Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
Marquinho7-_-
Heimdallr
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 13L
1,914 Elo+
Party 2
Danzaburou
Danzaburou
bootynudez
Danzaburou
Level 66
God Stats
5W - 4L
1,637 SR
Queue Stats
12W - 18L
1,484 Elo+
Party 2
Ullr
Ullr
zitromex
Ullr
Level 88
God Stats
1W - 1L
1,285 SR
Queue Stats
67W - 61L
1,531 Elo+
Party 2
Rama
Rama
zspydude
Rama
Level 27
God Stats
1W - 2L
1,243 SR
Queue Stats
12W - 6L
1,219 Elo+
Party 2
Team Averages
Level 61
1,433 SR
1,530 Elo+

VS

Team Averages
Level 63
1,512 SR
1,597 Elo+
Anhur
Anhur
Aeot
Anhur
Level 23
God Stats
3W - 5L
1,434 SR
Queue Stats
69W - 72L
1,753 Elo+
Party 1
Merlin
Merlin
Cheef0420
Merlin
Level 50
God Stats
0W - 1L
1,556 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Chaac
Chaac
DatboiJoe6949
Chaac
Level 66
God Stats
1W - 1L
1,299 SR
Queue Stats
10W - 16L
1,166 Elo+
Solo
Cthulhu
Cthulhu
Griff3333
Cthulhu
Level 15
God Stats
0W - 1L
1,771 SR
Queue Stats
1W - 1L
1,736 Elo+
Party 1
Awilix
Awilix
Selrahc IV
Awilix
Level 159
God Stats
1W - 3L
1,500 SR
Queue Stats
189W - 162L
1,831 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
12
3 / 0 / 0
6,966
633
5,458
4,781
3,976
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Heimdallr
Marquinho7-_-
Heimdallr
12
2 / 0 / 0
6,826
621
2,137
3,802
1,337
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
bootynudez
Danzaburou
10
0 / 1 / 5
5,768
524
3,061
3,809
992
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ullr
10
2 / 0 / 3
6,073
552
1,393
6,414
1,938
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rama
10
5 / 0 / 1
6,126
557
4,049
4,214
1,008
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Aeot
Anhur
7
0 / 3 / 1
4,246
386
2,808
6,282
1,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Merlin
Cheef0420
Merlin
7
0 / 2 / 0
4,629
421
1,076
2,685
713
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 3 / 0
5,064
460
2,753
8,211
4,598
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cthulhu
Griff3333
Cthulhu
8
0 / 4 / 1
4,949
450
1,637
7,240
3,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Awilix
Selrahc IV
Awilix
11
1 / 0 / 0
5,825
530
2,972
5,666
1,727
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
12
Kills
1
1
Deaths
12
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
3
0
0
3
L
Anhur
Aeot
Anhur
0
3
1
0.17
L
Merlin
Cheef0420
Merlin
0
2
0
0
L
0
3
0
0
L
Cthulhu
Griff3333
Cthulhu
0
4
1
0.13
W
Heimdallr
Marquinho7-_-
Heimdallr
2
0
0
2
L
Awilix
Selrahc IV
Awilix
1
0
0
1
W
Danzaburou
bootynudez
Danzaburou
0
1
5
2.5
W
Ullr
2
0
3
3.5
W
Rama
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,098
Damage
11,246
23,020
Taken
30,084
9,251
Mitigated
11,413
10,595
Healing
8,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
5,458
2,200
0
2,470
4,781
3,976
0
0
4,495
37,707
0
L
Anhur
Aeot
Anhur
2,808
769
0
1,394
6,282
1,331
0
0
6,282
0
14,325
L
Merlin
Cheef0420
Merlin
1,076
0
0
159
2,685
713
0
0
2,683
12,957
0
L
2,753
961
0
3,943
8,211
4,598
0
5,278
2,933
0
20,808
L
Cthulhu
Griff3333
Cthulhu
1,637
0
0
480
7,240
3,044
0
0
7,240
14,045
0
W
Heimdallr
Marquinho7-_-
Heimdallr
2,137
498
0
1,470
3,802
1,337
690
924
2,878
0
43,805
L
Awilix
Selrahc IV
Awilix
2,972
1,062
0
3,023
5,666
1,727
0
180
5,486
0
32,779
W
Danzaburou
bootynudez
Danzaburou
3,061
1,395
0
1,487
3,809
992
719
535
3,274
0
31,215
W
Ullr
1,393
764
0
3,854
6,414
1,938
459
280
6,134
0
26,489
W
Rama
4,049
3,266
0
1,314
4,214
1,008
1,193
974
3,240
0
18,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,759
Gold Earned
24,713
350
Minions Killed
182
0
Camps Cleared
0
969,213
Distance Traveled
1,051,238
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
6,966
633
80
7
0
175,721
3
L
Anhur
4,246
386
16
1
0
189,060
0
L
Merlin
4,629
421
29
3
0
179,128
0
L
Chaac
5,064
460
46
4
0
213,332
4
L
Cthulhu
4,949
450
17
2
0
220,147
0
W
Heimdallr
6,826
621
98
9
0
181,735
1
L
Awilix
5,825
530
74
7
0
249,571
5
W
Danzaburou
5,768
524
63
6
0
183,055
2
W
Ullr
6,073
552
69
6
0
226,187
1
W
Rama
6,126
557
40
4
0
202,515
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role