Player Matchup

Jormungandr
Jormungandr
PBandJAMJK
Jormungandr
Level 128
God Stats
4W - 7L
1,500 SR
Queue Stats
135W - 132L
1,463 Elo+
Party 2
Medusa
Medusa
Psych0D0nut45
Medusa
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 29L
1,546 Elo+
Party 2
Kukulkan
Kukulkan
WolfKing699
Kukulkan
Level 108
God Stats
24W - 32L
1,367 SR
Queue Stats
182W - 178L
1,533 Elo+
Solo
King Arthur
King Arthur
rexfire027
King Arthur
Level 104
God Stats
2W - 2L
1,677 SR
Queue Stats
16W - 12L
1,572 Elo+
Solo
Tsukuyomi
Tsukuyomi
yoglut
Tsukuyomi
Level 45
God Stats
7W - 5L
1,580 SR
Queue Stats
106W - 105L
1,454 Elo+
Party 2
Team Averages
Level 102
1,525 SR
1,514 Elo+

VS

Team Averages
Level 78
1,536 SR
1,549 Elo+
Artio
Artio
CartoonMoneyBag
Artio
Level 28
God Stats
19W - 6L
1,774 SR
Queue Stats
67W - 45L
1,584 Elo+
Party 1
Set
Set
DirtNapz84
Set
Level 67
God Stats
20W - 16L
1,405 SR
Queue Stats
489W - 470L
1,546 Elo+
Solo
Sun Wukong
Sun Wukong
MikeWeidler
Sun Wukong
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Zaced
Sol
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 38L
1,617 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
nachito828384
Ah Muzen Cab
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
PBandJAMJK
Jormungandr
12
0 / 3 / 4
7,826
435
7,805
14,215
5,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
0 / 7 / 1
6,601
367
4,414
10,311
2,699
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Kukulkan
WolfKing699
Kukulkan
14
1 / 7 / 2
8,918
495
7,557
9,603
3,407
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
rexfire027
King Arthur
15
2 / 3 / 4
8,959
498
10,055
17,369
11,103
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Tsukuyomi
yoglut
Tsukuyomi
15
6 / 6 / 2
9,908
550
9,046
14,659
5,110
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 11
9,825
546
7,634
15,459
18,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
8 / 1 / 3
11,028
613
7,691
12,624
9,366
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sun Wukong
MikeWeidler
Sun Wukong
15
1 / 4 / 2
8,840
491
9,020
13,835
10,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Sol
Zaced
Sol
20
8 / 2 / 5
12,531
696
13,290
13,960
5,649
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ah Muzen Cab
nachito828384
Ah Muzen Cab
16
7 / 1 / 3
9,844
547
11,666
10,359
4,176
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
50
9
Kills
26
26
Deaths
9
13
Assists
24
Player
Kills
Deaths
Assists
KDA
W
2
1
11
7.5
W
8
1
3
9.5
W
Sun Wukong
MikeWeidler
Sun Wukong
1
4
2
0.5
L
Jormungandr
PBandJAMJK
Jormungandr
0
3
4
0.67
L
0
7
1
0.07
L
Kukulkan
WolfKing699
Kukulkan
1
7
2
0.29
W
Sol
Zaced
Sol
8
2
5
5.25
W
Ah Muzen Cab
nachito828384
Ah Muzen Cab
7
1
3
8.5
L
King Arthur
rexfire027
King Arthur
2
3
4
1.33
L
Tsukuyomi
yoglut
Tsukuyomi
6
6
2
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,877
Damage
49,301
66,157
Taken
66,237
27,974
Mitigated
47,958
15,936
Healing
25,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,634
1,290
1,226
5,900
15,459
18,242
1,707
4,601
10,730
33,112
0
W
7,691
3,454
0
3,158
12,624
9,366
0
566
12,021
0
69,901
W
Sun Wukong
MikeWeidler
Sun Wukong
9,020
1,445
0
4,750
13,835
10,525
378
1,124
12,703
0
44,377
L
Jormungandr
PBandJAMJK
Jormungandr
7,805
1,717
0
4,231
14,215
5,655
0
6,848
7,367
41,225
0
L
4,414
2,377
0
1,872
10,311
2,699
0
4,290
6,021
0
26,343
L
Kukulkan
WolfKing699
Kukulkan
7,557
721
0
770
9,603
3,407
0
4,653
4,925
49,869
0
W
Sol
Zaced
Sol
13,290
4,314
0
8,284
13,960
5,649
1,179
5,531
8,187
98,673
0
W
Ah Muzen Cab
nachito828384
Ah Muzen Cab
11,666
3,420
0
2,076
10,359
4,176
2,435
3,239
7,102
0
73,035
L
King Arthur
rexfire027
King Arthur
10,055
664
0
4,892
17,369
11,103
396
1,340
15,389
137
56,175
L
Tsukuyomi
yoglut
Tsukuyomi
9,046
2,186
0
4,171
14,659
5,110
0
3,793
10,848
0
42,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,212
Gold Earned
52,068
414
Minions Killed
555
0
Camps Cleared
0
1,592,758
Distance Traveled
1,651,156
22
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
9,825
546
53
3
0
323,618
1
W
Set
11,028
613
105
6
0
367,241
8
W
Sun Wukong
8,840
491
86
5
0
308,872
5
L
Jormungandr
7,826
435
70
4
0
312,143
11
L
Medusa
6,601
367
45
3
0
308,883
0
L
Kukulkan
8,918
495
117
7
0
292,794
2
W
Sol
12,531
696
197
11
0
317,293
2
W
Ah Muzen Cab
9,844
547
114
6
0
334,132
2
L
King Arthur
8,959
498
94
5
0
327,910
6
L
Tsukuyomi
9,908
550
88
5
0
351,028
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role