Player Matchup

Medusa
Medusa
DJLYM
Medusa
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,378 Elo+
Party 2
Chaac
Chaac
Jack0fDiamonds
Chaac
Level 16
God Stats
1W - 0L
1,453 SR
Queue Stats
1W - 1L
1,275 Elo+
Party 2
Nox
Nox
XedrekKreed
Nox
Level 25
God Stats
4W - 7L
1,519 SR
Queue Stats
6W - 9L
1,361 Elo+
Party 2
Team Averages
Level 56
1,491 SR
1,338 Elo+

VS

Team Averages
Level 55
1,664 SR
1,445 Elo+
Baron Samedi
Baron Samedi
Tatsumi09
Baron Samedi
Level 108
God Stats
6W - 2L
1,976 SR
Queue Stats
138W - 144L
1,488 Elo+
Party 1
Rama
Rama
imalvin2x
Rama
Level 28
God Stats
3W - 10L
1,500 SR
Queue Stats
197W - 237L
1,398 Elo+
Party 1
Artio
Artio
imprince2xx
Artio
Level 29
God Stats
4W - 14L
1,515 SR
Queue Stats
104W - 130L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DJLYM
Medusa
15
6 / 1 / 5
11,118
741
12,934
8,708
3,281
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
1 / 6 / 11
9,889
659
6,106
14,849
12,035
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
5 / 2 / 6
10,384
692
10,086
5,865
2,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Tatsumi09
Baron Samedi
13
7 / 4 / 0
10,201
680
11,462
10,890
5,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Rama
12
0 / 3 / 4
8,792
586
3,568
8,285
3,026
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
0 / 5 / 4
8,532
569
2,659
15,774
11,200
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
15
12
Kills
7
9
Deaths
12
22
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Medusa
DJLYM
Medusa
6
1
5
8.5
W
1
6
11
1.08
L
Baron Samedi
Tatsumi09
Baron Samedi
7
4
0
1.75
W
5
2
6
4
L
Rama
0
3
4
0.67
L
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,126
Damage
17,689
29,422
Taken
34,949
17,574
Mitigated
19,720
5,855
Healing
7,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
DJLYM
Medusa
12,934
6,452
0
2,087
8,708
3,281
1,064
5,004
3,704
0
70,717
W
6,106
615
0
3,644
14,849
12,035
803
6,348
8,501
0
15,330
L
Baron Samedi
Tatsumi09
Baron Samedi
11,462
823
833
3,144
10,890
5,494
274
2,180
8,619
49,286
0
W
10,086
841
0
124
5,865
2,258
1,109
3,412
2,453
42,156
0
L
Rama
3,568
2,084
0
270
8,285
3,026
264
1,776
6,359
0
23,995
L
2,659
502
811
2,766
15,774
11,200
66
6,190
9,334
24,167
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,391
Gold Earned
27,525
180
Minions Killed
155
0
Camps Cleared
0
780,484
Distance Traveled
742,704
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,118
741
106
7
0
278,992
4
W
Chaac
9,889
659
8
1
0
247,208
0
L
Baron Samedi
10,201
680
71
5
0
229,597
3
W
Nox
10,384
692
66
4
0
254,284
0
L
Rama
8,792
586
44
3
0
252,596
1
L
Artio
8,532
569
40
3
0
260,511
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role