Player Matchup

Ao Kuang
Ao Kuang
DrGUZMAN
Ao Kuang
Level 129
God Stats
21W - 9L
1,517 SR
Queue Stats
450W - 437L
1,564 Elo+
Party 3
Ymir
Ymir
SVGE Aqua
Ymir
Level 57
God Stats
5W - 8L
1,755 SR
Queue Stats
7W - 12L
1,168 Elo+
Party 3
Hades
Hades
THREE C ZACH
Hades
Level 129
God Stats
6W - 9L
1,529 SR
Queue Stats
241W - 216L
1,497 Elo+
Party 3
Raijin
Raijin
TrinalAlloy471
Raijin
Level 108
God Stats
1W - 3L
1,614 SR
Queue Stats
23W - 20L
1,546 Elo+
Party 3
Heimdallr
Heimdallr
igglyy
Heimdallr
Level 120
God Stats
9W - 6L
1,462 SR
Queue Stats
23W - 21L
1,405 Elo+
Party 3
Team Averages
Level 109
1,576 SR
1,436 Elo+

VS

Team Averages
Level 134
1,518 SR
1,610 Elo+
Sol
Sol
CaughtCrash9000
Sol
Level 128
God Stats
2W - 2L
1,765 SR
Queue Stats
170W - 137L
1,662 Elo+
Party 2
Cabrakan
Cabrakan
ChokeOnTheRoot
Cabrakan
Level 109
God Stats
6W - 4L
1,672 SR
Queue Stats
187W - 150L
1,633 Elo+
Party 2
Nox
Nox
Smoke6928
Nox
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,574 Elo+
Party 1
Ravana
Ravana
StokedNebula
Ravana
Level 126
God Stats
1W - 0L
1,274 SR
Queue Stats
34W - 54L
1,555 Elo+
Party 1
King Arthur
King Arthur
TacoSammitch
King Arthur
Level 148
God Stats
8W - 18L
1,381 SR
Queue Stats
425W - 376L
1,625 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
DrGUZMAN
Ao Kuang
15
6 / 5 / 2
9,847
518
8,656
15,991
8,137
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ymir
13
1 / 4 / 6
8,568
451
4,961
12,443
8,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
4 / 2 / 3
9,884
520
5,826
11,979
8,226
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
2 / 6 / 3
9,797
516
8,071
12,517
4,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
igglyy
Heimdallr
16
3 / 6 / 5
9,735
512
9,170
10,990
3,514
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 4 / 8
9,769
514
12,597
12,777
5,893
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cabrakan
15
7 / 4 / 10
9,711
511
11,547
12,782
8,955
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
4 / 2 / 5
9,527
501
8,223
9,126
3,726
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ravana
16
4 / 1 / 7
9,279
488
6,212
10,560
5,074
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

King Arthur
TacoSammitch
King Arthur
16
2 / 5 / 1
9,558
503
7,169
13,961
8,968
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
54
16
Kills
23
23
Deaths
16
19
Assists
31
Player
Kills
Deaths
Assists
KDA
W
6
4
8
2.5
W
Cabrakan
7
4
10
3
L
Ao Kuang
DrGUZMAN
Ao Kuang
6
5
2
1.4
L
Ymir
1
4
6
1
W
4
2
5
3.25
W
Ravana
4
1
7
7.5
L
4
2
3
2.75
W
King Arthur
TacoSammitch
King Arthur
2
5
1
0.5
L
2
6
3
0.58
L
Heimdallr
igglyy
Heimdallr
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,684
Damage
45,748
63,920
Taken
59,206
33,051
Mitigated
32,616
16,918
Healing
14,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,597
6,054
0
5,557
12,777
5,893
60
6,224
6,480
54,841
5,517
W
Cabrakan
11,547
2,124
0
1,321
12,782
8,955
168
5,328
7,406
32,490
3,355
L
Ao Kuang
DrGUZMAN
Ao Kuang
8,656
2,450
0
3,667
15,991
8,137
0
6,154
9,756
54,443
12,972
L
Ymir
4,961
752
0
2,871
12,443
8,625
0
9,111
3,292
26,899
0
W
8,223
454
0
981
9,126
3,726
186
4,070
4,853
62,198
0
W
Ravana
6,212
1,592
0
4,952
10,560
5,074
0
3,963
6,508
0
48,935
L
5,826
854
7
5,109
11,979
8,226
436
2,463
9,428
52,466
0
W
King Arthur
TacoSammitch
King Arthur
7,169
231
0
1,310
13,961
8,968
0
7,064
6,814
0
66,563
L
8,071
899
0
3,030
12,517
4,549
0
6,862
5,535
56,088
0
L
Heimdallr
igglyy
Heimdallr
9,170
5,012
0
2,234
10,990
3,514
0
6,452
4,538
0
55,435

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,831
Gold Earned
47,844
470
Minions Killed
471
0
Camps Cleared
0
1,699,906
Distance Traveled
1,787,335
9
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,769
514
76
4
0
306,872
2
W
Cabrakan
9,711
511
60
3
0
365,193
5
L
Ao Kuang
9,847
518
93
5
0
344,035
0
L
Ymir
8,568
451
28
1
0
361,550
1
W
Nox
9,527
501
128
7
0
376,362
6
W
Ravana
9,279
488
79
4
0
373,433
3
L
Hades
9,884
520
113
6
0
320,650
0
W
King Arthur
9,558
503
128
7
0
365,475
5
L
Raijin
9,797
516
127
7
0
331,693
5
L
Heimdallr
9,735
512
109
6
0
341,978
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role