VS

Team Averages
Level 103
1,494 SR
1,561 Elo+
Chang'e
Chang'e
JeanTryton
Chang'e
Level 100
God Stats
1W - 3L
1,500 SR
Queue Stats
374W - 374L
1,461 Elo+
Party 3
Cu Chulainn
Cu Chulainn
MegaWer
Cu Chulainn
Level 48
God Stats
0W - 3L
1,215 SR
Queue Stats
32W - 49L
1,391 Elo+
Party 3
Ymir
Ymir
WoJo87
Ymir
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 42L
1,580 Elo+
Party 2
Bastet
Bastet
astralfaerie
Bastet
Level 86
God Stats
19W - 11L
1,686 SR
Queue Stats
642W - 621L
1,521 Elo+
Solo
Rama
Rama
weedlewogg
Rama
Level 155
God Stats
1W - 3L
1,571 SR
Queue Stats
89W - 97L
1,852 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Dreddshots
Chang'e
19
8 / 6 / 12
13,735
597
21,806
20,217
7,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
ExpressConnect
Tsukuyomi
20
14 / 5 / 7
14,817
644
23,058
22,468
9,792
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ymir
17
0 / 7 / 12
10,962
477
5,174
18,571
7,969
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Anhur
20
8 / 6 / 8
14,435
628
15,707
23,078
9,389
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Achilles
20
5 / 3 / 5
13,210
574
10,749
16,722
23,132
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
JeanTryton
Chang'e
19
7 / 7 / 6
12,718
553
13,864
19,403
6,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
MegaWer
Cu Chulainn
17
0 / 4 / 3
10,363
451
6,437
15,609
15,367
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ymir
WoJo87
Ymir
16
3 / 8 / 14
11,126
484
13,427
24,419
22,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bastet
20
8 / 7 / 9
13,159
572
11,755
24,612
10,071
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

18
8 / 9 / 10
12,698
552
20,479
17,137
5,893
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
68
35
Kills
26
27
Deaths
35
44
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Dreddshots
Chang'e
8
6
12
2.33
W
Tsukuyomi
ExpressConnect
Tsukuyomi
14
5
7
3.5
W
Ymir
0
7
12
0.86
L
Chang'e
JeanTryton
Chang'e
7
7
6
1.43
L
Cu Chulainn
MegaWer
Cu Chulainn
0
4
3
0.38
W
Anhur
8
6
8
2
W
Achilles
5
3
5
2.5
L
Ymir
WoJo87
Ymir
3
8
14
1.25
L
Bastet
8
7
9
1.79
L
8
9
10
1.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,494
Damage
65,962
101,056
Taken
101,180
57,656
Mitigated
60,161
41,021
Healing
23,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Dreddshots
Chang'e
21,806
1,885
6,509
9,149
20,217
7,374
626
9,295
10,501
79,471
0
W
Tsukuyomi
ExpressConnect
Tsukuyomi
23,058
4,631
0
8,362
22,468
9,792
2,276
7,012
15,283
0
120,378
W
Ymir
5,174
1,244
0
551
18,571
7,969
150
6,275
12,151
48,309
0
L
Chang'e
JeanTryton
Chang'e
13,864
858
2,596
6,385
19,403
6,670
0
7,474
11,481
71,225
0
L
Cu Chulainn
MegaWer
Cu Chulainn
6,437
586
0
2,847
15,609
15,367
357
2,708
12,284
4,641
47,250
W
Anhur
15,707
8,541
0
10,460
23,078
9,389
3,158
3,726
19,346
0
109,174
W
Achilles
10,749
3,080
0
5,990
16,722
23,132
456
3,576
12,350
0
69,753
L
Ymir
WoJo87
Ymir
13,427
1,799
0
3,048
24,419
22,160
78
8,205
15,948
44,311
0
L
Bastet
11,755
3,285
0
6,674
24,612
10,071
0
6,388
17,922
0
88,131
L
20,479
12,662
0
2,048
17,137
5,893
3,392
1,707
15,394
0
65,157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,159
Gold Earned
60,064
596
Minions Killed
527
0
Camps Cleared
0
2,169,202
Distance Traveled
2,060,265
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
13,735
597
111
5
0
407,913
3
W
Tsukuyomi
14,817
644
157
7
0
508,683
0
W
Ymir
10,962
477
69
3
0
414,155
0
L
Chang'e
12,718
553
140
6
0
435,681
1
L
Cu Chulainn
10,363
451
109
5
0
438,826
2
W
Anhur
14,435
628
154
7
0
400,311
5
W
Achilles
13,210
574
105
5
0
438,140
4
L
Ymir
11,126
484
41
2
0
393,218
9
L
Bastet
13,159
572
125
5
0
444,135
1
L
Rama
12,698
552
112
5
0
348,405
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role