Player Matchup

Medusa
Medusa
Bronze III
Reticketed
Medusa
Bronze III
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 6L
1,500 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 129
1,500 SR
1,500 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 103
1,285 SR
1,324 MMR
Danzaburou
Danzaburou
Bronze III
fabricio15li
Danzaburou
Bronze III
Level 103
God Stats
0W - 2L
1,285 SR
Queue Stats
1W - 6L
1,324 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Reticketed
Medusa
16
6 / 0 / 0
9,986
999
8,381
7,079
4,843
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
TsukuyomiSkadiBakasuraAnubis

VS

Bans
He BoOsirisIzanamiChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
fabricio15li
Danzaburou
14
0 / 6 / 0
7,817
782
4,292
12,894
5,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
0
6
Kills
0
0
Deaths
6
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Medusa
Reticketed
Medusa
6
0
0
6
L
Danzaburou
fabricio15li
Danzaburou
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,381
Damage
4,292
7,079
Taken
12,894
4,843
Mitigated
5,393
3,402
Healing
3,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Reticketed
Medusa
8,381
4,130
0
3,402
7,079
4,843
2,271
292
6,787
0
64,397
L
Danzaburou
fabricio15li
Danzaburou
4,292
2,067
0
3,097
12,894
5,393
920
347
12,547
277
51,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,986
Gold Earned
7,817
122
Minions Killed
83
0
Camps Cleared
0
194,185
Distance Traveled
186,694
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,986
999
122
12
0
194,185
4
L
Danzaburou
7,817
782
83
8
0
186,694
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role