Player Matchup

Ymir
Ymir
EscoKobeBar
Ymir
Level 12
God Stats
24W - 19L
1,613 SR
Queue Stats
29W - 31L
1,596 Elo+
Party 1
Chang'e
Chang'e
Killyau_Jr
Chang'e
Level 64
God Stats
2W - 2L
1,500 SR
Queue Stats
118W - 82L
1,535 Elo+
Party 1
Izanami
Izanami
eelseW-
Izanami
Level 49
God Stats
15W - 6L
1,500 SR
Queue Stats
97W - 76L
1,646 Elo+
Party 1
Team Averages
Level 42
1,538 SR
1,592 Elo+

VS

Team Averages
Level 15
1,467 SR
1,278 Elo+
Medusa
Medusa
ANGELCAUSA
Medusa
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,197 Elo+
Party 2
Olorun
Olorun
Iyamabich
Olorun
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,197 Elo+
Party 2
Cthulhu
Cthulhu
K1nGpAc0
Cthulhu
Level 28
God Stats
1W - 5L
1,401 SR
Queue Stats
76W - 109L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 10
10,176
636
5,806
16,567
10,204
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chang'e
Killyau_Jr
Chang'e
14
11 / 4 / 7
11,776
736
14,338
14,932
10,656
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Izanami
eelseW-
Izanami
14
4 / 1 / 13
10,770
673
14,703
9,591
3,773
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
ANGELCAUSA
Medusa
12
2 / 7 / 2
9,618
601
6,709
11,707
5,429
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Olorun
Iyamabich
Olorun
13
1 / 5 / 4
9,182
574
5,155
12,056
4,689
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
K1nGpAc0
Cthulhu
12
1 / 7 / 2
9,184
574
11,472
18,318
15,825
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
12
19
Kills
4
5
Deaths
19
30
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Medusa
ANGELCAUSA
Medusa
2
7
2
0.43
W
4
0
10
9
L
Olorun
Iyamabich
Olorun
1
5
4
0.6
L
Cthulhu
K1nGpAc0
Cthulhu
1
7
2
0.29
W
Chang'e
Killyau_Jr
Chang'e
11
4
7
3.63
W
Izanami
eelseW-
Izanami
4
1
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,847
Damage
23,336
41,090
Taken
42,081
24,633
Mitigated
25,943
15,148
Healing
4,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
ANGELCAUSA
Medusa
6,709
2,772
0
110
11,707
5,429
0
6,584
5,123
0
39,878
W
5,806
264
0
3,016
16,567
10,204
203
7,296
9,271
10,959
0
L
Olorun
Iyamabich
Olorun
5,155
2,098
870
2,007
12,056
4,689
0
6,889
5,167
16,349
0
L
Cthulhu
K1nGpAc0
Cthulhu
11,472
266
796
788
18,318
15,825
0
6,698
11,620
33,098
0
W
Chang'e
Killyau_Jr
Chang'e
14,338
1,430
4,035
6,415
14,932
10,656
592
5,413
9,519
49,032
0
W
Izanami
eelseW-
Izanami
14,703
8,735
0
1,682
9,591
3,773
1,928
3,959
5,632
0
53,637

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,722
Gold Earned
27,984
162
Minions Killed
131
0
Camps Cleared
0
853,277
Distance Traveled
760,196
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,618
601
53
3
0
249,280
3
W
Ymir
10,176
636
11
1
0
309,898
0
L
Olorun
9,182
574
28
2
0
264,456
1
L
Cthulhu
9,184
574
50
3
0
246,460
4
W
Chang'e
11,776
736
74
5
0
273,283
3
W
Izanami
10,770
673
77
5
0
270,096
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role