Player Matchup

Apollo
Apollo
AngelRebellion
Apollo
Level 44
God Stats
2W - 2L
1,500 SR
Queue Stats
99W - 122L
1,267 Elo+
Party 4
Ymir
Ymir
DCTRxTARDIS
Ymir
Level 42
God Stats
15W - 11L
1,145 SR
Queue Stats
236W - 232L
1,426 Elo+
Party 4
Achilles
Achilles
Kaenriah
Achilles
Level 29
God Stats
0W - 3L
1,265 SR
Queue Stats
66W - 86L
1,349 Elo+
Party 2
Fenrir
Fenrir
espinogallade
Fenrir
Level 111
God Stats
1W - 3L
1,264 SR
Queue Stats
32W - 53L
1,362 Elo+
Party 2
Janus
Janus
zachtodd11
Janus
Level 41
God Stats
5W - 18L
1,296 SR
Queue Stats
132W - 156L
1,361 Elo+
Party 4
Team Averages
Level 53
1,294 SR
1,353 Elo+

VS

Team Averages
Level 46
1,427 SR
1,447 Elo+
Hachiman
Hachiman
Nithal
Hachiman
Level 67
God Stats
1W - 0L
1,523 SR
Queue Stats
5W - 3L
1,413 Elo+
Party 3
Set
Set
RZShadow
Set
Level 41
God Stats
6W - 7L
1,409 SR
Queue Stats
70W - 69L
1,434 Elo+
Solo
Hun Batz
Hun Batz
WYVERRN
Hun Batz
Level 38
God Stats
4W - 3L
1,204 SR
Queue Stats
119W - 182L
1,519 Elo+
Party 1
Yemoja
Yemoja
bkagigs
Yemoja
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,213 Elo+
Party 3
Merlin
Merlin
diefer14
Merlin
Level 67
God Stats
7W - 6L
1,500 SR
Queue Stats
96W - 169L
1,655 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 7 / 3
8,658
481
9,485
16,121
6,245
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
2 / 6 / 4
8,261
459
4,988
11,531
8,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Achilles
Kaenriah
Achilles
14
3 / 9 / 2
8,600
478
8,492
18,637
17,567
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
5 / 5 / 5
9,438
524
7,047
16,157
6,999
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Janus
11
1 / 4 / 1
7,391
411
4,505
7,254
2,067
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Nithal
Hachiman
15
8 / 4 / 9
9,710
539
13,698
14,637
4,874
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
14 / 2 / 3
11,494
639
17,769
11,360
9,615
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hun Batz
WYVERRN
Hun Batz
16
4 / 6 / 6
9,966
554
5,382
14,221
5,433
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
bkagigs
Yemoja
14
2 / 2 / 12
8,402
467
6,021
7,592
5,050
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
diefer14
Merlin
15
3 / 4 / 5
9,582
532
7,060
8,862
3,305
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
66
18
Kills
31
31
Deaths
18
15
Assists
35
Player
Kills
Deaths
Assists
KDA
L
7
7
3
1.21
L
2
6
4
0.67
L
Achilles
Kaenriah
Achilles
3
9
2
0.44
W
Hachiman
Nithal
Hachiman
8
4
9
3.13
W
14
2
3
7.75
W
Hun Batz
WYVERRN
Hun Batz
4
6
6
1.17
W
Yemoja
bkagigs
Yemoja
2
2
12
4
W
Merlin
diefer14
Merlin
3
4
5
1.38
L
5
5
5
1.5
L
Janus
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,517
Damage
49,930
69,700
Taken
56,672
40,880
Mitigated
28,277
13,495
Healing
16,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,485
4,107
0
4,621
16,121
6,245
342
3,579
12,432
0
41,206
L
4,988
501
0
1,314
11,531
8,002
75
4,402
7,003
26,806
0
L
Achilles
Kaenriah
Achilles
8,492
3,487
0
1,723
18,637
17,567
850
983
17,120
496
38,801
W
Hachiman
Nithal
Hachiman
13,698
7,295
0
4,943
14,637
4,874
2,346
3,154
11,397
0
43,116
W
17,769
9,412
0
2,254
11,360
9,615
725
1,524
9,794
109
64,620
W
Hun Batz
WYVERRN
Hun Batz
5,382
915
0
4,043
14,221
5,433
281
172
14,039
0
48,931
W
Yemoja
bkagigs
Yemoja
6,021
901
3,328
568
7,592
5,050
557
2,418
5,134
19,497
0
W
Merlin
diefer14
Merlin
7,060
251
0
1,054
8,862
3,305
1,815
2,821
5,905
50,839
0
L
7,047
1,455
0
4,768
16,157
6,999
0
1,700
14,224
0
46,915
L
Janus
4,505
401
0
1,069
7,254
2,067
0
1,880
5,056
37,750
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,348
Gold Earned
49,154
330
Minions Killed
382
0
Camps Cleared
0
1,479,938
Distance Traveled
1,699,112
11
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
8,658
481
71
4
0
314,552
5
L
Ymir
8,261
459
35
2
0
279,469
1
L
Achilles
8,600
478
72
4
0
280,692
2
W
Hachiman
9,710
539
59
3
0
340,708
9
W
Set
11,494
639
97
5
0
363,573
4
W
Hun Batz
9,966
554
105
6
0
341,205
3
W
Yemoja
8,402
467
31
2
0
338,713
4
W
Merlin
9,582
532
90
5
0
314,913
5
L
Fenrir
9,438
524
82
5
0
336,065
1
L
Janus
7,391
411
70
4
0
269,160
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role