Player Matchup

Apollo
Apollo
Gold I
Gwained
Apollo
Gold I
Level 59
God Stats
25W - 21L
1,601 SR
Queue Stats
56W - 69L
1,572 MMR
Solo
Hel
Hel
Silver II
Hŷđrø
Hel
Silver II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Amaterasu
Amaterasu
Gold III
KuroashiSanjiM
Amaterasu
Gold III
Level 153
God Stats
1W - 0L
1,762 SR
Queue Stats
80W - 71L
1,694 MMR
Party 2
Artio
Artio
Silver I
TheGoldenNick
Artio
Silver I
Level 156
God Stats
10W - 8L
1,510 SR
Queue Stats
163W - 129L
1,581 MMR
Solo
Horus
Horus
Gold V
Ålghoul
Horus
Gold V
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 113
1,575 SR
1,569 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 139
1,573 SR
1,549 MMR
Loki
Loki
Gold II
Bleydo
Loki
Gold II
Level 158
God Stats
5W - 7L
1,926 SR
Queue Stats
272W - 265L
1,597 MMR
Solo
Tyr
Tyr
Silver I
GloriousSmite
Tyr
Silver I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Silver II
Icer107
Ah Muzen Cab
Silver II
Level 66
God Stats
3W - 4L
1,500 SR
Queue Stats
27W - 24L
1,579 MMR
Party 1
Geb
Geb
Gold III
SeriousHam
Geb
Gold III
Level 156
God Stats
138W - 127L
1,440 SR
Queue Stats
592W - 600L
1,567 MMR
Solo
Thoth
Thoth
Gold I
Vessel1888
Thoth
Gold I
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Gwained
Apollo
11
6 / 0 / 2
6,427
643
6,897
5,231
2,981
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 0 / 2
5,698
570
5,009
6,925
2,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Amaterasu
KuroashiSanjiM
Amaterasu
9
1 / 1 / 3
5,341
534
1,801
7,175
2,624
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
1 / 0 / 1
6,272
627
3,995
6,898
4,752
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Horus
Ålghoul
Horus
8
2 / 0 / 5
5,627
563
2,192
6,248
3,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Bans
SetNemesisTsukuyomiNu WaFenrir

VS

Bans
JanusThanatosGaneshaCu ChulainnCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Bleydo
Loki
8
0 / 2 / 1
4,984
498
1,976
5,218
2,576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 2 / 0
5,090
509
4,644
7,761
2,556
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ah Muzen Cab
Icer107
Ah Muzen Cab
8
0 / 4 / 0
4,826
483
4,784
6,749
1,388
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
1 / 2 / 0
5,074
507
2,124
6,256
2,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thoth
10
0 / 1 / 1
5,476
548
3,981
4,357
1,341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
3
11
Kills
1
1
Deaths
11
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Loki
Bleydo
Loki
0
2
1
0.25
L
0
2
0
0
W
Apollo
Gwained
Apollo
6
0
2
7
W
1
0
2
2
L
Ah Muzen Cab
Icer107
Ah Muzen Cab
0
4
0
0
W
Amaterasu
KuroashiSanjiM
Amaterasu
1
1
3
2.5
L
1
2
0
0.5
W
1
0
1
1.5
L
Thoth
0
1
1
0.5
W
Horus
Ålghoul
Horus
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,894
Damage
17,509
32,477
Taken
30,341
16,463
Mitigated
9,970
20,367
Healing
10,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
Bleydo
Loki
1,976
479
0
1,236
5,218
2,576
0
856
4,349
0
27,426
L
4,644
734
0
3,213
7,761
2,556
0
3,715
4,035
0
30,129
W
Apollo
Gwained
Apollo
6,897
3,184
0
875
5,231
2,981
0
614
4,617
0
37,875
W
5,009
261
957
3,937
6,925
2,327
148
1,892
4,781
35,039
0
L
Ah Muzen Cab
Icer107
Ah Muzen Cab
4,784
1,875
0
2,359
6,749
1,388
0
0
6,749
0
30,889
W
Amaterasu
KuroashiSanjiM
Amaterasu
1,801
702
0
4,182
7,175
2,624
0
1,551
5,564
0
24,382
L
2,124
399
0
2,650
6,256
2,109
0
648
5,572
16,700
0
W
3,995
861
0
4,739
6,898
4,752
504
0
6,898
37,833
0
L
Thoth
3,981
116
0
1,160
4,357
1,341
0
3,389
632
31,063
0
W
Horus
Ålghoul
Horus
2,192
1,177
2,148
3,529
6,248
3,779
0
1,648
4,512
0
9,339

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,365
Gold Earned
25,450
305
Minions Killed
287
0
Camps Cleared
0
996,484
Distance Traveled
981,159
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
4,984
498
56
6
0
203,722
2
L
Tyr
5,090
509
60
6
0
211,057
4
W
Apollo
6,427
643
72
7
0
206,134
2
W
Hel
5,698
570
72
7
0
197,057
3
L
Ah Muzen Cab
4,826
483
60
6
0
192,172
1
W
Amaterasu
5,341
534
64
6
0
192,683
3
L
Geb
5,074
507
31
3
0
173,076
6
W
Artio
6,272
627
79
8
0
187,512
2
L
Thoth
5,476
548
80
8
0
201,132
1
W
Horus
5,627
563
18
2
0
213,098
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role