Player Matchup

Hun Batz
Hun Batz
Aaqni
Hun Batz
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 43L
1,664 Elo+
Party 2
Ymir
Ymir
BasicJester1541
Ymir
Level 80
God Stats
2W - 3L
1,309 SR
Queue Stats
100W - 86L
1,528 Elo+
Solo
Ganesha
Ganesha
Emotionhal
Ganesha
Level 29
God Stats
3W - 3L
1,139 SR
Queue Stats
36W - 28L
1,559 Elo+
Party 2
Hel
Hel
Noyava
Hel
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
127W - 111L
1,597 Elo+
Party 2
Rama
Rama
killswitch7130
Rama
Level 160
God Stats
1W - 0L
1,293 SR
Queue Stats
26W - 16L
1,667 Elo+
Party 2
Team Averages
Level 84
1,348 SR
1,603 Elo+

VS

Team Averages
Level 55
1,466 SR
1,595 Elo+
Zeus
Zeus
DoutThat
Zeus
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
30W - 26L
1,636 Elo+
Party 1
Ymir
Ymir
Draconian552
Ymir
Level 27
God Stats
51W - 49L
1,550 SR
Queue Stats
165W - 165L
1,522 Elo+
Party 3
Mercury
Mercury
DurpleMcJoker
Mercury
Level 98
God Stats
3W - 5L
1,279 SR
Queue Stats
360W - 343L
1,518 Elo+
Party 3
King Arthur
King Arthur
JuStCoR3y
King Arthur
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
ragingyouko
Anhur
Level 15
God Stats
1W - 3L
1,500 SR
Queue Stats
255W - 189L
1,801 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Aaqni
Hun Batz
15
6 / 1 / 2
8,259
590
7,905
10,056
3,708
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
1 / 1 / 2
7,180
513
3,364
11,647
10,261
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ganesha
Emotionhal
Ganesha
12
0 / 0 / 7
7,284
520
4,352
6,163
3,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hel
Noyava
Hel
12
3 / 3 / 1
7,079
506
5,895
9,838
6,020
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

13
5 / 1 / 1
7,646
546
6,857
9,232
2,157
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
13
2 / 3 / 2
7,570
541
6,253
6,491
2,126
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 4 / 0
5,824
416
2,143
9,028
4,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
13
3 / 3 / 2
7,496
535
4,558
9,542
3,254
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
JuStCoR3y
King Arthur
13
0 / 2 / 1
7,117
508
9,736
9,187
7,509
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 3 / 0
6,572
469
5,799
8,018
2,114
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
11
15
Kills
6
6
Deaths
15
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Aaqni
Hun Batz
6
1
2
7
W
1
1
2
2
L
Zeus
2
3
2
1
L
0
4
0
0
L
Mercury
3
3
2
1.33
W
Ganesha
Emotionhal
Ganesha
0
0
7
3.5
L
King Arthur
JuStCoR3y
King Arthur
0
2
1
0.25
W
Hel
Noyava
Hel
3
3
1
1.17
W
5
1
1
5.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,373
Damage
28,489
46,936
Taken
42,266
25,658
Mitigated
19,034
18,368
Healing
9,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Aaqni
Hun Batz
7,905
2,878
0
445
10,056
3,708
384
2,480
7,506
0
55,408
W
3,364
1,188
0
5,207
11,647
10,261
0
0
11,046
40,543
0
L
Zeus
6,253
1,104
0
1,526
6,491
2,126
0
3,552
2,939
44,248
0
L
2,143
203
0
748
9,028
4,031
0
4,130
4,898
15,098
0
L
Mercury
4,558
1,947
0
1,000
9,542
3,254
0
941
8,601
0
47,246
W
Ganesha
Emotionhal
Ganesha
4,352
84
0
1,580
6,163
3,512
277
887
5,205
25,898
0
L
King Arthur
JuStCoR3y
King Arthur
9,736
2,352
0
3,444
9,187
7,509
0
4,442
4,745
0
48,924
W
Hel
Noyava
Hel
5,895
577
1,251
4,556
9,838
6,020
0
4,345
5,239
34,174
0
W
6,857
5,028
0
5,329
9,232
2,157
1,465
360
8,872
0
46,692
L
5,799
4,308
0
3,043
8,018
2,114
0
546
7,472
0
38,807

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,448
Gold Earned
34,579
397
Minions Killed
385
0
Camps Cleared
0
1,301,655
Distance Traveled
1,299,778
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,259
590
108
8
0
281,416
1
W
Ymir
7,180
513
97
7
0
256,231
0
L
Zeus
7,570
541
96
7
0
242,925
0
L
Ymir
5,824
416
22
2
0
271,038
3
L
Mercury
7,496
535
89
6
0
295,725
6
W
Ganesha
7,284
520
4
0
0
278,624
1
L
King Arthur
7,117
508
100
7
0
272,965
3
W
Hel
7,079
506
72
5
0
252,432
1
W
Rama
7,646
546
116
8
0
232,952
3
L
Anhur
6,572
469
78
6
0
217,125
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role