Player Matchup

Sylvanus
Sylvanus
Cedres21
Sylvanus
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 26L
1,493 Elo+
Party 3
Arachne
Arachne
Darksunday
Arachne
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 77L
1,560 Elo+
Party 3
Ymir
Ymir
isrramatrix26
Ymir
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 80L
1,558 Elo+
Party 3
Hou Yi
Hou Yi
kzaonly
Hou Yi
Level 158
God Stats
1W - 1L
1,314 SR
Queue Stats
73W - 81L
1,489 Elo+
Party 3
Sun Wukong
Sun Wukong
xMrAlejandro03x
Sun Wukong
Level 138
God Stats
1W - 2L
1,511 SR
Queue Stats
146W - 124L
1,566 Elo+
Party 3
Team Averages
Level 128
1,465 SR
1,533 Elo+

VS

Team Averages
Level 48
1,563 SR
1,473 Elo+
Loki
Loki
CLORQ
Loki
Level 45
God Stats
0W - 2L
1,500 SR
Queue Stats
36W - 44L
1,479 Elo+
Party 2
Olorun
Olorun
Dayng
Olorun
Level 65
God Stats
3W - 2L
1,500 SR
Queue Stats
26W - 24L
1,484 Elo+
Party 1
The Morrigan
The Morrigan
TyrusofNarwhal
The Morrigan
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
im1badson
Sun Wukong
Level 25
God Stats
1W - 1L
1,719 SR
Queue Stats
25W - 26L
1,460 Elo+
Party 1
Cthulhu
Cthulhu
jacker771
Cthulhu
Level 21
God Stats
10W - 9L
1,599 SR
Queue Stats
14W - 17L
1,443 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Cedres21
Sylvanus
13
0 / 4 / 9
8,113
477
4,284
13,087
11,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arachne
Darksunday
Arachne
15
1 / 4 / 0
9,162
539
5,604
12,149
4,145
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

16
7 / 1 / 1
9,446
556
7,498
11,410
5,477
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
kzaonly
Hou Yi
14
2 / 2 / 8
8,111
477
12,451
12,922
4,248
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
xMrAlejandro03x
Sun Wukong
18
5 / 0 / 3
10,519
619
8,268
10,115
11,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
CLORQ
Loki
15
7 / 2 / 2
8,889
523
7,190
12,055
5,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Olorun
Dayng
Olorun
11
0 / 4 / 2
6,422
378
5,996
9,546
3,655
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

The Morrigan
TyrusofNarwhal
The Morrigan
16
2 / 2 / 2
9,186
540
7,616
7,559
3,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
im1badson
Sun Wukong
12
1 / 3 / 1
7,298
429
4,801
10,832
6,907
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cthulhu
jacker771
Cthulhu
11
1 / 4 / 3
7,116
419
9,121
11,285
9,019
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
21
15
Kills
11
11
Deaths
15
21
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Loki
CLORQ
Loki
7
2
2
4
W
Sylvanus
Cedres21
Sylvanus
0
4
9
1.13
W
Arachne
Darksunday
Arachne
1
4
0
0.25
L
Olorun
Dayng
Olorun
0
4
2
0.25
L
The Morrigan
TyrusofNarwhal
The Morrigan
2
2
2
1.5
L
Sun Wukong
im1badson
Sun Wukong
1
3
1
0.5
W
7
1
1
7.5
L
Cthulhu
jacker771
Cthulhu
1
4
3
0.63
W
Hou Yi
kzaonly
Hou Yi
2
2
8
3
W
Sun Wukong
xMrAlejandro03x
Sun Wukong
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,105
Damage
34,724
59,683
Taken
51,277
36,055
Mitigated
27,752
26,601
Healing
13,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
CLORQ
Loki
7,190
1,375
0
4,426
12,055
5,100
0
2,472
9,483
0
56,427
W
Sylvanus
Cedres21
Sylvanus
4,284
1,015
3,191
5,445
13,087
11,088
528
6,320
6,671
22,657
0
W
Arachne
Darksunday
Arachne
5,604
3,763
0
4,511
12,149
4,145
264
3,521
8,392
0
54,497
L
Olorun
Dayng
Olorun
5,996
1,778
260
2,837
9,546
3,655
110
2,808
6,713
30,412
0
L
The Morrigan
TyrusofNarwhal
The Morrigan
7,616
1,760
0
1,670
7,559
3,071
0
435
7,124
59,264
6,589
L
Sun Wukong
im1badson
Sun Wukong
4,801
761
0
3,021
10,832
6,907
423
1,286
9,271
0
38,583
W
7,498
1,212
0
6,246
11,410
5,477
0
2,427
8,943
71,382
0
L
Cthulhu
jacker771
Cthulhu
9,121
428
356
433
11,285
9,019
0
4,781
6,484
28,988
0
W
Hou Yi
kzaonly
Hou Yi
12,451
5,580
0
3,353
12,922
4,248
635
5,448
7,449
0
61,315
W
Sun Wukong
xMrAlejandro03x
Sun Wukong
8,268
1,261
0
3,855
10,115
11,097
55
1,526
8,209
0
72,194

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,351
Gold Earned
38,911
518
Minions Killed
425
0
Camps Cleared
0
1,551,322
Distance Traveled
1,550,622
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,889
523
101
6
0
354,153
1
W
Sylvanus
8,113
477
37
2
0
257,223
4
W
Arachne
9,162
539
113
7
0
375,970
7
L
Olorun
6,422
378
54
3
0
286,519
3
L
The Morrigan
9,186
540
147
9
0
334,126
3
L
Sun Wukong
7,298
429
69
4
0
281,333
0
W
Ymir
9,446
556
127
7
0
321,500
1
L
Cthulhu
7,116
419
54
3
0
294,491
0
W
Hou Yi
8,111
477
90
5
0
261,520
0
W
Sun Wukong
10,519
619
151
9
0
335,109
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role