Player Matchup

Merlin
Merlin
Gold IV
 
Merlin
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Kumbhakarna
Kumbhakarna
Silver II
Fulknier
Kumbhakarna
Silver II
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,551 MMR
Party 1
Mercury
Mercury
Gold III
ProffesorMarbles
Mercury
Gold III
Level 149
God Stats
0W - 1L
1,217 SR
Queue Stats
198W - 194L
1,668 MMR
Solo
Achilles
Achilles
Gold II
SwizzyC23
Achilles
Gold II
Level 148
God Stats
7W - 10L
1,662 SR
Queue Stats
174W - 163L
1,779 MMR
Party 1
Danzaburou
Danzaburou
Silver I
dragon2969
Danzaburou
Silver I
Level 155
God Stats
5W - 5L
1,761 SR
Queue Stats
50W - 37L
1,587 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 148
1,528 SR
1,617 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 107
1,742 SR
1,662 MMR
Discordia
Discordia
Gold II
CyberTurtle
Discordia
Gold II
Level 123
God Stats
12W - 7L
1,827 SR
Queue Stats
336W - 307L
1,660 MMR
Solo
Kuzenbo
Kuzenbo
Gold III
ISSA WIPE BRO
Kuzenbo
Gold III
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
178W - 176L
1,649 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
PRhyme_Solo
Sun Wukong
Gold III
Level 58
God Stats
30W - 18L
1,905 SR
Queue Stats
104W - 110L
1,672 MMR
Solo
Bellona
Bellona
Gold V
magic4nash148
Bellona
Gold V
Level 124
God Stats
15W - 9L
1,722 SR
Queue Stats
102W - 86L
1,643 MMR
Party 3
Heimdallr
Heimdallr
Gold III
matreds01
Heimdallr
Gold III
Level 105
God Stats
26W - 18L
1,753 SR
Queue Stats
67W - 60L
1,688 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
19
3 / 3 / 4
12,573
524
14,117
15,287
9,154
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kumbhakarna
Fulknier
Kumbhakarna
14
2 / 6 / 6
10,423
434
7,457
25,097
25,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
1 / 7 / 4
10,939
456
5,871
19,493
8,575
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
SwizzyC23
Achilles
17
2 / 6 / 3
10,726
447
12,099
21,853
25,465
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Danzaburou
dragon2969
Danzaburou
19
6 / 2 / 6
13,221
551
13,975
17,142
11,127
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bans
SetCu ChulainnNu WaJanusCthulhu

VS

Bans
ScyllaNemesisArachneTsukuyomiSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
CyberTurtle
Discordia
19
3 / 3 / 11
12,875
536
17,627
14,249
6,350
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
15
1 / 4 / 12
10,855
452
6,864
20,866
22,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sun Wukong
PRhyme_Solo
Sun Wukong
20
8 / 1 / 7
13,717
572
18,956
23,706
21,047
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bellona
20
10 / 2 / 5
13,700
571
10,281
18,142
12,907
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Heimdallr
matreds01
Heimdallr
18
2 / 4 / 8
12,005
500
12,789
11,651
6,111
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
67
14
Kills
24
24
Deaths
14
23
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
3
3
4
1.67
W
Discordia
CyberTurtle
Discordia
3
3
11
2.83
L
Kumbhakarna
Fulknier
Kumbhakarna
2
6
6
0.83
W
Kuzenbo
1
4
12
1.75
W
Sun Wukong
PRhyme_Solo
Sun Wukong
8
1
7
11.5
L
1
7
4
0.43
L
Achilles
SwizzyC23
Achilles
2
6
3
0.58
L
Danzaburou
dragon2969
Danzaburou
6
2
6
4.5
W
Bellona
10
2
5
6.25
W
Heimdallr
matreds01
Heimdallr
2
4
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,519
Damage
66,517
98,872
Taken
88,614
79,751
Mitigated
68,978
17,607
Healing
17,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
14,117
912
420
2,607
15,287
9,154
501
5,404
9,565
89,588
2,806
W
Discordia
CyberTurtle
Discordia
17,627
663
611
2,943
14,249
6,350
1,134
2,707
11,467
99,596
0
L
Kumbhakarna
Fulknier
Kumbhakarna
7,457
1,483
0
2,230
25,097
25,430
0
5,642
19,157
27,854
0
W
Kuzenbo
6,864
2,309
0
2,110
20,866
22,563
245
5,784
15,016
30,835
0
W
Sun Wukong
PRhyme_Solo
Sun Wukong
18,956
2,672
0
8,923
23,706
21,047
1,240
3,623
19,608
0
95,262
L
5,871
1,316
0
381
19,493
8,575
554
2,822
16,541
0
91,550
L
Achilles
SwizzyC23
Achilles
12,099
2,223
0
4,369
21,853
25,465
216
3,285
18,358
0
59,426
L
Danzaburou
dragon2969
Danzaburou
13,975
6,676
0
7,600
17,142
11,127
2,721
6,228
10,760
0
106,005
W
Bellona
10,281
2,976
0
1,497
18,142
12,907
639
6,450
11,593
0
108,067
W
Heimdallr
matreds01
Heimdallr
12,789
6,262
0
1,842
11,651
6,111
3,578
2,971
8,605
0
79,773

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,882
Gold Earned
63,152
610
Minions Killed
614
0
Camps Cleared
0
2,236,643
Distance Traveled
2,304,275
27
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
12,573
524
155
6
0
427,255
3
W
Discordia
12,875
536
154
6
0
443,391
9
L
Kumbhakarna
10,423
434
34
1
0
456,842
6
W
Kuzenbo
10,855
452
26
1
0
479,659
12
W
Sun Wukong
13,717
572
145
6
0
464,441
1
L
Mercury
10,939
456
138
6
0
483,855
5
L
Achilles
10,726
447
106
4
0
447,148
11
L
Danzaburou
13,221
551
177
7
0
421,543
2
W
Bellona
13,700
571
168
7
0
470,018
1
W
Heimdallr
12,005
500
121
5
0
446,766
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role