Player Matchup

Danzaburou
Danzaburou
ALonelyRyeChip
Danzaburou
Level 27
God Stats
9W - 13L
1,489 SR
Queue Stats
23W - 43L
1,356 Elo+
Party 1
Pele
Pele
HeyT47
Pele
Level 26
God Stats
12W - 10L
1,540 SR
Queue Stats
87W - 151L
1,459 Elo+
Party 1
Baron Samedi
Baron Samedi
Stylepoints10
Baron Samedi
Level 29
God Stats
1W - 1L
1,279 SR
Queue Stats
117W - 191L
1,446 Elo+
Party 1
Ymir
Ymir
WinedDined69
Ymir
Level 27
God Stats
22W - 21L
1,610 SR
Queue Stats
38W - 53L
1,438 Elo+
Party 1
Odin
Odin
seventy_reasons
Odin
Level 29
God Stats
4W - 6L
1,255 SR
Queue Stats
116W - 189L
1,454 Elo+
Party 1
Team Averages
Level 28
1,435 SR
1,431 Elo+

VS

Team Averages
Level 16
1,547 SR
1,443 Elo+
Medusa
Medusa
Blaz3yyB3ar
Medusa
Level 19
God Stats
0W - 2L
1,295 SR
Queue Stats
37W - 24L
1,341 Elo+
Solo
Olorun
Olorun
Urieledlp07
Olorun
Level 8
God Stats
5W - 3L
1,710 SR
Queue Stats
23W - 29L
1,489 Elo+
Solo
Odin
Odin
iocloudz
Odin
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ymir
Ymir
jacoborp
Ymir
Level 4
God Stats
1W - 1L
1,762 SR
Queue Stats
2W - 5L
1,350 Elo+
Solo
Tsukuyomi
Tsukuyomi
momopromo
Tsukuyomi
Level 25
God Stats
6W - 6L
1,468 SR
Queue Stats
16W - 16L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ALonelyRyeChip
Danzaburou
6
0 / 3 / 3
4,460
558
2,046
4,782
950
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Pele
HeyT47
Pele
9
6 / 4 / 1
5,838
730
4,399
6,036
1,731
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Baron Samedi
Stylepoints10
Baron Samedi
8
2 / 2 / 0
4,823
603
1,587
3,578
1,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

6
3 / 2 / 0
4,446
556
3,020
5,039
1,667
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

7
0 / 1 / 0
4,367
546
80
3,169
1,263
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
8
2 / 2 / 1
4,678
585
2,655
3,293
1,541
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Olorun
7
2 / 4 / 0
4,504
563
2,180
5,641
1,640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Odin
1
0 / 0 / 0
1,494
187
0
0
0
Ymir
6
0 / 2 / 2
4,104
513
1,495
4,350
1,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tsukuyomi
momopromo
Tsukuyomi
11
6 / 3 / 1
6,046
756
6,159
5,569
1,772
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
14
11
Kills
10
12
Deaths
11
4
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
ALonelyRyeChip
Danzaburou
0
3
3
0.5
L
Medusa
2
2
1
1.25
W
Pele
HeyT47
Pele
6
4
1
1.63
W
Baron Samedi
Stylepoints10
Baron Samedi
2
2
0
1
L
Olorun
2
4
0
0.5
W
3
2
0
1.5
L
Odin
0
0
0
0
L
Ymir
0
2
2
0.5
L
Tsukuyomi
momopromo
Tsukuyomi
6
3
1
2.17
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,132
Damage
12,489
22,604
Taken
18,853
7,380
Mitigated
6,778
4,320
Healing
3,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
ALonelyRyeChip
Danzaburou
2,046
776
0
241
4,782
950
72
403
4,379
0
11,985
L
Medusa
2,655
1,234
0
566
3,293
1,541
0
790
2,503
0
22,880
W
Pele
HeyT47
Pele
4,399
1,966
0
1,077
6,036
1,731
0
1,412
4,624
0
22,552
W
Baron Samedi
Stylepoints10
Baron Samedi
1,587
325
0
1,074
3,578
1,769
50
885
2,693
18,176
0
L
Olorun
2,180
1,305
0
1,762
5,641
1,640
0
1,395
4,246
16,807
0
W
3,020
1,232
515
625
5,039
1,667
0
975
4,064
10,960
0
L
Odin
0
0
0
0
0
0
0
0
0
0
0
L
Ymir
1,495
660
0
436
4,350
1,825
0
1,491
2,859
5,621
0
L
Tsukuyomi
momopromo
Tsukuyomi
6,159
2,502
0
498
5,569
1,772
0
931
4,613
0
31,210
W
80
55
0
788
3,169
1,263
234
0
3,169
0
12,377

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,934
Gold Earned
20,826
157
Minions Killed
148
0
Camps Cleared
0
672,274
Distance Traveled
545,058
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
4,460
558
24
3
0
144,381
0
L
Medusa
4,678
585
39
5
0
127,078
2
W
Pele
5,838
730
49
6
0
156,075
0
W
Baron Samedi
4,823
603
37
5
0
106,637
0
L
Olorun
4,504
563
26
3
0
101,868
0
W
Ymir
4,446
556
15
2
0
152,599
1
L
Odin
1,494
187
0
0
0
0
0
L
Ymir
4,104
513
12
2
0
158,454
1
L
Tsukuyomi
6,046
756
71
9
0
157,658
0
W
Odin
4,367
546
32
4
0
112,582
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role