Player Matchup

Medusa
Medusa
Aspeirini
Medusa
Level 148
God Stats
15W - 14L
1,571 SR
Queue Stats
67W - 68L
1,570 Elo+
Party 1
Yemoja
Yemoja
Kildaar
Yemoja
Level 33
God Stats
1W - 3L
1,702 SR
Queue Stats
22W - 27L
1,421 Elo+
Solo
Fenrir
Fenrir
ScottySpurs
Fenrir
Level 109
God Stats
0W - 2L
1,300 SR
Queue Stats
7W - 9L
1,492 Elo+
Party 3
Bellona
Bellona
YukariKami
Bellona
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,441 Elo+
Party 3
Cthulhu
Cthulhu
nijacakezor1
Cthulhu
Level 97
God Stats
18W - 9L
1,680 SR
Queue Stats
159W - 148L
1,555 Elo+
Party 1
Team Averages
Level 98
1,550 SR
1,496 Elo+

VS

Team Averages
Level 131
1,564 SR
1,514 Elo+
Hou Yi
Hou Yi
NoTheLid
Hou Yi
Level 160
God Stats
3W - 1L
1,685 SR
Queue Stats
100W - 88L
1,542 Elo+
Party 2
Amaterasu
Amaterasu
Vessel1888
Amaterasu
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Pele
Pele
dimarikbombaklad
Pele
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 24L
1,716 Elo+
Solo
Nu Wa
Nu Wa
kratos0007
Nu Wa
Level 106
God Stats
14W - 13L
1,405 SR
Queue Stats
179W - 213L
1,408 Elo+
Party 4
Bacchus
Bacchus
kratos298
Bacchus
Level 109
God Stats
5W - 3L
1,730 SR
Queue Stats
135W - 158L
1,405 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Aspeirini
Medusa
12
0 / 8 / 2
7,649
382
8,639
17,529
4,811
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
Kildaar
Yemoja
16
2 / 2 / 0
9,856
493
10,424
16,307
6,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
12
0 / 9 / 2
7,660
383
2,963
17,902
5,856
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bellona
YukariKami
Bellona
13
0 / 3 / 0
7,728
386
6,768
10,485
7,861
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cthulhu
nijacakezor1
Cthulhu
12
1 / 10 / 1
7,290
365
9,777
20,097
15,110
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
NoTheLid
Hou Yi
18
9 / 0 / 12
12,867
643
17,541
15,069
6,698
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Amaterasu
Vessel1888
Amaterasu
18
7 / 1 / 9
12,606
630
8,520
21,475
12,194
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

20
12 / 0 / 8
13,597
680
15,880
21,103
9,651
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Nu Wa
17
3 / 1 / 10
12,109
605
15,213
11,507
4,157
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bacchus
kratos298
Bacchus
16
1 / 1 / 15
11,830
592
4,727
15,957
16,917
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
86
3
Kills
32
32
Deaths
3
5
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Medusa
Aspeirini
Medusa
0
8
2
0.13
L
Yemoja
Kildaar
Yemoja
2
2
0
1
W
Hou Yi
NoTheLid
Hou Yi
9
0
12
15
L
Fenrir
0
9
2
0.11
W
Amaterasu
Vessel1888
Amaterasu
7
1
9
11.5
L
Bellona
YukariKami
Bellona
0
3
0
0
W
12
0
8
16
W
Nu Wa
3
1
10
8
W
Bacchus
kratos298
Bacchus
1
1
15
8.5
L
Cthulhu
nijacakezor1
Cthulhu
1
10
1
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,571
Damage
61,881
82,320
Taken
85,111
39,983
Mitigated
49,617
15,297
Healing
34,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Aspeirini
Medusa
8,639
3,804
0
5,243
17,529
4,811
0
3,311
14,100
0
54,911
L
Yemoja
Kildaar
Yemoja
10,424
967
348
1,804
16,307
6,345
0
6,276
9,633
69,373
0
W
Hou Yi
NoTheLid
Hou Yi
17,541
9,949
0
3,826
15,069
6,698
7,847
4,328
10,321
0
111,610
L
Fenrir
2,963
1,018
0
3,677
17,902
5,856
0
2,711
15,012
0
38,606
W
Amaterasu
Vessel1888
Amaterasu
8,520
4,499
0
11,469
21,475
12,194
1,253
4,707
15,011
0
62,658
L
Bellona
YukariKami
Bellona
6,768
1,633
0
2,111
10,485
7,861
0
1,804
8,561
0
40,502
W
15,880
4,154
0
13,291
21,103
9,651
3,336
4,702
15,877
0
107,804
W
Nu Wa
15,213
4,306
0
2,847
11,507
4,157
2,936
5,929
5,254
77,557
0
W
Bacchus
kratos298
Bacchus
4,727
719
801
2,474
15,957
16,917
693
3,680
12,013
26,144
0
L
Cthulhu
nijacakezor1
Cthulhu
9,777
353
12
2,102
20,097
15,110
0
5,257
14,621
36,375
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,183
Gold Earned
63,009
441
Minions Killed
575
0
Camps Cleared
0
1,731,787
Distance Traveled
1,937,058
27
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,649
382
85
4
0
322,391
7
L
Yemoja
9,856
493
145
7
0
344,415
9
W
Hou Yi
12,867
643
157
8
0
339,235
0
L
Fenrir
7,660
383
71
4
0
375,275
2
W
Amaterasu
12,606
630
119
6
0
427,030
0
L
Bellona
7,728
386
82
4
0
338,217
3
W
Pele
13,597
680
167
8
0
467,804
1
W
Nu Wa
12,109
605
96
5
0
346,330
0
W
Bacchus
11,830
592
36
2
0
356,659
4
L
Cthulhu
7,290
365
58
3
0
351,489
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role