Player Matchup

Cthulhu
Cthulhu
Arsasaurs
Cthulhu
Level 17
God Stats
12W - 13L
1,530 SR
Queue Stats
36W - 38L
1,515 Elo+
Party 2
Guan Yu
Guan Yu
DwarfInACigar
Guan Yu
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 43L
1,410 Elo+
Party 2
Nu Wa
Nu Wa
SlayinQueen
Nu Wa
Level 21
God Stats
1W - 1L
1,175 SR
Queue Stats
5W - 7L
1,311 Elo+
Solo
Danzaburou
Danzaburou
armad1d0
Danzaburou
Level 20
God Stats
1W - 2L
1,500 SR
Queue Stats
113W - 84L
1,449 Elo+
Party 2
Nemesis
Nemesis
elKennno
Nemesis
Level 17
God Stats
8W - 6L
1,453 SR
Queue Stats
28W - 24L
1,536 Elo+
Solo
Team Averages
Level 17
1,432 SR
1,444 Elo+

VS

Team Averages
Level 24
1,540 SR
1,435 Elo+
Medusa
Medusa
JuomaKeisari
Medusa
Level 12
God Stats
1W - 1L
1,452 SR
Queue Stats
28W - 28L
1,445 Elo+
Party 1
Odin
Odin
KyrpäKalle
Odin
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 25L
1,445 Elo+
Party 1
Anubis
Anubis
NevermindImDead
Anubis
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
ThyDarkeZt25
Olorun
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 33L
1,342 Elo+
Solo
Fenrir
Fenrir
Zeroukko
Fenrir
Level 7
God Stats
6W - 3L
1,747 SR
Queue Stats
26W - 22L
1,445 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Arsasaurs
Cthulhu
7
0 / 4 / 1
4,796
480
3,372
6,144
5,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Guan Yu
8
0 / 3 / 0
4,441
444
76
6,659
3,058
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
1 / 0 / 0
5,207
521
2,091
1,993
569
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Danzaburou
armad1d0
Danzaburou
7
1 / 3 / 0
4,869
487
2,603
5,174
1,469
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nemesis
elKennno
Nemesis
7
2 / 1 / 0
4,727
473
1,922
2,994
1,554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
9
4 / 1 / 3
5,397
540
4,708
6,601
1,690
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

7
2 / 1 / 5
5,314
531
4,542
4,765
1,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

12
4 / 0 / 0
6,797
680
3,572
1,719
536
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Olorun
11
0 / 0 / 0
5,698
570
536
3,268
1,156
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fenrir
Zeroukko
Fenrir
7
1 / 3 / 2
4,672
467
1,687
6,637
1,707
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
21
4
Kills
11
11
Deaths
5
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Arsasaurs
Cthulhu
0
4
1
0.13
L
Guan Yu
0
3
0
0
W
Medusa
4
1
3
5.5
W
2
1
5
4.5
W
4
0
0
4
L
1
0
0
1
W
Olorun
0
0
0
0
W
Fenrir
Zeroukko
Fenrir
1
3
2
0.67
L
Danzaburou
armad1d0
Danzaburou
1
3
0
0.33
L
Nemesis
elKennno
Nemesis
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,064
Damage
15,045
22,964
Taken
22,990
12,233
Mitigated
6,884
5,316
Healing
10,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Arsasaurs
Cthulhu
3,372
571
280
986
6,144
5,583
0
0
6,144
12,872
0
L
Guan Yu
76
0
50
2,028
6,659
3,058
0
3,369
3,290
0
17,778
W
Medusa
4,708
2,169
0
3,093
6,601
1,690
590
2,089
4,512
0
20,832
W
4,542
1,656
511
1,708
4,765
1,795
482
1,874
2,891
0
13,007
W
3,572
371
0
1,126
1,719
536
0
92
1,602
39,644
0
L
2,091
131
0
620
1,993
569
0
462
1,531
23,161
0
W
Olorun
536
49
0
1,557
3,268
1,156
0
541
2,727
29,542
0
W
Fenrir
Zeroukko
Fenrir
1,687
526
0
2,524
6,637
1,707
0
867
5,770
0
14,008
L
Danzaburou
armad1d0
Danzaburou
2,603
872
0
1,227
5,174
1,469
0
0
5,174
0
17,644
L
Nemesis
elKennno
Nemesis
1,922
813
0
125
2,994
1,554
0
277
2,717
0
17,673

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,040
Gold Earned
27,878
209
Minions Killed
235
0
Camps Cleared
0
825,242
Distance Traveled
841,526
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,796
480
26
3
0
165,386
3
L
Guan Yu
4,441
444
46
5
0
157,226
0
W
Medusa
5,397
540
32
3
0
162,921
0
W
Odin
5,314
531
22
2
0
180,166
0
W
Anubis
6,797
680
95
10
0
175,628
1
L
Nu Wa
5,207
521
59
6
0
167,960
1
W
Olorun
5,698
570
55
6
0
163,539
4
W
Fenrir
4,672
467
31
3
0
159,272
0
L
Danzaburou
4,869
487
43
4
0
152,005
0
L
Nemesis
4,727
473
35
4
0
182,665
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role