Player Matchup

Ra
Ra
Avoid Windy
Ra
Level 24
God Stats
3W - 2L
1,664 SR
Queue Stats
46W - 30L
1,532 Elo+
Party 1
Tyr
Tyr
K12AKINSKULZ
Tyr
Level 23
God Stats
0W - 2L
1,323 SR
Queue Stats
21W - 16L
1,426 Elo+
Party 1
Nemesis
Nemesis
Lt_Savage86
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 20L
1,252 Elo+
Party 3
Geb
Geb
PinconeSlayer69
Geb
Level 17
God Stats
3W - 3L
1,536 SR
Queue Stats
23W - 28L
1,414 Elo+
Party 1
Neith
Neith
UnWorldReaper
Neith
Level 7
God Stats
15W - 20L
1,500 SR
Queue Stats
121W - 118L
1,252 Elo+
Party 3
Team Averages
Level 15
1,505 SR
1,375 Elo+

VS

Team Averages
Level 21
1,526 SR
1,436 Elo+
Bakasura
Bakasura
BigBlackHuIk
Bakasura
Level 29
God Stats
12W - 9L
1,496 SR
Queue Stats
378W - 454L
1,473 Elo+
Party 2
Sol
Sol
Boogiemeiser
Sol
Level 15
God Stats
17W - 19L
1,637 SR
Queue Stats
111W - 121L
1,548 Elo+
Party 2
Jormungandr
Jormungandr
Carterfamdam
Jormungandr
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,228 Elo+
Solo
Chaac
Chaac
LightsOn D F
Chaac
Level 24
God Stats
4W - 5L
1,500 SR
Queue Stats
158W - 209L
1,477 Elo+
Party 2
Chernobog
Chernobog
SoulC4tcher7
Chernobog
Level 29
God Stats
2W - 3L
1,500 SR
Queue Stats
226W - 289L
1,453 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 7 / 1
8,373
441
8,223
11,246
4,820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
1 / 4 / 0
9,382
494
1,649
12,333
6,857
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nemesis
Lt_Savage86
Nemesis
12
2 / 12 / 0
8,069
425
6,786
18,075
6,435
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

11
0 / 4 / 2
7,716
406
5,320
17,565
15,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

13
1 / 4 / 2
7,743
408
4,429
8,188
2,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BigBlackHuIk
Bakasura
17
12 / 2 / 7
11,288
594
16,060
15,759
5,941
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
13 / 1 / 4
11,871
625
14,508
12,117
4,224
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Jormungandr
Carterfamdam
Jormungandr
14
2 / 1 / 2
9,044
476
2,810
5,977
4,525
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
1 / 2 / 1
7,621
401
2,380
10,921
5,076
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chernobog
SoulC4tcher7
Chernobog
15
2 / 0 / 5
9,597
505
9,655
10,922
3,753
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
49
6
Kills
30
31
Deaths
6
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
2
7
1
0.36
W
Bakasura
BigBlackHuIk
Bakasura
12
2
7
7.75
W
13
1
4
15
W
Jormungandr
Carterfamdam
Jormungandr
2
1
2
3
L
1
4
0
0.25
W
1
2
1
0.75
L
Nemesis
Lt_Savage86
Nemesis
2
12
0
0.17
L
0
4
2
0.25
W
Chernobog
SoulC4tcher7
Chernobog
2
0
5
4.5
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,407
Damage
45,413
67,407
Taken
55,696
36,508
Mitigated
23,519
13,535
Healing
18,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,223
507
1,922
1,828
11,246
4,820
385
4,170
6,796
47,593
0
W
Bakasura
BigBlackHuIk
Bakasura
16,060
11,456
0
6,799
15,759
5,941
1,862
3,229
12,374
0
70,904
W
14,508
2,814
0
5,680
12,117
4,224
3,035
1,679
10,292
78,904
0
W
Jormungandr
Carterfamdam
Jormungandr
2,810
470
0
0
5,977
4,525
730
0
5,977
33,170
0
L
1,649
1,089
0
3,638
12,333
6,857
1,103
1,488
10,613
0
59,942
W
2,380
459
0
2,766
10,921
5,076
0
4,279
6,516
0
21,528
L
Nemesis
Lt_Savage86
Nemesis
6,786
3,766
0
3,487
18,075
6,435
0
5,584
12,071
0
39,026
L
5,320
951
0
1,478
17,565
15,630
268
4,113
12,937
22,819
0
W
Chernobog
SoulC4tcher7
Chernobog
9,655
4,618
0
3,268
10,922
3,753
958
3,779
6,994
0
72,206
L
4,429
2,007
0
1,182
8,188
2,766
548
1,963
5,465
0
33,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,283
Gold Earned
49,421
348
Minions Killed
471
0
Camps Cleared
0
1,521,912
Distance Traveled
1,581,769
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,373
441
88
5
0
299,360
0
W
Bakasura
11,288
594
115
6
0
407,750
0
W
Sol
11,871
625
153
8
0
313,969
0
W
Jormungandr
9,044
476
62
3
0
287,425
0
L
Tyr
9,382
494
123
6
0
296,348
0
W
Chaac
7,621
401
29
2
0
282,878
0
L
Nemesis
8,069
425
54
3
0
344,358
2
L
Geb
7,716
406
25
1
0
308,454
0
W
Chernobog
9,597
505
112
6
0
289,747
3
L
Neith
7,743
408
58
3
0
273,392
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role