Player Matchup

Camazotz
Camazotz
Death__Senpai_
Camazotz
Level 12
God Stats
1W - 7L
1,137 SR
Queue Stats
22W - 46L
1,128 Elo+
Solo
Ares
Ares
Haydenbman
Ares
Level 8
God Stats
0W - 4L
1,224 SR
Queue Stats
8W - 12L
1,125 Elo+
Solo
Sun Wukong
Sun Wukong
Mizjh16
Sun Wukong
Level 14
God Stats
2W - 5L
1,423 SR
Queue Stats
10W - 12L
1,377 Elo+
Solo
Neith
Neith
ToxicHedgehog66
Neith
Level 13
God Stats
35W - 23L
1,447 SR
Queue Stats
282W - 276L
1,324 Elo+
Solo
Chaac
Chaac
xx-Colt954-xx
Chaac
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 17L
1,251 Elo+
Solo
Team Averages
Level 14
1,346 SR
1,241 Elo+

VS

Team Averages
Level 13
1,490 SR
1,231 Elo+
King Arthur
King Arthur
Domebusta Tv
King Arthur
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 19L
1,170 Elo+
Solo
Neith
Neith
Osiosu
Neith
Level 7
God Stats
5W - 2L
1,500 SR
Queue Stats
5W - 3L
1,077 Elo+
Solo
Camazotz
Camazotz
PineappleQueen77
Camazotz
Level 14
God Stats
2W - 1L
1,500 SR
Queue Stats
322W - 452L
1,269 Elo+
Solo
Achilles
Achilles
WilmaCoqfit
Achilles
Level 29
God Stats
4W - 3L
1,431 SR
Queue Stats
20W - 11L
1,373 Elo+
Solo
Nemesis
Nemesis
ihopdaddy
Nemesis
Level 10
God Stats
6W - 6L
1,521 SR
Queue Stats
6W - 11L
1,264 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
19
3 / 14 / 10
12,374
952
17,298
28,878
11,841
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
1 / 13 / 13
11,456
881
4,104
19,477
8,005
Sun Wukong
Mizjh16
Sun Wukong
19
1 / 8 / 11
11,784
906
987
16,988
8,263
20
10 / 4 / 12
14,504
1,116
40,345
17,342
6,690
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
11 / 4 / 12
15,656
1,204
25,638
27,886
44,382
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Team 1 Tickets

0

VS

Team 2 Tickets

134

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Domebusta Tv
King Arthur
16
1 / 10 / 6
10,844
834
8,320
18,401
14,264
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
Osiosu
Neith
20
20 / 1 / 16
17,350
1,335
37,940
13,448
6,575
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
4 / 9 / 18
12,926
994
17,348
23,750
18,183
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
WilmaCoqfit
Achilles
20
10 / 3 / 20
15,048
1,158
16,023
23,620
33,403
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Nemesis
ihopdaddy
Nemesis
20
7 / 3 / 23
14,900
1,146
19,983
21,463
13,361
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
125
26
Kills
42
43
Deaths
26
58
Assists
83
Player
Kills
Deaths
Assists
KDA
L
Camazotz
3
14
10
0.57
W
King Arthur
Domebusta Tv
King Arthur
1
10
6
0.4
L
1
13
13
0.58
L
Sun Wukong
Mizjh16
Sun Wukong
1
8
11
0.81
W
Neith
Osiosu
Neith
20
1
16
28
W
4
9
18
1.44
L
10
4
12
4
W
Achilles
WilmaCoqfit
Achilles
10
3
20
6.67
W
Nemesis
ihopdaddy
Nemesis
7
3
23
6.17
L
11
4
12
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,372
Damage
99,614
110,571
Taken
100,682
79,181
Mitigated
85,786
26,109
Healing
17,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Camazotz
17,298
11,832
0
7,725
28,878
11,841
0
79
28,335
0
36,423
W
King Arthur
Domebusta Tv
King Arthur
8,320
2,753
0
1,170
18,401
14,264
0
1,208
17,022
262
12,793
L
4,104
1,345
0
0
19,477
8,005
0
21
19,081
7,144
0
L
Sun Wukong
Mizjh16
Sun Wukong
987
563
0
658
16,988
8,263
0
0
15,686
0
8,872
W
Neith
Osiosu
Neith
37,940
21,744
0
5,259
13,448
6,575
0
254
13,094
0
68,302
W
17,348
7,407
0
4,642
23,750
18,183
0
813
22,737
0
30,007
L
40,345
26,617
0
7,656
17,342
6,690
0
142
16,975
0
73,239
W
Achilles
WilmaCoqfit
Achilles
16,023
9,472
0
942
23,620
33,403
0
599
22,284
0
35,868
W
Nemesis
ihopdaddy
Nemesis
19,983
10,483
0
5,048
21,463
13,361
0
1,230
20,033
0
46,683
L
25,638
8,608
0
10,070
27,886
44,382
0
20
27,166
0
53,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,774
Gold Earned
71,068
190
Minions Killed
212
5
Camps Cleared
3
1,017,980
Distance Traveled
1,009,490
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Camazotz
12,374
952
38
3
0
179,996
0
W
King Arthur
10,844
834
7
1
0
143,137
2
L
Ares
11,456
881
6
0
0
164,056
1
L
Sun Wukong
11,784
906
9
1
0
215,311
0
W
Neith
17,350
1,335
69
5
2
191,818
0
W
Camazotz
12,926
994
25
2
0
231,046
0
L
Neith
14,504
1,116
82
6
3
201,418
1
W
Achilles
15,048
1,158
65
5
1
216,243
0
W
Nemesis
14,900
1,146
46
4
0
227,246
0
L
Chaac
15,656
1,204
55
4
2
257,199
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role