Player Matchup

Sun Wukong
Sun Wukong
AsrothTogur
Sun Wukong
Level 22
God Stats
8W - 19L
1,296 SR
Queue Stats
12W - 32L
1,300 Elo+
Party 1
Aphrodite
Aphrodite
HollowHatter
Aphrodite
Level 29
God Stats
2W - 3L
1,714 SR
Queue Stats
57W - 73L
1,555 Elo+
Party 1
Nemesis
Nemesis
LumiNyxx
Nemesis
Level 25
God Stats
4W - 3L
1,862 SR
Queue Stats
7W - 24L
1,504 Elo+
Party 1
Kukulkan
Kukulkan
Shexuja
Kukulkan
Level 28
God Stats
9W - 6L
1,684 SR
Queue Stats
27W - 49L
1,348 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Slapadanuts
Ah Muzen Cab
Level 48
God Stats
7W - 5L
1,652 SR
Queue Stats
910W - 989L
1,283 Elo+
Party 1
Team Averages
Level 30
1,641 SR
1,398 Elo+

VS

Team Averages
Level 11
1,462 SR
1,378 Elo+
Ra
Ra
AgnesTheOld
Ra
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,397 Elo+
Party 2
Cupid
Cupid
Doobrt
Cupid
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 15L
1,452 Elo+
Party 2
Guan Yu
Guan Yu
HealthyBalloon
Guan Yu
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,255 Elo+
Party 2
Arachne
Arachne
Itano94
Arachne
Level 14
God Stats
3W - 1L
1,500 SR
Queue Stats
125W - 136L
1,357 Elo+
Solo
Cthulhu
Cthulhu
KingBombastic
Cthulhu
Level 10
God Stats
1W - 4L
1,312 SR
Queue Stats
7W - 7L
1,428 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AsrothTogur
Sun Wukong
20
2 / 4 / 9
14,549
520
11,322
21,646
21,222
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Aphrodite
HollowHatter
Aphrodite
19
8 / 2 / 20
13,639
487
20,629
23,491
18,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
LumiNyxx
Nemesis
18
0 / 2 / 11
12,416
443
7,421
18,893
11,750
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kukulkan
Shexuja
Kukulkan
20
21 / 2 / 12
16,188
578
55,511
21,736
12,307
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ah Muzen Cab
Slapadanuts
Ah Muzen Cab
20
7 / 4 / 17
14,182
507
23,567
28,106
16,240
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 14 / 3
9,260
331
9,042
21,993
9,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cupid
Doobrt
Cupid
15
1 / 8 / 5
9,405
336
12,423
23,762
9,732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

19
5 / 4 / 2
12,296
439
14,469
39,684
34,604
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
Itano94
Arachne
18
5 / 7 / 3
12,293
439
12,138
26,925
14,812
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
14
2 / 5 / 4
10,072
360
16,805
32,437
28,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
30
38
Kills
13
14
Deaths
38
69
Assists
17
Player
Kills
Deaths
Assists
KDA
L
0
14
3
0.11
W
Sun Wukong
AsrothTogur
Sun Wukong
2
4
9
1.63
L
Cupid
Doobrt
Cupid
1
8
5
0.44
L
5
4
2
1.5
W
Aphrodite
HollowHatter
Aphrodite
8
2
20
9
L
Arachne
Itano94
Arachne
5
7
3
0.93
L
Cthulhu
2
5
4
0.8
W
Nemesis
LumiNyxx
Nemesis
0
2
11
2.75
W
Kukulkan
Shexuja
Kukulkan
21
2
12
13.5
W
Ah Muzen Cab
Slapadanuts
Ah Muzen Cab
7
4
17
3.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

118,450
Damage
64,877
113,872
Taken
144,801
79,609
Mitigated
97,370
66,480
Healing
37,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,042
565
938
2,932
21,993
9,694
0
15,015
6,770
49,504
0
W
Sun Wukong
AsrothTogur
Sun Wukong
11,322
3,319
0
4,782
21,646
21,222
4,170
3,712
17,359
0
102,008
L
Cupid
Doobrt
Cupid
12,423
4,964
1,300
5,068
23,762
9,732
544
13,032
10,320
0
48,798
L
14,469
3,407
1,181
17,737
39,684
34,604
816
11,856
27,628
0
71,588
W
Aphrodite
HollowHatter
Aphrodite
20,629
3,481
18,556
16,323
23,491
18,090
746
8,191
15,275
53,255
0
L
Arachne
Itano94
Arachne
12,138
6,572
0
5,309
26,925
14,812
0
15,729
10,957
0
64,734
L
Cthulhu
16,805
683
177
3,222
32,437
28,528
312
18,963
12,986
38,282
0
W
Nemesis
LumiNyxx
Nemesis
7,421
2,933
887
5,871
18,893
11,750
1,644
4,241
14,527
0
66,254
W
Kukulkan
Shexuja
Kukulkan
55,511
3,292
402
7,089
21,736
12,307
2,932
5,616
15,995
150,417
0
W
Ah Muzen Cab
Slapadanuts
Ah Muzen Cab
23,567
9,042
1,139
11,431
28,106
16,240
4,040
8,131
19,909
0
120,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,974
Gold Earned
53,326
635
Minions Killed
468
0
Camps Cleared
0
2,733,627
Distance Traveled
2,296,641
8
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,260
331
75
3
0
412,708
3
W
Sun Wukong
14,549
520
160
6
0
510,589
0
L
Cupid
9,405
336
86
3
0
460,643
0
L
Guan Yu
12,296
439
118
4
0
526,102
10
W
Aphrodite
13,639
487
49
2
0
575,382
4
L
Arachne
12,293
439
121
4
0
460,189
0
L
Cthulhu
10,072
360
68
2
0
436,999
6
W
Nemesis
12,416
443
94
3
0
629,150
2
W
Kukulkan
16,188
578
181
6
0
507,780
2
W
Ah Muzen Cab
14,182
507
151
5
0
510,726
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role