Player Matchup

Bacchus
Bacchus
BearWagon
Bacchus
Level 69
God Stats
3W - 2L
1,326 SR
Queue Stats
8W - 3L
1,658 Elo+
Party 2
Izanami
Izanami
BlackSolstice
Izanami
Level 87
God Stats
3W - 4L
1,227 SR
Queue Stats
3W - 4L
1,229 Elo+
Party 2
Raijin
Raijin
DranzBLZR
Raijin
Level 88
God Stats
16W - 18L
1,436 SR
Queue Stats
40W - 44L
1,460 Elo+
Party 2
Chaac
Chaac
Incognitodev
Chaac
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 90L
1,421 Elo+
Party 2
Apollo
Apollo
sinisgod
Apollo
Level 81
God Stats
1W - 1L
1,308 SR
Queue Stats
12W - 15L
1,432 Elo+
Party 2
Team Averages
Level 88
1,360 SR
1,440 Elo+

VS

Team Averages
Level 94
1,415 SR
1,505 Elo+
Skadi
Skadi
EngagedRook8
Skadi
Level 99
God Stats
0W - 5L
1,233 SR
Queue Stats
15W - 20L
1,380 Elo+
Solo
Ares
Ares
Squaretable4054
Ares
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Y3ll0wFl4shG5
Janus
Level 109
God Stats
15W - 26L
1,340 SR
Queue Stats
98W - 106L
1,543 Elo+
Party 1
Mercury
Mercury
flapjack99879
Mercury
Level 104
God Stats
2W - 5L
1,500 SR
Queue Stats
284W - 259L
1,560 Elo+
Party 1
Anhur
Anhur
jjahgurr
Anhur
Level 55
God Stats
4W - 6L
1,500 SR
Queue Stats
141W - 133L
1,545 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BearWagon
Bacchus
13
7 / 4 / 8
9,256
544
7,271
12,373
8,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
17
6 / 1 / 11
10,843
638
10,773
13,145
4,595
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
DranzBLZR
Raijin
15
4 / 4 / 4
9,662
568
3,771
9,023
3,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
2 / 0 / 1
10,687
629
5,538
10,135
6,988
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Apollo
sinisgod
Apollo
17
6 / 0 / 5
10,358
609
5,934
13,092
5,486
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 0
7,872
463
5,990
7,672
2,544
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
2 / 8 / 2
6,493
382
4,280
10,718
5,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
4 / 6 / 1
8,871
522
5,126
8,593
2,666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mercury
12
0 / 2 / 4
7,538
443
6,560
10,655
3,565
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anhur
jjahgurr
Anhur
14
3 / 6 / 2
8,610
506
7,206
9,743
3,068
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
18
25
Kills
9
9
Deaths
25
29
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bacchus
BearWagon
Bacchus
7
4
8
2.75
W
Izanami
6
1
11
11.5
W
Raijin
DranzBLZR
Raijin
4
4
4
1.5
L
0
3
0
0
W
2
0
1
2.5
L
2
8
2
0.38
L
4
6
1
0.75
L
Mercury
0
2
4
1
L
Anhur
jjahgurr
Anhur
3
6
2
0.67
W
Apollo
sinisgod
Apollo
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,287
Damage
29,162
57,768
Taken
47,381
28,365
Mitigated
17,431
19,673
Healing
8,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
BearWagon
Bacchus
7,271
665
0
1,873
12,373
8,212
320
2,091
10,183
13,446
0
W
Izanami
10,773
6,507
0
7,945
13,145
4,595
4,382
2,233
10,880
0
85,906
W
Raijin
DranzBLZR
Raijin
3,771
629
0
2,593
9,023
3,084
628
2,809
6,052
55,790
0
L
5,990
2,968
0
770
7,672
2,544
0
896
6,776
0
56,167
W
5,538
671
0
4,509
10,135
6,988
266
73
10,062
0
68,847
L
4,280
222
0
1,249
10,718
5,588
0
2,671
8,047
18,579
0
L
5,126
459
0
439
8,593
2,666
111
3,619
4,974
52,417
0
L
Mercury
6,560
2,215
0
4,817
10,655
3,565
0
1,424
9,231
0
47,743
L
Anhur
jjahgurr
Anhur
7,206
2,390
0
1,630
9,743
3,068
0
2,432
7,311
0
39,797
W
Apollo
sinisgod
Apollo
5,934
2,768
0
2,753
13,092
5,486
0
1,817
11,185
0
83,495

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,806
Gold Earned
39,384
517
Minions Killed
433
0
Camps Cleared
0
1,685,500
Distance Traveled
1,576,838
25
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,256
544
14
1
0
378,727
5
W
Izanami
10,843
638
146
9
0
294,867
1
W
Raijin
9,662
568
100
6
0
307,585
13
L
Skadi
7,872
463
114
7
0
289,080
3
W
Chaac
10,687
629
133
8
0
335,002
2
L
Ares
6,493
382
12
1
0
302,646
6
L
Janus
8,871
522
119
7
0
310,238
4
L
Mercury
7,538
443
93
5
0
370,120
6
L
Anhur
8,610
506
95
6
0
304,754
5
W
Apollo
10,358
609
124
7
0
369,319
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role