Player Matchup

Da Ji
Da Ji
AlexCTYC
Da Ji
Level 26
God Stats
0W - 4L
1,268 SR
Queue Stats
222W - 195L
1,687 Elo+
Party 1
Persephone
Persephone
CPTDeadpoolio
Persephone
Level 24
God Stats
5W - 5L
1,740 SR
Queue Stats
179W - 157L
1,629 Elo+
Party 1
Chang'e
Chang'e
CannibalVector
Chang'e
Level 22
God Stats
3W - 8L
1,672 SR
Queue Stats
90W - 104L
1,603 Elo+
Party 1
Cthulhu
Cthulhu
Khampfer
Cthulhu
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
99W - 63L
1,677 Elo+
Solo
Neith
Neith
timxallen01
Neith
Level 5
God Stats
5W - 7L
1,614 SR
Queue Stats
47W - 67L
1,538 Elo+
Party 1
Team Averages
Level 21
1,559 SR
1,627 Elo+

VS

Team Averages
Level 19
1,536 SR
1,653 Elo+
Ymir
Ymir
DeathDealer2865
Ymir
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 3L
1,828 Elo+
Solo
Apollo
Apollo
OhHaiCancer
Apollo
Level 4
God Stats
2W - 1L
1,500 SR
Queue Stats
14W - 10L
1,850 Elo+
Solo
Ra
Ra
Timberedapple25
Ra
Level 17
God Stats
2W - 4L
1,638 SR
Queue Stats
384W - 386L
1,617 Elo+
Solo
Pele
Pele
toastedciabatta
Pele
Level 14
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 7L
1,381 Elo+
Solo
Bellona
Bellona
toyatathon
Bellona
Level 29
God Stats
2W - 2L
1,542 SR
Queue Stats
76W - 91L
1,590 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
AlexCTYC
Da Ji
14
8 / 6 / 3
8,492
531
8,543
15,501
6,290
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Persephone
CPTDeadpoolio
Persephone
14
1 / 4 / 3
7,787
487
6,076
7,747
2,533
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 1 / 4
8,390
524
6,594
8,228
6,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Khampfer
Cthulhu
12
1 / 5 / 1
7,264
454
6,493
12,695
5,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
0 / 7 / 2
6,112
382
2,740
9,213
2,452
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 1 / 9
9,766
610
8,784
7,629
3,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
18
13 / 1 / 6
11,519
720
14,846
12,473
5,386
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

16
1 / 3 / 5
9,872
617
5,946
8,484
3,381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 3 / 1
7,862
491
2,947
9,205
3,182
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bellona
toyatathon
Bellona
16
0 / 3 / 1
9,494
593
3,364
9,184
8,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
45
11
Kills
23
23
Deaths
11
13
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Da Ji
AlexCTYC
Da Ji
8
6
3
1.58
L
Persephone
CPTDeadpoolio
Persephone
1
4
3
0.63
L
1
1
4
3
W
7
1
9
11.5
L
Cthulhu
Khampfer
Cthulhu
1
5
1
0.3
W
Apollo
13
1
6
16
W
1
3
5
1.17
L
0
7
2
0.14
W
2
3
1
0.83
W
Bellona
toyatathon
Bellona
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,446
Damage
35,887
53,384
Taken
46,975
22,995
Mitigated
23,210
11,196
Healing
17,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
AlexCTYC
Da Ji
8,543
2,261
0
2,990
15,501
6,290
0
2,523
12,952
0
45,278
L
Persephone
CPTDeadpoolio
Persephone
6,076
276
0
864
7,747
2,533
0
2,937
4,808
51,081
0
L
6,594
659
254
5,184
8,228
6,285
312
1,864
6,318
48,128
0
W
8,784
2,191
0
1,511
7,629
3,096
430
3,051
4,578
35,672
0
L
Cthulhu
Khampfer
Cthulhu
6,493
683
0
1,532
12,695
5,435
0
4,179
8,259
34,791
0
W
Apollo
14,846
10,371
0
6,394
12,473
5,386
2,872
4,690
7,783
0
72,121
W
5,946
335
231
3,334
8,484
3,381
1,124
4,655
3,829
72,069
0
L
2,740
1,064
0
372
9,213
2,452
0
2,756
6,315
0
27,927
W
2,947
1,205
0
3,979
9,205
3,182
0
1,556
7,649
0
34,227
W
Bellona
toyatathon
Bellona
3,364
787
0
2,275
9,184
8,165
334
5,211
3,973
0
56,825

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,045
Gold Earned
48,513
386
Minions Killed
540
0
Camps Cleared
0
1,428,966
Distance Traveled
1,458,461
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,492
531
72
5
0
271,478
0
L
Persephone
7,787
487
80
5
0
276,130
2
L
Chang'e
8,390
524
113
7
0
298,562
8
W
Ymir
9,766
610
56
4
0
323,800
3
L
Cthulhu
7,264
454
68
4
0
306,834
4
W
Apollo
11,519
720
127
8
0
299,779
0
W
Ra
9,872
617
146
9
0
346,835
5
L
Neith
6,112
382
53
3
0
275,962
0
W
Pele
7,862
491
73
5
0
187,722
0
W
Bellona
9,494
593
138
9
0
300,325
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role