Player Matchup

Ymir
Ymir
Gold III
DKDSantos
Ymir
Gold III
Level 147
God Stats
17W - 29L
1,581 SR
Queue Stats
516W - 514L
1,527 MMR
Party 2
Hun Batz
Hun Batz
Gold V
FOOTBALLFAN8888
Hun Batz
Gold V
Level 84
God Stats
7W - 5L
1,501 SR
Queue Stats
62W - 61L
1,538 MMR
Party 1
Neith
Neith
Silver II
Poneyguy
Neith
Silver II
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 31L
1,523 MMR
Solo
Bacchus
Bacchus
Bronze III
pTauras081
Bacchus
Bronze III
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 20L
1,515 MMR
Party 1
Vulcan
Vulcan
Silver I
ramoz-two
Vulcan
Silver I
Level 113
God Stats
33W - 36L
1,432 SR
Queue Stats
162W - 174L
1,510 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 110
1,503 SR
1,523 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 117
1,456 SR
1,522 MMR
Nu Wa
Nu Wa
Gold V
EliasAlva
Nu Wa
Gold V
Level 149
God Stats
6W - 1L
1,480 SR
Queue Stats
194W - 195L
1,528 MMR
Solo
Fenrir
Fenrir
Gold III
IamOGLucifer
Fenrir
Gold III
Level 104
God Stats
4W - 4L
1,500 SR
Queue Stats
176W - 161L
1,516 MMR
Solo
Amaterasu
Amaterasu
Bronze III
JATSilver
Amaterasu
Bronze III
Level 63
God Stats
2W - 1L
1,500 SR
Queue Stats
26W - 22L
1,500 MMR
Party 3
Rama
Rama
Silver I
SchoolyardBullly
Rama
Silver I
Level 129
God Stats
6W - 4L
1,606 SR
Queue Stats
35W - 21L
1,555 MMR
Party 3
Cerberus
Cerberus
Silver I
VainJester310
Cerberus
Silver I
Level 138
God Stats
3W - 3L
1,195 SR
Queue Stats
129W - 127L
1,514 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
20
1 / 4 / 3
12,872
515
13,700
24,608
21,943
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Hun Batz
19
6 / 6 / 5
12,193
488
15,471
19,248
7,813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Neith
Poneyguy
Neith
17
0 / 7 / 7
10,829
433
9,698
17,202
6,320
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Bacchus
pTauras081
Bacchus
16
7 / 7 / 6
11,266
451
12,208
25,335
22,784
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vulcan
ramoz-two
Vulcan
17
2 / 5 / 3
10,845
434
11,707
12,536
4,735
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
Cu ChulainnPersephoneSetCthulhuNemesis

VS

Bans
Erlang ShenGuan YuBakasuraApolloArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
EliasAlva
Nu Wa
20
3 / 0 / 14
13,734
549
22,742
12,677
5,278
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
20
12 / 5 / 8
14,259
570
15,209
19,117
10,509
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Amaterasu
JATSilver
Amaterasu
19
5 / 5 / 12
12,460
498
10,782
22,948
23,927
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

20
7 / 4 / 7
13,456
538
17,975
17,137
6,484
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
VainJester310
Cerberus
20
2 / 2 / 6
12,445
498
8,692
23,345
25,373
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
76
16
Kills
29
29
Deaths
16
24
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Ymir
1
4
3
0.63
W
Nu Wa
EliasAlva
Nu Wa
3
0
14
10
L
Hun Batz
6
6
5
1.42
W
Fenrir
12
5
8
3.2
W
Amaterasu
JATSilver
Amaterasu
5
5
12
2.2
L
Neith
Poneyguy
Neith
0
7
7
0.5
W
7
4
7
2.63
W
Cerberus
VainJester310
Cerberus
2
2
6
2.5
L
Bacchus
pTauras081
Bacchus
7
7
6
1.43
L
Vulcan
ramoz-two
Vulcan
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,784
Damage
75,400
98,929
Taken
95,224
63,595
Mitigated
71,571
17,259
Healing
31,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
13,700
2,852
0
5,125
24,608
21,943
246
9,732
13,892
93,291
0
W
Nu Wa
EliasAlva
Nu Wa
22,742
4,164
172
2,898
12,677
5,278
716
5,322
7,314
123,060
0
L
Hun Batz
15,471
4,498
0
5,139
19,248
7,813
0
5,215
13,774
0
98,907
W
Fenrir
15,209
4,897
0
7,411
19,117
10,509
1,995
5,812
13,273
0
84,677
W
Amaterasu
JATSilver
Amaterasu
10,782
3,898
0
5,926
22,948
23,927
197
7,106
15,172
0
34,130
L
Neith
Poneyguy
Neith
9,698
3,744
0
4,597
17,202
6,320
560
3,385
13,585
0
78,878
W
17,975
13,327
0
9,534
17,137
6,484
7,403
7,554
9,519
0
102,613
W
Cerberus
VainJester310
Cerberus
8,692
878
0
5,821
23,345
25,373
40
11,967
10,912
76,627
0
L
Bacchus
pTauras081
Bacchus
12,208
2,031
482
1,573
25,335
22,784
0
5,943
18,907
30,822
0
L
Vulcan
ramoz-two
Vulcan
11,707
4,921
0
343
12,536
4,735
0
5,070
7,115
92,708
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,005
Gold Earned
66,354
670
Minions Killed
686
0
Camps Cleared
0
2,173,625
Distance Traveled
2,279,575
26
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
12,872
515
198
8
0
395,446
2
W
Nu Wa
13,734
549
214
9
0
485,011
5
L
Hun Batz
12,193
488
153
6
0
504,671
4
W
Fenrir
14,259
570
110
4
0
496,688
0
W
Amaterasu
12,460
498
43
2
0
480,674
10
L
Neith
10,829
433
137
5
0
393,366
6
W
Rama
13,456
538
149
6
0
416,639
9
W
Cerberus
12,445
498
170
7
0
400,563
6
L
Bacchus
11,266
451
25
1
0
444,917
6
L
Vulcan
10,845
434
157
6
0
435,225
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role