Player Matchup

Janus
Janus
Astoltia
Janus
Level 88
God Stats
24W - 30L
1,474 SR
Queue Stats
275W - 272L
1,473 Elo+
Solo
Olorun
Olorun
KyA4
Olorun
Level 95
God Stats
6W - 3L
1,670 SR
Queue Stats
388W - 410L
1,408 Elo+
Solo
Bellona
Bellona
PatataValiente
Bellona
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
PharoahFluid
Da Ji
Level 142
God Stats
8W - 10L
1,497 SR
Queue Stats
75W - 85L
1,453 Elo+
Party 1
Chaac
Chaac
SublimeJustice
Chaac
Level 125
God Stats
8W - 2L
1,500 SR
Queue Stats
246W - 238L
1,598 Elo+
Party 1
Team Averages
Level 111
1,528 SR
1,486 Elo+

VS

Team Averages
Level 98
1,417 SR
1,542 Elo+
Yemoja
Yemoja
Amorphized
Yemoja
Level 101
God Stats
1W - 6L
1,250 SR
Queue Stats
21W - 28L
1,431 Elo+
Solo
Fafnir
Fafnir
QuattroA
Fafnir
Level 157
God Stats
0W - 2L
1,500 SR
Queue Stats
43W - 44L
1,709 Elo+
Solo
Chernobog
Chernobog
Supershadplayz
Chernobog
Level 79
God Stats
3W - 8L
1,500 SR
Queue Stats
569W - 566L
1,499 Elo+
Party 2
Bellona
Bellona
polarair3
Bellona
Level 97
God Stats
18W - 10L
1,337 SR
Queue Stats
59W - 33L
1,560 Elo+
Solo
Thoth
Thoth
xXOblivionHDXx
Thoth
Level 58
God Stats
4W - 13L
1,500 SR
Queue Stats
364W - 353L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Astoltia
Janus
20
7 / 0 / 12
13,173
599
19,133
9,653
4,383
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Olorun
KyA4
Olorun
18
5 / 0 / 9
11,482
522
6,073
8,932
5,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
6 / 0 / 11
11,251
511
7,401
16,887
18,426
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

17
8 / 6 / 8
11,982
545
9,716
15,592
6,766
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Mace

Mace

+10
Physical Power

20
5 / 1 / 8
12,948
589
13,817
21,954
25,833
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Amorphized
Yemoja
15
2 / 7 / 1
10,052
457
7,258
17,514
12,344
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fafnir
QuattroA
Fafnir
14
1 / 5 / 3
9,311
423
6,070
19,187
12,520
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chernobog
Supershadplayz
Chernobog
18
1 / 2 / 0
10,160
462
6,388
13,005
5,510
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bellona
polarair3
Bellona
16
1 / 6 / 0
9,817
446
10,831
18,110
15,723
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 11 / 1
7,836
356
6,159
14,294
4,812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
11
31
Kills
6
7
Deaths
31
48
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Amorphized
Yemoja
2
7
1
0.36
W
Janus
Astoltia
Janus
7
0
12
13
W
Olorun
KyA4
Olorun
5
0
9
9.5
W
6
0
11
11.5
W
8
6
8
2
L
Fafnir
QuattroA
Fafnir
1
5
3
0.5
W
5
1
8
9
L
Chernobog
Supershadplayz
Chernobog
1
2
0
0.5
L
Bellona
polarair3
Bellona
1
6
0
0.17
L
1
11
1
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,140
Damage
36,706
73,018
Taken
82,110
60,688
Mitigated
50,909
30,083
Healing
20,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Amorphized
Yemoja
7,258
798
857
1,057
17,514
12,344
0
6,310
11,040
36,302
0
W
Janus
Astoltia
Janus
19,133
274
0
2,577
9,653
4,383
236
4,869
4,784
104,054
0
W
Olorun
KyA4
Olorun
6,073
3,250
1,262
3,011
8,932
5,280
3,278
2,909
6,023
79,620
9,442
W
7,401
1,531
947
5,216
16,887
18,426
680
2,085
14,802
0
45,259
W
9,716
3,559
0
3,670
15,592
6,766
0
7,329
8,263
0
61,570
L
Fafnir
QuattroA
Fafnir
6,070
1,426
0
7,530
19,187
12,520
0
3,969
14,969
54,123
0
W
13,817
3,618
0
13,400
21,954
25,833
1,541
3,080
18,874
46
91,836
L
Chernobog
Supershadplayz
Chernobog
6,388
2,985
0
6,060
13,005
5,510
42
4,185
8,720
0
88,262
L
Bellona
polarair3
Bellona
10,831
6,092
0
3,794
18,110
15,723
0
2,441
15,090
0
60,062
L
6,159
396
0
1,012
14,294
4,812
156
7,296
6,656
31,214
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,836
Gold Earned
47,176
618
Minions Killed
501
0
Camps Cleared
0
2,173,966
Distance Traveled
1,868,882
19
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
10,052
457
65
3
0
377,200
3
W
Janus
13,173
599
172
8
0
465,566
1
W
Olorun
11,482
522
135
6
0
400,511
5
W
Bellona
11,251
511
49
2
0
462,054
7
W
Da Ji
11,982
545
93
4
0
419,162
4
L
Fafnir
9,311
423
95
4
0
414,638
6
W
Chaac
12,948
589
169
8
0
426,673
2
L
Chernobog
10,160
462
176
8
0
408,022
10
L
Bellona
9,817
446
116
5
0
382,347
2
L
Thoth
7,836
356
49
2
0
286,675
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role