Player Matchup

Hel
Hel
BennyHan
Hel
Level 86
God Stats
8W - 4L
1,928 SR
Queue Stats
71W - 56L
1,739 Elo+
Solo
Ravana
Ravana
DunkNoDonut
Ravana
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,447 Elo+
Party 1
Chaac
Chaac
TKYO
Chaac
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 17L
1,528 Elo+
Party 1
Heimdallr
Heimdallr
Uptownluigi
Heimdallr
Level 103
God Stats
1W - 3L
1,332 SR
Queue Stats
12W - 14L
1,471 Elo+
Party 1
Cthulhu
Cthulhu
Uptownyoshi
Cthulhu
Level 108
God Stats
0W - 3L
1,344 SR
Queue Stats
14W - 9L
1,588 Elo+
Party 1
Team Averages
Level 93
1,521 SR
1,554 Elo+

VS

Team Averages
Level 108
1,508 SR
1,440 Elo+
Janus
Janus
FritzBlitz
Janus
Level 128
God Stats
29W - 28L
1,417 SR
Queue Stats
223W - 239L
1,414 Elo+
Party 2
Bellona
Bellona
Pieguy184
Bellona
Level 115
God Stats
33W - 20L
1,500 SR
Queue Stats
172W - 212L
1,480 Elo+
Party 2
Khepri
Khepri
Sydthesquid123
Khepri
Level 88
God Stats
2W - 0L
1,500 SR
Queue Stats
159W - 217L
1,391 Elo+
Party 2
Heimdallr
Heimdallr
natesmith203
Heimdallr
Level 83
God Stats
7W - 6L
1,500 SR
Queue Stats
242W - 297L
1,513 Elo+
Party 2
Danzaburou
Danzaburou
zachsmiller
Danzaburou
Level 125
God Stats
6W - 7L
1,623 SR
Queue Stats
251W - 326L
1,400 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 1
9,735
512
11,836
14,962
10,531
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
11
1 / 6 / 1
7,601
400
3,637
12,014
4,637
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chaac
TKYO
Chaac
14
2 / 5 / 2
8,747
460
14,138
14,412
10,594
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Heimdallr
Uptownluigi
Heimdallr
14
3 / 6 / 1
8,706
458
8,316
14,065
6,064
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
Uptownyoshi
Cthulhu
13
1 / 5 / 5
8,919
469
14,992
24,091
13,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
20
15 / 0 / 3
12,432
654
18,191
10,254
3,627
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
Pieguy184
Bellona
17
0 / 2 / 3
10,476
551
5,796
15,643
12,168
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 1 / 8
8,752
461
6,740
17,573
20,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
natesmith203
Heimdallr
15
3 / 4 / 9
9,718
511
15,075
17,697
7,221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Danzaburou
zachsmiller
Danzaburou
16
7 / 2 / 11
11,006
579
13,766
16,516
6,992
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
59
9
Kills
25
26
Deaths
9
10
Assists
34
Player
Kills
Deaths
Assists
KDA
L
2
4
1
0.63
L
Ravana
1
6
1
0.25
W
Janus
15
0
3
16.5
W
Bellona
Pieguy184
Bellona
0
2
3
0.75
W
0
1
8
4
L
Chaac
TKYO
Chaac
2
5
2
0.6
L
Heimdallr
Uptownluigi
Heimdallr
3
6
1
0.58
L
Cthulhu
Uptownyoshi
Cthulhu
1
5
5
0.7
W
Heimdallr
natesmith203
Heimdallr
3
4
9
1.88
W
Danzaburou
zachsmiller
Danzaburou
7
2
11
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,919
Damage
59,568
79,544
Taken
77,683
45,543
Mitigated
50,232
26,202
Healing
20,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,836
807
1,593
6,319
14,962
10,531
0
4,689
10,215
56,096
0
L
Ravana
3,637
541
0
3,260
12,014
4,637
430
2,963
9,021
0
37,983
W
Janus
18,191
1,604
0
1,719
10,254
3,627
0
771
9,208
103,444
0
W
Bellona
Pieguy184
Bellona
5,796
1,514
0
5,690
15,643
12,168
2,083
6,266
8,847
0
71,002
W
6,740
1,495
0
1,649
17,573
20,224
0
8,296
8,973
27,992
0
L
Chaac
TKYO
Chaac
14,138
2,366
0
4,868
14,412
10,594
570
5,433
8,793
0
48,854
L
Heimdallr
Uptownluigi
Heimdallr
8,316
3,628
0
1,952
14,065
6,064
590
2,547
11,496
0
58,137
L
Cthulhu
Uptownyoshi
Cthulhu
14,992
1,648
936
7,274
24,091
13,717
72
8,851
15,088
39,521
0
W
Heimdallr
natesmith203
Heimdallr
15,075
7,301
0
7,283
17,697
7,221
1,781
5,822
11,816
0
56,907
W
Danzaburou
zachsmiller
Danzaburou
13,766
5,410
0
4,405
16,516
6,992
433
4,840
11,361
0
56,508

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,708
Gold Earned
52,384
406
Minions Killed
538
0
Camps Cleared
0
1,821,911
Distance Traveled
2,028,696
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
9,735
512
135
7
0
368,950
2
L
Ravana
7,601
400
71
4
0
381,030
1
W
Janus
12,432
654
172
9
0
467,823
7
W
Bellona
10,476
551
152
8
0
410,090
3
W
Khepri
8,752
461
34
2
0
366,224
1
L
Chaac
8,747
460
78
4
0
353,053
3
L
Heimdallr
8,706
458
86
5
0
338,402
1
L
Cthulhu
8,919
469
36
2
0
380,476
2
W
Heimdallr
9,718
511
90
5
0
409,028
2
W
Danzaburou
11,006
579
90
5
0
375,531
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role