Player Matchup

Ares
Ares
Axel Gamer1752
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,276 Elo+
Solo
Ymir
Ymir
BenBreaker2000
Ymir
Level 28
God Stats
119W - 105L
1,699 SR
Queue Stats
319W - 323L
1,463 Elo+
Solo
Ra
Ra
Grim_Reefer421
Ra
Level 29
God Stats
3W - 3L
1,746 SR
Queue Stats
200W - 237L
1,430 Elo+
Solo
Danzaburou
Danzaburou
TheUnPlannedTwin
Danzaburou
Level 25
God Stats
8W - 6L
1,788 SR
Queue Stats
11W - 13L
1,570 Elo+
Solo
Nemesis
Nemesis
fablehaft23
Nemesis
Level 9
God Stats
1W - 2L
1,285 SR
Queue Stats
22W - 24L
1,454 Elo+
Solo
Team Averages
Level 19
1,603 SR
1,439 Elo+

VS

Team Averages
Level 19
1,574 SR
1,489 Elo+
Neith
Neith
Epicmemes34
Neith
Level 6
God Stats
9W - 3L
1,907 SR
Queue Stats
76W - 66L
1,586 Elo+
Solo
Cu Chulainn
Cu Chulainn
KareeemCheese
Cu Chulainn
Level 28
God Stats
4W - 5L
1,444 SR
Queue Stats
65W - 58L
1,549 Elo+
Party 1
Danzaburou
Danzaburou
Perfectedist
Danzaburou
Level 29
God Stats
39W - 38L
1,492 SR
Queue Stats
115W - 120L
1,515 Elo+
Party 1
Sol
Sol
XxXApexGamerXxX
Sol
Level 27
God Stats
9W - 6L
1,528 SR
Queue Stats
284W - 306L
1,554 Elo+
Solo
Jing Wei
Jing Wei
doayc
Jing Wei
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,242 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 15 / 1
5,789
322
1,019
18,574
10,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

12
3 / 7 / 3
7,578
421
7,669
16,590
7,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
1 / 3 / 2
7,750
431
8,517
9,854
3,795
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
TheUnPlannedTwin
Danzaburou
14
4 / 3 / 1
9,076
504
13,923
12,598
7,828
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Nemesis
fablehaft23
Nemesis
13
1 / 3 / 1
7,775
432
2,441
10,389
6,639
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 1 / 3
10,662
592
15,031
12,436
4,743
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
KareeemCheese
Cu Chulainn
15
6 / 3 / 12
9,374
521
11,225
13,755
8,865
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Danzaburou
Perfectedist
Danzaburou
15
7 / 0 / 5
10,251
570
8,801
8,550
3,140
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
4 / 3 / 11
9,275
515
12,267
12,701
3,959
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jing Wei
doayc
Jing Wei
14
3 / 2 / 9
9,082
505
5,338
11,242
3,762
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
70
9
Kills
30
31
Deaths
9
8
Assists
40
Player
Kills
Deaths
Assists
KDA
L
0
15
1
0.03
L
3
7
3
0.64
W
10
1
3
11.5
L
1
3
2
0.67
W
Cu Chulainn
KareeemCheese
Cu Chulainn
6
3
12
4
W
Danzaburou
Perfectedist
Danzaburou
7
0
5
9.5
L
Danzaburou
TheUnPlannedTwin
Danzaburou
4
3
1
1.5
W
4
3
11
3.17
W
Jing Wei
doayc
Jing Wei
3
2
9
3.75
L
Nemesis
fablehaft23
Nemesis
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,569
Damage
52,662
68,005
Taken
58,684
36,699
Mitigated
24,469
13,456
Healing
20,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,019
274
0
88
18,574
10,575
0
3,320
15,254
8,948
0
L
7,669
2,297
710
3,775
16,590
7,862
495
4,640
11,950
27,114
0
W
15,031
7,241
0
7,524
12,436
4,743
1,977
3,664
8,647
0
78,477
L
8,517
1,045
501
2,745
9,854
3,795
543
2,576
7,278
46,806
0
W
Cu Chulainn
KareeemCheese
Cu Chulainn
11,225
2,454
0
867
13,755
8,865
0
2,976
10,513
0
39,872
W
Danzaburou
Perfectedist
Danzaburou
8,801
3,958
0
1,442
8,550
3,140
0
1,076
7,424
0
63,188
L
Danzaburou
TheUnPlannedTwin
Danzaburou
13,923
6,731
183
3,868
12,598
7,828
976
1,408
11,190
0
48,050
W
12,267
2,632
0
6,857
12,701
3,959
3,236
5,724
6,952
56,722
0
W
Jing Wei
doayc
Jing Wei
5,338
4,023
0
4,244
11,242
3,762
3,448
3,765
7,302
0
36,275
L
Nemesis
fablehaft23
Nemesis
2,441
747
0
1,586
10,389
6,639
292
323
10,066
0
44,027

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,968
Gold Earned
48,644
302
Minions Killed
458
0
Camps Cleared
0
1,445,848
Distance Traveled
1,577,209
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
5,789
322
8
0
0
260,353
1
L
Ymir
7,578
421
48
3
0
262,961
4
W
Neith
10,662
592
139
8
0
295,869
4
L
Ra
7,750
431
75
4
0
302,957
4
W
Cu Chulainn
9,374
521
63
4
0
335,213
1
W
Danzaburou
10,251
570
92
5
0
366,052
2
L
Danzaburou
9,076
504
90
5
0
290,181
0
W
Sol
9,275
515
101
6
0
288,480
3
W
Jing Wei
9,082
505
63
4
0
291,595
1
L
Nemesis
7,775
432
81
5
0
329,396
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role