Player Matchup

Ymir
Ymir
BluffRope071387
Ymir
Level 24
God Stats
13W - 9L
1,891 SR
Queue Stats
19W - 29L
1,767 Elo+
Party 2
Hachiman
Hachiman
BroadloomGem41
Hachiman
Level 29
God Stats
11W - 9L
1,588 SR
Queue Stats
109W - 94L
1,549 Elo+
Party 2
Merlin
Merlin
Fx Shuflebot HD
Merlin
Level 28
God Stats
4W - 9L
1,500 SR
Queue Stats
748W - 764L
1,546 Elo+
Party 2
Apollo
Apollo
Squandered-Space
Apollo
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
158W - 159L
1,554 Elo+
Party 2
Discordia
Discordia
VirtuallyBaby
Discordia
Level 25
God Stats
51W - 56L
1,495 SR
Queue Stats
106W - 123L
1,577 Elo+
Solo
Team Averages
Level 27
1,595 SR
1,599 Elo+

VS

Team Averages
Level 36
1,503 SR
1,562 Elo+
Fenrir
Fenrir
NCouture
Fenrir
Level 17
God Stats
8W - 15L
1,500 SR
Queue Stats
77W - 110L
1,462 Elo+
Party 1
Ymir
Ymir
Nustbuttz
Ymir
Level 27
God Stats
195W - 140L
1,561 SR
Queue Stats
248W - 208L
1,579 Elo+
Party 1
Izanami
Izanami
Thigh Hammer
Izanami
Level 27
God Stats
110W - 66L
1,603 SR
Queue Stats
289W - 262L
1,617 Elo+
Party 1
Zeus
Zeus
Willit Gaper
Zeus
Level 81
God Stats
103W - 66L
1,645 SR
Queue Stats
264W - 228L
1,591 Elo+
Party 1
Agni
Agni
rdknightmare420
Agni
Level 30
God Stats
1W - 0L
1,206 SR
Queue Stats
15W - 18L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 10 / 2
10,217
929
6,557
28,374
27,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hachiman
16
0 / 10 / 5
9,987
908
9,878
22,516
7,485
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
4 / 8 / 0
10,481
953
5,528
17,920
10,798
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

15
0 / 7 / 1
9,449
859
5,313
14,864
5,031
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
VirtuallyBaby
Discordia
15
0 / 4 / 2
9,419
856
12,711
12,572
4,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

33

VS

Team 2 Tickets

237

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
NCouture
Fenrir
17
4 / 3 / 21
11,204
1,019
11,130
13,515
5,387
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
18
0 / 2 / 22
10,612
965
7,880
12,798
6,075
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
Thigh Hammer
Izanami
19
14 / 0 / 15
12,945
1,177
22,622
8,390
3,236
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
19 / 0 / 16
13,511
1,228
41,013
6,059
2,498
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
2 / 0 / 22
11,434
1,039
9,383
4,594
1,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
135
5
Kills
39
39
Deaths
5
10
Assists
96
Player
Kills
Deaths
Assists
KDA
L
1
10
2
0.2
L
Hachiman
0
10
5
0.25
L
4
8
0
0.5
W
Fenrir
NCouture
Fenrir
4
3
21
4.83
W
Ymir
0
2
22
5.5
L
0
7
1
0.07
W
Izanami
Thigh Hammer
Izanami
14
0
15
21.5
L
Discordia
VirtuallyBaby
Discordia
0
4
2
0.25
W
19
0
16
27
W
2
0
22
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,987
Damage
92,028
96,246
Taken
45,356
54,459
Mitigated
18,911
4,621
Healing
7,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,557
521
0
896
28,374
27,018
0
12,717
15,657
25,791
0
L
Hachiman
9,878
5,621
549
2,257
22,516
7,485
0
13,991
8,525
0
27,946
L
5,528
278
0
700
17,920
10,798
0
12,359
5,561
22,359
0
W
Fenrir
NCouture
Fenrir
11,130
2,151
0
386
13,515
5,387
0
6,550
5,327
0
15,070
W
Ymir
7,880
152
1,152
1,353
12,798
6,075
0
7,530
5,016
13,158
0
L
5,313
2,982
0
0
14,864
5,031
0
10,139
4,725
0
30,510
W
Izanami
Thigh Hammer
Izanami
22,622
18,342
907
1,083
8,390
3,236
0
5,130
2,866
0
58,582
L
Discordia
VirtuallyBaby
Discordia
12,711
377
0
219
12,572
4,127
0
9,070
3,502
29,007
0
W
41,013
413
1,020
885
6,059
2,498
0
3,000
2,879
61,214
0
W
9,383
161
0
471
4,594
1,715
0
1,454
3,006
33,770
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,553
Gold Earned
59,706
223
Minions Killed
216
3
Camps Cleared
6
919,553
Distance Traveled
1,102,889
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
10,217
929
53
5
0
187,045
0
L
Hachiman
9,987
908
50
5
1
183,807
1
L
Merlin
10,481
953
20
2
0
165,548
0
W
Fenrir
11,204
1,019
9
1
0
228,194
0
W
Ymir
10,612
965
15
1
1
228,714
0
L
Apollo
9,449
859
60
5
2
176,157
0
W
Izanami
12,945
1,177
94
9
3
220,497
0
L
Discordia
9,419
856
40
4
0
206,996
0
W
Zeus
13,511
1,228
39
4
0
214,569
1
W
Agni
11,434
1,039
59
5
2
210,915
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role