Player Matchup

Medusa
Medusa
AlgFire405
Medusa
Level 137
God Stats
2W - 3L
1,164 SR
Queue Stats
125W - 141L
1,259 Elo+
Solo
Mercury
Mercury
AmishhRob
Mercury
Level 105
God Stats
1W - 1L
1,762 SR
Queue Stats
1W - 1L
1,791 Elo+
Party 2
Set
Set
DBliss357
Set
Level 149
God Stats
6W - 5L
1,701 SR
Queue Stats
127W - 140L
1,541 Elo+
Party 2
Bacchus
Bacchus
Finch_Mayberry
Bacchus
Level 131
God Stats
0W - 1L
1,500 SR
Queue Stats
160W - 176L
1,591 Elo+
Solo
Kukulkan
Kukulkan
Todays Savior
Kukulkan
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
70W - 89L
1,791 Elo+
Party 2
Team Averages
Level 130
1,525 SR
1,594 Elo+

VS

Team Averages
Level 113
1,568 SR
1,531 Elo+
Artio
Artio
FocusedCrowd308
Artio
Level 104
God Stats
15W - 11L
1,567 SR
Queue Stats
160W - 194L
1,246 Elo+
Solo
Skadi
Skadi
HydroPuppy
Skadi
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 41L
1,487 Elo+
Party 3
Da Ji
Da Ji
OmegaxTwolf
Da Ji
Level 123
God Stats
2W - 4L
1,500 SR
Queue Stats
35W - 50L
1,857 Elo+
Party 3
Amaterasu
Amaterasu
llN0BLEll
Amaterasu
Level 104
God Stats
17W - 7L
1,774 SR
Queue Stats
900W - 862L
1,508 Elo+
Party 1
Discordia
Discordia
shcvybjtjr
Discordia
Level 104
God Stats
14W - 9L
1,500 SR
Queue Stats
918W - 905L
1,554 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AlgFire405
Medusa
18
1 / 5 / 0
10,493
456
6,235
16,405
5,294
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Mercury
AmishhRob
Mercury
18
5 / 9 / 3
11,061
481
9,498
18,867
6,499
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
6 / 7 / 3
12,464
542
13,147
22,093
15,890
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 6 / 3
9,227
401
7,083
19,831
15,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Kukulkan
Todays Savior
Kukulkan
17
1 / 9 / 4
10,491
456
10,495
15,546
5,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 10
11,391
495
8,028
19,581
22,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Skadi
20
11 / 0 / 4
14,783
643
20,785
11,489
7,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

18
4 / 5 / 8
12,535
545
12,009
16,535
6,982
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Amaterasu
llN0BLEll
Amaterasu
20
12 / 4 / 1
14,244
619
18,752
21,440
24,757
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Discordia
shcvybjtjr
Discordia
20
8 / 2 / 10
14,233
619
14,279
13,144
7,284
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
69
14
Kills
36
36
Deaths
14
13
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Medusa
AlgFire405
Medusa
1
5
0
0.2
L
Mercury
AmishhRob
Mercury
5
9
3
0.72
L
6
7
3
1.07
L
1
6
3
0.42
W
1
3
10
2
W
Skadi
11
0
4
13
W
4
5
8
1.6
L
Kukulkan
Todays Savior
Kukulkan
1
9
4
0.33
W
Amaterasu
llN0BLEll
Amaterasu
12
4
1
3.13
W
Discordia
shcvybjtjr
Discordia
8
2
10
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,458
Damage
73,853
92,742
Taken
82,189
49,241
Mitigated
68,663
16,186
Healing
26,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
AlgFire405
Medusa
6,235
1,700
0
7,536
16,405
5,294
0
1,087
15,318
0
83,174
L
Mercury
AmishhRob
Mercury
9,498
4,657
0
1,015
18,867
6,499
0
4,265
14,602
0
63,960
L
13,147
6,698
0
4,014
22,093
15,890
0
4,340
17,753
447
76,345
L
7,083
992
0
3,041
19,831
15,753
0
6,524
13,307
21,718
0
W
8,028
643
727
5,327
19,581
22,586
536
4,671
14,910
40,256
0
W
Skadi
20,785
11,772
0
1,678
11,489
7,054
7,792
3,649
7,840
0
102,707
W
12,009
2,889
0
5,006
16,535
6,982
0
2,721
13,814
0
81,535
L
Kukulkan
Todays Savior
Kukulkan
10,495
746
0
580
15,546
5,805
469
6,091
9,455
65,778
0
W
Amaterasu
llN0BLEll
Amaterasu
18,752
10,537
0
9,482
21,440
24,757
1,325
2,471
18,969
0
89,169
W
Discordia
shcvybjtjr
Discordia
14,279
778
234
3,565
13,144
7,284
1,503
4,498
8,646
90,290
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,736
Gold Earned
67,186
590
Minions Killed
625
0
Camps Cleared
0
1,828,630
Distance Traveled
2,192,210
21
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,493
456
152
7
0
353,496
6
L
Mercury
11,061
481
100
4
0
395,254
0
L
Set
12,464
542
167
7
0
352,834
4
L
Bacchus
9,227
401
40
2
0
354,894
4
W
Artio
11,391
495
49
2
0
446,854
10
W
Skadi
14,783
643
173
8
0
422,734
4
W
Da Ji
12,535
545
99
4
0
439,217
8
L
Kukulkan
10,491
456
131
6
0
372,152
7
W
Amaterasu
14,244
619
152
7
0
437,730
0
W
Discordia
14,233
619
152
7
0
445,675
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role