Player Matchup

Horus
Horus
Escobar-Kun
Horus
Level 29
God Stats
5W - 6L
1,500 SR
Queue Stats
64W - 71L
1,695 Elo+
Party 1
Ao Kuang
Ao Kuang
FROSTEDTYKO
Ao Kuang
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 100L
1,690 Elo+
Party 1
Danzaburou
Danzaburou
IdontrunIwaddle
Danzaburou
Level 6
God Stats
1W - 4L
1,500 SR
Queue Stats
12W - 16L
1,644 Elo+
Solo
Sun Wukong
Sun Wukong
PusSlaps
Sun Wukong
Level 18
God Stats
43W - 43L
1,500 SR
Queue Stats
53W - 56L
1,620 Elo+
Party 1
Raijin
Raijin
WHTBOI
Raijin
Level 28
God Stats
3W - 1L
1,897 SR
Queue Stats
16W - 14L
1,630 Elo+
Solo
Team Averages
Level 19
1,579 SR
1,656 Elo+

VS

Team Averages
Level 25
1,762 SR
1,675 Elo+
Chaac
Chaac
CameronThor28
Chaac
Level 29
God Stats
5W - 3L
1,761 SR
Queue Stats
46W - 53L
1,652 Elo+
Solo
Mercury
Mercury
Chimpasaur
Mercury
Level 21
God Stats
3W - 0L
1,825 SR
Queue Stats
59W - 39L
1,675 Elo+
Solo
Nu Wa
Nu Wa
IMorghuI
Nu Wa
Level 29
God Stats
26W - 22L
1,660 SR
Queue Stats
70W - 54L
1,701 Elo+
Solo
Chang'e
Chang'e
LemmeDriveDahBoa
Chang'e
Level 22
God Stats
3W - 0L
1,826 SR
Queue Stats
40W - 28L
1,650 Elo+
Solo
Neith
Neith
RatSalad69
Neith
Level 23
God Stats
4W - 3L
1,740 SR
Queue Stats
22W - 16L
1,696 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 1
9,522
381
4,625
19,469
18,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ao Kuang
FROSTEDTYKO
Ao Kuang
18
7 / 8 / 1
12,363
495
17,546
24,670
10,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
IdontrunIwaddle
Danzaburou
18
1 / 1 / 3
11,404
456
10,212
12,264
5,027
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Sun Wukong
PusSlaps
Sun Wukong
16
0 / 4 / 2
9,907
396
6,958
16,627
13,317
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Raijin
WHTBOI
Raijin
20
2 / 6 / 4
13,415
537
9,321
14,558
6,301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 2 / 10
13,389
536
14,624
21,826
19,495
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mercury
Chimpasaur
Mercury
19
5 / 3 / 3
12,695
508
8,348
15,589
6,764
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
IMorghuI
Nu Wa
19
4 / 3 / 9
12,659
506
16,046
11,765
3,875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

19
3 / 4 / 4
12,416
497
13,274
17,782
6,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
18
4 / 1 / 10
12,396
496
10,097
14,938
6,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
57
12
Kills
21
21
Deaths
13
11
Assists
36
Player
Kills
Deaths
Assists
KDA
W
5
2
10
5
W
Mercury
Chimpasaur
Mercury
5
3
3
2.17
L
2
2
1
1.25
L
Ao Kuang
FROSTEDTYKO
Ao Kuang
7
8
1
0.94
W
Nu Wa
IMorghuI
Nu Wa
4
3
9
2.83
L
Danzaburou
IdontrunIwaddle
Danzaburou
1
1
3
2.5
W
3
4
4
1.25
L
Sun Wukong
PusSlaps
Sun Wukong
0
4
2
0.25
W
Neith
4
1
10
9
L
Raijin
WHTBOI
Raijin
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,662
Damage
62,389
87,588
Taken
81,900
53,336
Mitigated
42,867
18,579
Healing
37,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,624
4,672
0
8,474
21,826
19,495
1,578
8,147
13,393
0
76,346
W
Mercury
Chimpasaur
Mercury
8,348
4,027
0
1,356
15,589
6,764
1,066
4,440
10,803
0
103,313
L
4,625
2,154
1,477
5,980
19,469
18,660
0
7,144
12,325
0
23,112
L
Ao Kuang
FROSTEDTYKO
Ao Kuang
17,546
3,561
0
5,308
24,670
10,031
0
6,745
17,925
74,420
0
W
Nu Wa
IMorghuI
Nu Wa
16,046
4,417
953
3,804
11,765
3,875
1,946
5,592
5,813
77,642
0
L
Danzaburou
IdontrunIwaddle
Danzaburou
10,212
3,181
0
1,299
12,264
5,027
2,175
4,329
7,935
0
83,963
W
13,274
195
3,879
8,162
17,782
6,712
912
2,597
15,065
83,330
0
L
Sun Wukong
PusSlaps
Sun Wukong
6,958
1,124
0
2,193
16,627
13,317
122
5,286
11,341
0
48,162
W
Neith
10,097
5,202
2,257
8,400
14,938
6,021
4,034
4,851
9,959
0
67,992
L
Raijin
WHTBOI
Raijin
9,321
213
0
2,322
14,558
6,301
0
5,816
8,742
115,228
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,611
Gold Earned
63,555
560
Minions Killed
637
0
Camps Cleared
0
2,153,922
Distance Traveled
2,511,582
19
Wards Purchased
41
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
13,389
536
150
6
0
526,784
5
W
Mercury
12,695
508
130
5
0
584,635
9
L
Horus
9,522
381
34
1
0
431,871
1
L
Ao Kuang
12,363
495
94
4
0
447,668
2
W
Nu Wa
12,659
506
130
5
0
492,267
15
L
Danzaburou
11,404
456
142
6
0
421,587
0
W
Chang'e
12,416
497
114
5
0
458,405
7
L
Sun Wukong
9,907
396
76
3
0
452,476
5
W
Neith
12,396
496
113
5
0
449,491
5
L
Raijin
13,415
537
214
9
0
400,320
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role