Player Matchup

Tsukuyomi
Tsukuyomi
Plaqx
Tsukuyomi
Level 104
God Stats
12W - 7L
1,791 SR
Queue Stats
97W - 86L
1,547 Elo+
Solo
Achilles
Achilles
ReaIWRLD
Achilles
Level 55
God Stats
8W - 9L
1,243 SR
Queue Stats
231W - 229L
1,345 Elo+
Solo
Neith
Neith
Zerburn323
Neith
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 101
1,512 SR
1,464 Elo+

VS

Team Averages
Level 48
1,687 SR
1,436 Elo+
Neith
Neith
Lets Warrior
Neith
Level 40
God Stats
1W - 0L
1,806 SR
Queue Stats
5W - 10L
1,393 Elo+
Party 1
Medusa
Medusa
WWG Reeva
Medusa
Level 59
God Stats
30W - 31L
1,705 SR
Queue Stats
30W - 36L
1,456 Elo+
Party 1
Cerberus
Cerberus
giseggy
Cerberus
Level 44
God Stats
86W - 76L
1,548 SR
Queue Stats
124W - 133L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Plaqx
Tsukuyomi
12
4 / 5 / 2
8,732
672
8,444
13,291
7,221
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
ReaIWRLD
Achilles
11
1 / 3 / 3
8,667
667
4,717
10,904
7,557
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Neith
11
3 / 8 / 3
8,659
666
13,202
10,506
3,423
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 4 / 7
9,561
735
11,561
9,776
3,470
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Medusa
WWG Reeva
Medusa
12
6 / 2 / 5
9,576
737
10,533
10,101
3,946
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cerberus
giseggy
Cerberus
13
5 / 2 / 10
10,541
811
7,727
14,480
15,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
38
8
Kills
16
16
Deaths
8
8
Assists
22
Player
Kills
Deaths
Assists
KDA
W
5
4
7
2.13
L
Tsukuyomi
Plaqx
Tsukuyomi
4
5
2
1
L
Achilles
ReaIWRLD
Achilles
1
3
3
0.83
W
Medusa
WWG Reeva
Medusa
6
2
5
4.25
L
Neith
3
8
3
0.56
W
Cerberus
giseggy
Cerberus
5
2
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,363
Damage
29,821
34,701
Taken
34,357
18,201
Mitigated
22,513
2,528
Healing
10,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,561
5,697
111
2,667
9,776
3,470
1,062
28
9,748
0
38,924
L
Tsukuyomi
Plaqx
Tsukuyomi
8,444
1,769
0
1,263
13,291
7,221
0
2,166
11,125
0
29,253
L
Achilles
ReaIWRLD
Achilles
4,717
1,028
0
348
10,904
7,557
0
4,304
6,600
0
29,569
W
Medusa
WWG Reeva
Medusa
10,533
5,596
768
2,230
10,101
3,946
606
32
10,069
0
36,161
L
Neith
13,202
7,308
0
917
10,506
3,423
0
1,286
9,220
0
24,772
W
Cerberus
giseggy
Cerberus
7,727
244
0
4,372
14,480
15,097
726
0
14,480
25,799
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,058
Gold Earned
29,678
105
Minions Killed
154
0
Camps Cleared
0
631,461
Distance Traveled
636,479
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,561
735
60
5
0
176,357
0
L
Tsukuyomi
8,732
672
34
3
0
238,380
0
L
Achilles
8,667
667
47
4
0
216,138
1
W
Medusa
9,576
737
49
4
0
195,148
1
L
Neith
8,659
666
24
2
0
176,943
8
W
Cerberus
10,541
811
45
3
0
264,974
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role