Player Matchup

Nu Wa
Nu Wa
Platinum V
A_Gay_Werewolf
Nu Wa
Platinum V
Level 148
God Stats
1W - 2L
1,777 SR
Queue Stats
260W - 249L
1,626 MMR
Party 2
Izanami
Izanami
Gold IV
FilthyRandom
Izanami
Gold IV
Level 153
God Stats
105W - 71L
2,025 SR
Queue Stats
308W - 310L
1,589 MMR
Solo
Bellona
Bellona
Bronze III
Nickitch_the_rat
Bellona
Bronze III
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,541 MMR
Party 2
Ganesha
Ganesha
Silver I
TheNastyness11
Ganesha
Silver I
Level 84
God Stats
0W - 3L
1,469 SR
Queue Stats
28W - 46L
1,588 MMR
Solo
Ne Zha
Ne Zha
Silver II
Zero-Sum-_-11
Ne Zha
Silver II
Level 96
God Stats
2W - 2L
1,500 SR
Queue Stats
75W - 69L
1,589 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 116
1,654 SR
1,587 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 139
1,526 SR
1,586 MMR
Heimdallr
Heimdallr
Silver I
The_Reverend_6_9
Heimdallr
Silver I
Level 108
God Stats
3W - 5L
1,609 SR
Queue Stats
38W - 29L
1,581 MMR
Solo
Geb
Geb
Gold V
YUKIO_SUNOFUREKU
Geb
Gold V
Level 160
God Stats
2W - 1L
1,500 SR
Queue Stats
82W - 66L
1,589 MMR
Party 1
Janus
Janus
Gold V
ll-HeArTIEsS-lI
Janus
Gold V
Level 156
God Stats
1W - 0L
1,768 SR
Queue Stats
70W - 59L
1,589 MMR
Party 1
Bakasura
Bakasura
Gold III
razeeck23
Bakasura
Gold III
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 40L
1,590 MMR
Solo
Artio
Artio
Platinum V
sol_fear89
Artio
Platinum V
Level 116
God Stats
10W - 13L
1,255 SR
Queue Stats
161W - 152L
1,584 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 1
7,511
626
2,929
5,005
1,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
FilthyRandom
Izanami
11
1 / 4 / 0
6,301
525
3,726
7,687
3,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

10
0 / 3 / 1
5,805
484
4,455
10,843
8,483
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

8
0 / 2 / 1
5,429
452
2,529
8,581
3,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 1 / 1
5,712
476
785
6,941
1,879
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
CthulhuScyllaDanzaburouPersephoneCu Chulainn

VS

Bans
AresKumbhakarnaKing ArthurGuan YuApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
12
5 / 0 / 1
7,230
603
7,920
6,164
2,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 1 / 4
5,431
453
3,409
4,974
2,696
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
1 / 1 / 4
6,587
549
5,259
5,019
1,255
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bakasura
razeeck23
Bakasura
13
4 / 0 / 1
7,232
603
2,551
5,331
3,343
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Artio
12
2 / 1 / 1
7,387
616
7,340
10,445
8,475
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
23
3
Kills
12
12
Deaths
3
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
2
2
1
1.25
L
Izanami
FilthyRandom
Izanami
1
4
0
0.25
L
0
3
1
0.17
L
0
2
1
0.25
W
Heimdallr
5
0
1
5.5
W
0
1
4
2
L
0
1
1
0.5
W
1
1
4
3
W
Bakasura
razeeck23
Bakasura
4
0
1
4.5
W
Artio
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,424
Damage
26,479
39,057
Taken
31,933
18,472
Mitigated
17,999
11,886
Healing
13,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,929
733
0
250
5,005
1,533
550
3,509
1,244
49,456
0
L
Izanami
FilthyRandom
Izanami
3,726
2,179
0
1,284
7,687
3,096
0
1,480
6,067
0
38,051
L
4,455
1,763
0
4,475
10,843
8,483
0
6,112
4,597
0
32,644
L
2,529
443
369
2,452
8,581
3,481
0
3,008
5,261
15,696
0
W
Heimdallr
7,920
4,452
0
3,339
6,164
2,230
379
1,309
4,843
0
43,654
W
3,409
508
0
350
4,974
2,696
0
863
4,097
19,843
0
L
785
172
0
3,056
6,941
1,879
215
1,163
5,615
0
24,947
W
5,259
237
0
1,262
5,019
1,255
0
1,516
3,457
42,466
0
W
Bakasura
razeeck23
Bakasura
2,551
1,532
0
1,978
5,331
3,343
29
444
4,873
0
40,375
W
Artio
7,340
753
0
6,724
10,445
8,475
476
1,202
9,205
41,306
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,758
Gold Earned
33,867
343
Minions Killed
375
0
Camps Cleared
0
1,172,136
Distance Traveled
1,244,848
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,511
626
107
9
0
238,036
0
L
Izanami
6,301
525
103
9
0
192,780
5
L
Bellona
5,805
484
63
5
0
232,073
2
L
Ganesha
5,429
452
16
1
0
264,075
3
W
Heimdallr
7,230
603
90
8
0
217,946
5
W
Geb
5,431
453
27
2
0
252,492
4
L
Ne Zha
5,712
476
54
5
0
245,172
1
W
Janus
6,587
549
82
7
0
251,593
2
W
Bakasura
7,232
603
94
8
0
290,377
2
W
Artio
7,387
616
82
7
0
232,440
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role