Player Matchup

Sol
Sol
Gold V
DarkSavageGod
Sol
Gold V
Level 152
God Stats
36W - 39L
1,609 SR
Queue Stats
517W - 558L
1,394 MMR
Party 2
Chaac
Chaac
Gold III
DrDaNky900123
Chaac
Gold III
Level 69
God Stats
159W - 97L
1,698 SR
Queue Stats
508W - 395L
1,506 MMR
Party 2
Hercules
Hercules
Gold V
VIRUS-_-ANONIMO
Hercules
Gold V
Level 68
God Stats
13W - 16L
1,591 SR
Queue Stats
55W - 62L
1,266 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 96
1,633 SR
1,389 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 113
1,523 SR
1,386 MMR
Freya
Freya
Bronze III
KrustyyNipps
Freya
Bronze III
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,383 MMR
Party 1
Geb
Geb
Bronze III
Stridemeister
Geb
Bronze III
Level 78
God Stats
1W - 1L
1,569 SR
Queue Stats
1W - 3L
1,388 MMR
Party 1
Medusa
Medusa
Gold IV
o THANOZ o
Medusa
Gold IV
Level 155
God Stats
19W - 14L
1,500 SR
Queue Stats
50W - 58L
1,387 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
9 / 3 / 5
9,175
834
12,444
9,879
2,773
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

11
2 / 1 / 12
7,887
717
8,946
13,611
6,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hercules
11
3 / 2 / 9
8,014
729
7,789
9,769
5,613
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bans
AphroditeZeusKumbhakarnaPoseidonDanzaburou

VS

Bans
KukulkanScyllaSkadiAnubisChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 7 / 1
6,778
616
4,511
12,125
4,652
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 2 / 4
7,914
719
4,618
14,118
10,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Medusa
o THANOZ o
Medusa
10
3 / 5 / 2
7,773
707
10,391
10,500
3,782
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
12
14
Kills
5
6
Deaths
14
26
Assists
7
Player
Kills
Deaths
Assists
KDA
W
9
3
5
3.83
W
2
1
12
8
L
1
7
1
0.21
L
1
2
4
1.5
W
Hercules
3
2
9
3.75
L
Medusa
o THANOZ o
Medusa
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,179
Damage
19,520
33,259
Taken
36,743
14,885
Mitigated
19,270
16,332
Healing
8,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,444
4,511
0
3,834
9,879
2,773
2,580
1,608
8,271
38,842
0
W
8,946
1,432
1,188
7,632
13,611
6,499
660
4,478
9,133
0
31,712
L
4,511
1,777
617
3,405
12,125
4,652
0
3,755
8,370
17,644
0
L
4,618
806
853
3,484
14,118
10,836
0
4,840
9,278
14,947
0
W
Hercules
7,789
2,212
1,402
2,276
9,769
5,613
331
3,193
6,576
0
13,314
L
Medusa
o THANOZ o
Medusa
10,391
4,600
0
250
10,500
3,782
0
4,069
6,431
0
32,898

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,076
Gold Earned
22,465
112
Minions Killed
91
0
Camps Cleared
0
589,496
Distance Traveled
570,598
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,175
834
58
5
0
173,781
0
W
Chaac
7,887
717
42
4
0
202,682
3
L
Freya
6,778
616
35
3
0
172,657
1
L
Geb
7,914
719
11
1
0
219,778
0
W
Hercules
8,014
729
12
1
0
213,033
0
L
Medusa
7,773
707
45
4
0
178,163
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role