Player Matchup

Eset
Eset
BIancο
Eset
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
94W - 72L
1,507 Elo+
Party 1
Cernunnos
Cernunnos
Chiniara1
Cernunnos
Level 109
God Stats
32W - 23L
1,610 SR
Queue Stats
66W - 59L
1,485 Elo+
Party 1
Nemesis
Nemesis
Hiom
Nemesis
Level 157
God Stats
5W - 1L
1,548 SR
Queue Stats
16W - 17L
1,553 Elo+
Party 1
Sylvanus
Sylvanus
Porky
Sylvanus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
Wyso
Chaac
Level 136
God Stats
11W - 6L
1,500 SR
Queue Stats
62W - 67L
1,551 Elo+
Party 1
Team Averages
Level 137
1,532 SR
1,519 Elo+

VS

Team Averages
Level 125
1,715 SR
1,669 Elo+
Hun Batz
Hun Batz
ElijaahD
Hun Batz
Level 145
God Stats
0W - 1L
1,726 SR
Queue Stats
15W - 22L
1,565 Elo+
Solo
Merlin
Merlin
JermaineOneal27
Merlin
Level 121
God Stats
0W - 1L
1,744 SR
Queue Stats
9W - 7L
1,723 Elo+
Party 2
Guan Yu
Guan Yu
LightBeige
Guan Yu
Level 125
God Stats
1W - 2L
1,500 SR
Queue Stats
341W - 354L
1,674 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
SmoochieWa11ace
Ah Muzen Cab
Level 110
God Stats
6W - 2L
1,726 SR
Queue Stats
124W - 116L
1,701 Elo+
Party 2
Sylvanus
Sylvanus
Wistian
Sylvanus
Level 126
God Stats
3W - 3L
1,879 SR
Queue Stats
40W - 31L
1,681 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
BIancο
Eset
20
9 / 3 / 7
14,345
624
19,576
15,857
7,247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
Chiniara1
Cernunnos
20
4 / 2 / 11
13,886
604
14,322
25,378
10,810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Nemesis
Hiom
Nemesis
20
8 / 3 / 10
14,202
617
16,992
19,329
10,040
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sylvanus
Porky
Sylvanus
17
4 / 3 / 11
12,377
538
9,507
22,487
22,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chaac
Wyso
Chaac
19
6 / 0 / 5
13,326
579
14,808
21,610
30,353
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
ElijaahD
Hun Batz
18
0 / 8 / 1
11,186
486
6,154
23,852
9,591
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
3 / 5 / 5
11,999
522
17,020
14,285
5,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
LightBeige
Guan Yu
17
5 / 5 / 3
11,182
486
11,051
18,045
11,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Muzen Cab
SmoochieWa11ace
Ah Muzen Cab
17
0 / 5 / 7
10,421
453
15,950
18,495
7,681
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
Wistian
Sylvanus
14
3 / 8 / 5
10,147
441
8,000
24,729
25,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
32
31
Kills
11
11
Deaths
31
44
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Eset
BIancο
Eset
9
3
7
4.17
W
Cernunnos
Chiniara1
Cernunnos
4
2
11
4.75
L
Hun Batz
ElijaahD
Hun Batz
0
8
1
0.06
W
Nemesis
Hiom
Nemesis
8
3
10
4.33
L
3
5
5
1.1
L
Guan Yu
LightBeige
Guan Yu
5
5
3
1.3
W
Sylvanus
Porky
Sylvanus
4
3
11
3.17
L
Ah Muzen Cab
SmoochieWa11ace
Ah Muzen Cab
0
5
7
0.7
L
Sylvanus
Wistian
Sylvanus
3
8
5
0.69
W
Chaac
Wyso
Chaac
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,205
Damage
58,175
104,661
Taken
99,406
81,358
Mitigated
59,058
55,016
Healing
26,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
BIancο
Eset
19,576
1,209
4,338
5,247
15,857
7,247
1,675
4,417
11,127
105,540
0
W
Cernunnos
Chiniara1
Cernunnos
14,322
9,205
0
18,333
25,378
10,810
3,878
2,943
22,339
0
125,724
L
Hun Batz
ElijaahD
Hun Batz
6,154
1,661
0
7,242
23,852
9,591
3,023
4,078
19,230
0
86,486
W
Nemesis
Hiom
Nemesis
16,992
7,540
0
5,856
19,329
10,040
1,610
4,830
14,279
0
92,393
L
17,020
321
0
880
14,285
5,004
0
4,665
9,415
98,094
0
L
Guan Yu
LightBeige
Guan Yu
11,051
2,105
640
5,632
18,045
11,150
0
4,711
12,986
0
57,968
W
Sylvanus
Porky
Sylvanus
9,507
3,254
5,490
6,701
22,487
22,908
844
8,585
13,567
34,551
0
L
Ah Muzen Cab
SmoochieWa11ace
Ah Muzen Cab
15,950
7,505
0
6,369
18,495
7,681
0
5,714
12,628
0
82,166
L
Sylvanus
Wistian
Sylvanus
8,000
1,038
1,430
3,992
24,729
25,632
0
12,161
12,064
24,457
0
W
Chaac
Wyso
Chaac
14,808
2,481
0
9,051
21,610
30,353
1,291
3,046
18,329
14,146
64,947

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,136
Gold Earned
54,935
762
Minions Killed
633
0
Camps Cleared
0
2,293,634
Distance Traveled
2,179,754
31
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
14,345
624
202
9
0
455,615
7
W
Cernunnos
13,886
604
207
9
0
433,711
1
L
Hun Batz
11,186
486
169
7
0
398,679
3
W
Nemesis
14,202
617
145
6
0
528,467
5
L
Merlin
11,999
522
201
9
0
422,279
7
L
Guan Yu
11,182
486
100
4
0
491,716
5
W
Sylvanus
12,377
538
43
2
0
418,236
10
L
Ah Muzen Cab
10,421
453
135
6
0
452,297
7
L
Sylvanus
10,147
441
28
1
0
414,783
11
W
Chaac
13,326
579
165
7
0
457,605
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role