Player Matchup

Sol
Sol
Chris_SolisCR
Sol
Level 68
God Stats
2W - 1L
1,500 SR
Queue Stats
122W - 126L
1,354 Elo+
Party 1
Bellona
Bellona
YRN Traps7594
Bellona
Level 26
God Stats
24W - 18L
1,549 SR
Queue Stats
34W - 27L
1,519 Elo+
Party 2
Ares
Ares
jmuoz196
Ares
Level 28
God Stats
4W - 3L
1,733 SR
Queue Stats
13W - 18L
1,385 Elo+
Party 1
Fenrir
Fenrir
kalebonii
Fenrir
Level 12
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 3L
1,296 Elo+
Party 1
Neith
Neith
takeurpillz
Neith
Level 24
God Stats
31W - 21L
1,635 SR
Queue Stats
32W - 24L
1,560 Elo+
Party 2
Team Averages
Level 32
1,583 SR
1,423 Elo+

VS

Team Averages
Level 12
1,539 SR
1,508 Elo+
Neith
Neith
FROGNASTY II
Neith
Level 3
God Stats
0W - 3L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 3
Cabrakan
Cabrakan
Mythical31337
Cabrakan
Level 16
God Stats
2W - 2L
1,805 SR
Queue Stats
21W - 17L
1,679 Elo+
Party 3
Ra
Ra
h3l1raz0r
Ra
Level 7
God Stats
1W - 2L
1,736 SR
Queue Stats
15W - 13L
1,790 Elo+
Party 3
Da Ji
Da Ji
johnisblack
Da Ji
Level 29
God Stats
3W - 11L
1,154 SR
Queue Stats
64W - 91L
1,360 Elo+
Solo
Ymir
Ymir
king_tonyCR
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,212 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 0 / 5
11,661
614
12,958
11,099
5,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
15
6 / 7 / 4
10,400
547
10,438
13,937
11,769
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ares
15
6 / 4 / 11
10,182
536
8,259
18,117
14,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fenrir
kalebonii
Fenrir
16
3 / 3 / 7
9,943
523
3,212
12,524
4,774
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
4 / 5 / 9
10,179
536
13,595
12,418
4,908
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 4
8,045
423
4,399
7,867
2,970
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
Mythical31337
Cabrakan
13
7 / 7 / 2
9,482
499
11,588
14,515
16,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
5 / 9 / 2
8,785
462
11,472
13,235
5,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
0 / 4 / 3
8,876
467
3,163
10,140
4,132
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
3 / 6 / 3
8,229
433
4,675
17,654
10,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
31
30
Kills
17
19
Deaths
30
36
Assists
14
Player
Kills
Deaths
Assists
KDA
W
11
0
5
13.5
L
2
4
4
1
L
Cabrakan
Mythical31337
Cabrakan
7
7
2
1.14
W
Bellona
6
7
4
1.14
L
5
9
2
0.67
W
Ares
6
4
11
2.88
L
0
4
3
0.38
W
Fenrir
kalebonii
Fenrir
3
3
7
2.17
L
3
6
3
0.75
W
4
5
9
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,462
Damage
35,297
68,095
Taken
63,411
42,129
Mitigated
38,970
19,124
Healing
9,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,958
5,617
0
4,926
11,099
5,794
6,007
4,367
6,732
83,530
5,908
L
4,399
2,164
0
1,911
7,867
2,970
90
2,456
5,411
0
25,239
L
Cabrakan
Mythical31337
Cabrakan
11,588
2,487
0
1,534
14,515
16,189
432
4,969
9,546
31,291
0
W
Bellona
10,438
5,014
219
1,870
13,937
11,769
898
7,687
6,250
0
57,154
L
11,472
2,036
522
2,275
13,235
5,096
1,213
2,895
10,340
44,079
0
W
Ares
8,259
289
0
1,849
18,117
14,884
191
9,483
8,634
23,256
0
L
3,163
768
330
2,546
10,140
4,132
364
5,014
5,126
0
41,029
W
Fenrir
kalebonii
Fenrir
3,212
1,150
0
6,432
12,524
4,774
477
3,799
8,725
0
61,207
L
4,675
1,600
0
504
17,654
10,583
786
5,378
12,276
18,924
0
W
13,595
5,096
0
3,828
12,418
4,908
990
6,708
5,710
0
62,248

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,365
Gold Earned
43,417
459
Minions Killed
297
0
Camps Cleared
0
1,662,535
Distance Traveled
1,593,391
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,661
614
139
7
0
332,914
4
L
Neith
8,045
423
49
3
0
289,686
2
L
Cabrakan
9,482
499
33
2
0
346,415
2
W
Bellona
10,400
547
95
5
0
345,273
2
L
Ra
8,785
462
76
4
0
322,614
0
W
Ares
10,182
536
23
1
0
328,776
0
L
Da Ji
8,876
467
99
5
0
305,351
5
W
Fenrir
9,943
523
105
6
0
339,096
3
L
Ymir
8,229
433
40
2
0
329,325
0
W
Neith
10,179
536
97
5
0
316,476
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role